1. Living consumption refers to the consumption people use to meet basic daily needs, such as food, clothing, housing, transportation and communication. Living consumption is the basis of people's life and accounts for a large proportion in consumption expenditure.
2. Entertainment consumption refers to people's consumption for leisure activities, such as travel, movies, music, sports, electronic games, shopping, etc. Entertainment consumption is an important part of people's pursuit of entertainment enjoyment and personal hobbies.
3. Educational consumption refers to people's consumption for their own learning and educational needs, such as tuition fees, training courses, educational software, educational equipment, etc. Education consumption is an important investment for people to improve their personal skills and knowledge.
4. Medical consumption refers to people's consumption for medical health, including medical services, medicines, health care products and medical devices. With the improvement of people's health awareness, the proportion of medical consumption in the overall consumption has gradually increased.