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How to connect the white paper infinitely?
Bug- bright spot

★ slide

The principle of this bug is "bounce setting". As we all know, in all kinds of fighting games, if an attack hits the opponent or is defended by the opponent, the opponent will bounce back. First, it is more realistic (of course, it will fall back after being hit). The second is to directly use [B] to prevent the infinite connection of the balance system (but some games can still [advance B] infinitely, such as our Yu Yu ..........). But when it comes to the edge of the edition, that is, in the case of no way back, in order to balance, we have to let the attacker bounce back to compensate (there is a saying that you can only move when you push the wall).

Generally speaking, heavier attacks will bounce back a distance. There is a speed to bounce off. At this speed, it will definitely take you some time to bounce off this distance (nonsense). According to the game settings, you have to "go backwards all the time" during this time. But there are some tricks (the best example is Baiquan Boxing), which are relatively heavy and need to be retired for a long time, but it happens to be closed quickly. You can do other things during the fight, such as giving another spirit pill, and when you do these things, the system is still forcing you to retreat because you are bounced off. "Retreat" in Yu Yu doesn't mean to let you retreat in one direction all the time, but to "go in the opposite direction no matter where you face". When you look at the north, you have to retreat south.

But you may prefer the north to the south. In that case, how about turning around? Bug appeared.

When you hit your opponent at the edge of the plate and are forced to retreat, but you move again, press [Back] to turn around and you will find yourself sucked back. This is the so-called "turn and slide" technology, and it is also one of the biggest bugs in Yu Yu. In this way, the system that should have kept you away from your opponent has brought you back to your opponent. At this time, maybe your opponent hasn't woken up from the punch he just got and is still looking up at the sky. Turn around and you're in front of him again. Keep fighting. As a result, Pu Fan and Mian's "sliding continuous technique" was born.

In practical application, if you press Back directly to turn around, you may press Back too much, which will make the character take a small step and shorten the pull-back distance, which is not conducive to the link skills. Therefore, you usually press Back obliquely to realize the turn action. When you slide backwards, your back is facing your opponent. Don't forget to hit him later.

Say so much, the principle is known, how to operate? More specifically, take Pufan's Hundred Fists as an example:

Now you are an ordinary fan, push your opponent to the right of the page and seal him with a hundred stitches. Press and hold [↙] before closing, and it will automatically turn around and slide to the right after closing. Then press [↘] to turn around, press B, release the arrow keys, and click A to get a crack. In this way, a "hundred cracks >; & gt slide > > squat b > > One hundred cracks ...]. The later you press [↘], the longer you slide, and the closer you get to your opponent. Of course, if it is too late, he will move and you will be beaten instead.

In addition to Pufan's Hundred Fists, there are still some moves that can form a continuous technique after the skating technique, such as Shu and Genkai's Hundred Fists, and even stand B and front B. But the difficulty is much higher than that of ordinary rice skating, which requires more practice.

By the way, if you press [C+B] to flash after boxing, you will see that the exit is half a screen away. This is the sum of the moving distances of the rear bullet and the rear flash, and their speeds are superimposed.

★ inversion

Usually, the system automatically determines the direction that the character faces. If you are on the opponent's left, you should face to the right, jump over his head, and your face will automatically face to the left. Yuyu is a two-line melee fighting game with up to four players. A scuffle between four people means that there may be someone on your left and someone on your right. You must choose which one to fight. Therefore, Yu Yu stipulates that players are free to change the direction their characters face. String 1

The opponent is not a stake, you are also the person on your left and the person on your right. It is not your choice who will hit you. Suppose you are a person in the game. If the person in front punches you in the face, you lean back and the person behind kicks you in the back of the head, you are not a person, a demon or a shemale. However, Yu Yu didn't say that if someone kicks you behind you, you must get down. You still have to lean back after being beaten, but the direction of leaning back has changed. You have to face others first, then lean back. Yuyu also stipulates that when a character is attacked, the character must face the attacker face to face. Strictly speaking, it is to make the facing direction opposite to "the direction that the attacker faces when attacking".

In some cases, you can attack with your back to your opponent. When this happens, your opponent will automatically adjust his direction and let him "face to face" with you. If you turn your back on him, can he face you face to face? The system doesn't care about this, as long as you two face in opposite directions, then face-to-face becomes back-to-back. He will turn his back on you.

The point is that some people lean back a lot. For example ... Pu Fan ... Sometimes you have to feel lucky, which is the best target for recruiting the easiest and most abnormal people (such as Lu Di. However, Lu Di is not because he is backward, but because he is older. Seeing Pu's posture of leaning back after dinner, I sympathize with him. Normally, there is nothing wrong with his back. If his back is turned to you, it is equivalent to sending his face under your fist. Plus, if you hit him, he will bounce back, but that doesn't mean he won't come back after turning his back on you?

The legendary [anti-B] infinite connection was born in this way ... Although it is not a major bug, it should also be the product of imperfect system.

★ Card people

The so-called card people, is to use the characteristics of Yu Yu's investment technology, produce bugs, and lock the role in a certain position in a short time.

The fundamental difference between throwing skills, hitting skills and flying props is that they need close combat to launch and cannot be defended. The damage caused by throwing skills is not immediate. In other words, the throwing skill does not directly attack the opponent at first, but creates a special state for the opponent through a "throwing" judgment, that is, the "thrown state". In this state, the character can't move at first, keep a bent posture and be invincible for a short time, but when the thrower attacks, the invincible disappears-so he does it without defense. The party who uses investment technology is invincible in the whole process of investment technology. This is the characteristic of Yu Yu's investment technology.

We know that Genkai has the skill of throwing in the air and can connect infinitely at the edge of the board. But sometimes the position and distance between the two sides are inches, resulting in voting, and the opponent is fixed in the "voting state", but genkai's poor little short arm can't reach the opponent. So this aerial shot caught the opponent, but it didn't hit the opponent (shooting failed).

This voting state will not last long, and the opponent will jump down after a while. If you keep throwing air shots at your opponent when you stun him, he will stay awake after jumping up, and the sign on his head will keep hovering but he can act, which is very funny. Later, this bug of throwing cards in the air evolved into a classic small continuous technique: [side throwing >; & gt aerial projection × 2 > & gt The aerial shooting failed, and the opponent was stuck. Up and down.

Using this BUG here, there will also be an inevitable BUG. That is, Xuankai used this BUG when he killed his opponent. Because the opponent is resisted and then automatically recovers, then the BUG appears. The dead opponent miraculously came back to life. This is the resurrection bug.

Continuing the resurrection BUG above will produce another BUG. When the resurrected party killed Genkai, Genkai's body would always lie on the ground, but the resurrected party never got the news of victory. This is an endless BUG.

, Shu, Pu Fan, etc. Sometimes the opponent will be stuck in a thrown state, but it will not hit the opponent. At this time, you can rush over and use some continuous techniques to play at will. You can also vote for your opponent again, because as soon as the attack you cast comes out, the invincible there will be over.

Another technical card player bug appeared on Lu Di. Lu Di's sales promotion is very individual. He lifted people into the air with a high voice, one hand and a collar, and then threw them out. If the voted party tries to make Rudy's vote fail, he can get stuck in the air in a short time. At present, the known method is three people in wartime, 1P Lu Di, 2P anyone, 3P anyone, and three people stand in the order of left, middle and right. At the same time, 1P throws 2P, and 2P throws 3p (the key position of1p2p can be set the same, or you can use the key tool). Although 1P made 2P in a "thrown state" (and it was in the air, hehe), the whole process was invincible, because 2P introduced throwing technology, so 1P failed to throw. You can see that 2P throws 3P into the air. After 2P is thrown, it can stop for a minute in the air. At this time, you can put down what can be put on the ground, and the effect is all in the air. (This is the true face of the legendary killing in the air, as shown in Figure 3. ) If four Derek lv are stacked, the top Derek lv is very high. . Very, very high . How high is it?

★ Infiltration

The so-called penetrating bug means that the other party exchanges positions. For example, 1p is on the left and 2p is on the right. Once this bug appears, the positions of both sides will be exchanged. The simplest thing is that the two Fei Ying are close to each other back to back and flash back at the same time. There is also a duel between Genkai and Pu Fan. Turn on a B, and then quickly enter an A, which will penetrate the cattail leaf fan (as shown in Figure 4). In addition, when the other side attacks the other side by forward assault, the other side's backward flash may cause penetration. For example, the close-up of the younger brother's front A, the opponent's flashback may appear. This kind of penetrating bug is rare because the conditions are strict. But if it happens in actual combat, you can use this to beat up the mistakes caused by the wrong direction of the other party. But don't deliberately cause it, or you will be beaten.