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Investigation and Research on High School Students' Network Security Education
# Education # Introduction With the development of information technology, online games have penetrated into every aspect of middle school students' daily life. Online games give students a sense of pleasure and vanity, which makes students with weak willpower fall into it and indulge in online games. As an animation culture, online games are not useless. As middle school students in the new information age, we should treat online games with a rational and objective attitude, and at the same time strengthen our self-control ability to prevent the negative effects brought by online games. The following is to sort out the relevant content for everyone.

1. Why do high school students play online games?

According to the distribution of grades, statistics show that there are more students who like to play online games in Grade One, accounting for 54.5% of Grade One students, while Grade Two and Grade Three students account for 28.3% and 17.2% respectively. Judging from the gender differences among students, 67.3% of boys play online games, and 32.7% of girls play online games.

What is the charm of online games that attracts students so much? 56.3% of senior high school students play online games just to kill time, which shows that most students, especially senior one students, take the senior high school entrance examination as the goal and are arranged by teachers and parents to study. Once entering senior high school, without the pressure of senior high school entrance examination and no one to arrange study, they lose their goals, have no motivation to study, and don't know how to make rational use of their spare time, which leads most students to use online games to kill time.

Another 18.9% students play online games to seek excitement. These students feel that high school life is boring, so they put extra energy into online games. There are 14.2% students who want to play online games to relieve the pressure because of the high school study pressure. 10.6% students play online games to make friends and find common topics among classmates and friends.

Second, high school students access to online games channels

Through what channels do students contact online games? According to statistics, 57.4% of students' contact with online games is recommended by classmates and friends. Because many online games in the market need to be played in teams, you must find a few friends or people you don't know online to play in teams, so that the influence between classmates will increase, and online games will spread among classmates and friends like a virus, which is out of control. In addition, with the rapid development of information today, it is difficult for students to avoid contact with online games, so 34.6% of them are exposed to online games through online media, and the rest 13.9% are aware of online games through newspapers and TV.

Third, the frequency of high school students playing online games.

This survey found that 14.5% of high school students often play online games, 38.6% occasionally play online games, 28.7% only play online games when friends call, and only 18.2% only play online games once for a long time.

How long do students play online games every day? 45.52% students play games for less than an hour every day. According to the interview, most of them use their spare time to relax for about half an hour after finishing their homework. It shows that most students play online games for leisure and can grasp themselves well.

However, there are also a few students who can't control themselves and are deeply addicted to the internet. 22.7% students play for one or two hours every day, 14.36% students even play online games for two or three hours every day, 17. 17% students even play all night. These students are addicted to online games, which not only affects their health, but also affects their academic performance. They were criticized by teachers and parents, which made them lose confidence and self-esteem. The less happy they are in real life, the more they want to escape from reality. Finally, in order to seek comfort, they are trapped in the virtual world of the network.

Fourth, the reasons why high school students are addicted to online games

Is online game addiction the fault of online games or the problem of students? In "What attracts you to online games?" Among the questions, the survey data shows that 42.4 1% of the students think that online games can be played together (commonly known as "opening black"), which can simulate real people fighting and feel very exciting. It can be seen that online games have social functions for students, who are eager to solve loneliness and seek partners in the virtual world of online games.

Psychological research shows that most people who are addicted to online games are introverted, unable to express themselves and do not know how to communicate with friends in real life, so they are addicted to the virtual world to make up for their lack of social needs. On the one hand, they are negatively affected in real life and study. To escape from reality, they spend a lot of time playing online games. On the other hand, in real life, they have insufficient communication with their family and friends, so they can only solve their inner loneliness through online games. Therefore, parents and teachers are responsible for online game addiction. If parents don't care enough about their children, how can it lead to their dependence on online games and eventually addiction?

Besides loneliness, vanity is also one of the important reasons why people are addicted to online games. 20.50% students think that online games can make people find a sense of accomplishment in the game world through the competition of grades and positions, thus satisfying the vanity among classmates and friends. If you can't be a leader or hero in real life and study, realize it in the world of games! This also reflects students' lack of self-confidence and weak ability to resist setbacks. When something goes wrong in real life, they can only satisfy their pride and vanity through online games.

Therefore, online games are not a scourge, and online game addiction is only a manifestation that students' psychological needs are not met.

5. How to treat online games correctly?

Everything has two sides. Are online games useless and worthless? What do you think are the advantages of online games? In the survey, 44.76% students think that playing online games can make them happy and relieve their stress. 2 1.5% students think that playing online games can make friends, strengthen teamwork and enhance friendship. 15.3% students think that playing online games can broaden their knowledge and master more extracurricular knowledge. End printing

In 2009, the first "Cultural Industry Revitalization Plan" issued by the State Council clearly included "animation games" in the category of cultural creativity. Although in the eyes of many people, online games are nothing positive, they are a new form of cultural products. The reason why online games are wonderful is that it combines many elements such as story, confrontation and communication. In online games, players can complete tasks together, chat casually, make friends interactively, and even enjoy the cultures around the world in online games, which can increase their knowledge.

Therefore, in the face of online games, we should not blindly oppose and criticize, but treat the existence of online games with a rational and objective attitude and treat online information with a positive and correct attitude.

First of all, we should have a clear goal, correct learning attitude, devote ourselves wholeheartedly to study and life, set up a good attitude when encountering difficulties and setbacks, be optimistic and don't give in easily.

Secondly, while making rational use of the network, we should also strengthen our self-restraint ability and self-protection consciousness to resist the negative effects brought by online games.

Thirdly, we should correctly handle the relationship between online games and study life, reasonably arrange after-school life, control online and game time, develop good study and work habits, and make rational use of online resources.

Finally, we should strive to cultivate various hobbies, enrich our after-school life, actively participate in various activities that are conducive to physical and mental development, make good friends, and be a healthy and happy middle school student.