After a period of investigation and study, we found that it is an accessory for primary school students to find relevant learning materials online now. More often, the purpose of children surfing the Internet is to play online games or chat, especially QQ chat, which has already become a popular trend among students. In online games, most students are extremely enthusiastic. But online games have a great influence on students.
First, the influence of network language on students' civilized language
Nowadays, many languages in online games are aimed at seeking excitement and making people laugh, so in the language.
The use is very irregular. People don't call people, they call-silver; I don't call me, I call-Ping; Cockroaches are not called cockroaches, but Xiao Qiang. Especially for games like Fantasy Westward Journey and Legend, many languages are vulgar. For primary school students who are exposed to this kind of games, it is impossible to understand the true meaning of this kind of language, but it is often used out of curiosity and fun. It is this kind of psychology that leads them to use this language unconsciously in their normal study and life. Including conflicts with classmates, many students will impulsively say a series of foul language that other adults can't accept. I once encountered such a phenomenon in my class. Two classmates quarreled over a trivial matter, and one of them actually swore a series of dirty words in one breath. When asked about the source of such swearing afterwards, even parents felt strange, because such words had never appeared in schools and families, and the culprit was actually an online game that the student was addicted to. This series of nonstandard words also makes a series of "strange" words appear in many students' compositions. Students often substitute even me in their compositions, and substitute some irregular grammar for correct sentences.
Second, the influence of network behavior habits on students' civilized behavior.
In online games, most behaviors and habits are free, and students are in this online world.
There are no constraints at all. You can do whatever you want. Moreover, people who participate in online games are not only students, but also some adults. Many behaviors in the adult world are often unconsciously transmitted to minors through games, thus exerting unnecessary influence on them. Parents have responded that in a popular game among students, there are many special words and deeds of adults that directly affect students, and these words and deeds are more indulgent than in real life. Even words and deeds such as violence and pornography will be popular in the game. Primary school students are in a hazy period of understanding gender, especially the students in the senior stage of primary school seem to know this aspect better, and this lack of sense of responsibility has a direct impact on their psychology.
Third, the temptation of online games on the impact of students' learning
Online games often have one thing in common, that is, they are tempting. Primary school students' view of right and wrong is not strong, for
Your behavior is still difficult to control. Once you are addicted to online games, it is often difficult to extricate yourself. Nowadays, online games can easily make adults addicted. Once Internet addiction is formed, students' study time and quality are not guaranteed, and both normal rest and study are extremely badly affected.
Fourthly, the influence of online games on students' consumption view.
Nowadays, online games are often profitable, and students often need to go to a certain extent.
Buy a card or take the form of telephone charging. In order to have a deeper play on the Internet, some students seek greater stimulation and squander pocket money behind their parents' backs. In terms of network recharge, many students often save money, and what's more, there is the phenomenon of stealing money. Online games have greatly influenced students' consumption view.
(B), the positive impact of online games on students
Of course, some online games will also have a positive impact on students. For example, some puzzle games are helpful to train students' thinking ability and observation ability. These games, including those mentioned above, have a great influence on students, and also play a certain role in cultivating students' collective consciousness and competitive consciousness.
(C) How to make good use of online games to conduct moral education for primary school students.
1. Recommend good and excellent children's websites to parents and students. At first, students were blind on the Internet. Parents and students should be recommended to excellent children's websites such as Young Eagle, Children's Network and Zhongqing Network. After learning network security knowledge, students can actively participate in meaningful activities organized by themselves. Please Dahua Fengcai.com and Baijia.com to explain the network knowledge; Participate in the social activities of young journalists organized by Youth Computer Newspaper and China Youth Daily. This kind of activity helps them to have more space to communicate with other children, go out of their own small world and enter everyone's big world, thus forming a benign influence among classmates in a good environment and assimilating each other with good behavior habits.
2. Encourage and guide students to use free resources on the Internet, design and make their own web pages or websites, and take the initiative to occupy online positions. In today's Internet age, it is not enough to guide and standardize the online activities of teenagers and children. Primary school teachers and moral educators should also take the initiative to use the free resources provided by the network, such as free homepage space, to establish their own homepages, and promote the construction of primary school students' network moral literacy through the network. Students' practical ability is not only exercised, but also in the process of making, they can think about these problems we encounter together and make correct judgments with their correct world outlook.
Network is a big classroom, and it is loved by students because of its strong temptation. In some ways, its influence exceeds the positive guidance that students receive in school education. Therefore, how to make good use of the network, a new way of moral education, is a problem worth exploring in future education and teaching.