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Award-winning kindergarten teaching plan "Angry Soup", including expert comments.
The 17th "Contemporary Cup" National Preschool Teacher Vocational Skills Competition Award-winning Teaching Plan

Entries Name: Angry Soup

Teaching field: health

Age/class: middle class

Design intent

The Guiding Outline of Kindergarten Education (Trial) points out that "physical health and mental health are closely linked, and we should attach great importance to the importance of good interpersonal environment to promote the healthy growth of children";

The Guide to Learning and Development for Children Aged 3-6 suggests "helping children learn to express and control their emotions appropriately";

Children will encounter unsatisfactory things in family, kindergarten and social life. If the negative emotions caused by them cannot be solved in time, psychological problems may arise. Strengthening mental health education in early childhood is helpful for children's future growth and development.

moving target

1. Know that anger is a normal emotional response, and understand that frequent anger will affect people's health;

2. Actively communicate emotional experience when angry, and try to solve emotions in an appropriate way;

3. Willing to take the initiative to resolve bad emotions and maintain a happy mood.

Important and difficult

Key point: understand the content of the story and know that anger is a bad emotion.

Difficulty: learn how to solve bad emotions.

Activities to be prepared

Material preparation: the multimedia courseware of the picture book "Angry Soup", the cardboard painting of the protagonist Hoss;

Experience preparation: children have a positive life experience.

Activity process

Link 1: Introduction-Stimulating Interest

Teachers show Hoss cardboard paintings, create scenes, guide children to observe, set suspense and stimulate children's interest.

The teacher introduced that today the teacher brought a new partner to the children. His name is Hoth. The children are happy to know Hoss, but Hoss looks very angry. Where did the child see that he was angry? (Frowning, staring, pouting) Then let's see what happened to Hoth that made him angry!

Design description adopts demonstration introduction method and suspense introduction method. At the beginning, it was vivid and intuitive to show the cardboard painting to the children, and the suspense left by the questions inspired the children's curiosity and enthusiasm.

Link 2: Picture Book-Segment Summary

The teacher tells the picture book with vivid voice and emotion, and asks questions according to the development of the story.

The first paragraph of the story:

Hoth can't answer the third question. He was angry. Linda sent him a love letter. He was angry. Lulu Niu stepped on Hoth. Aunt Pearl took him home. He was angry.

Teachers show corresponding courseware, guide children to recall stories and express them boldly, and mobilize children to answer questions based on their own experiences. Give meaningful encouragement to children who answer questions in time.

Problem group 1

1. Why is Hoth angry?

2. Has the child ever been angry?

3. How does the child feel when he is angry?

The children look at the pictures displayed in the teacher's courseware, recall the stories and express them in their own words, and mobilize their own experience to answer questions according to the teacher's questions.

The teacher summed up the children's answers and their own experiences and came to the conclusion that anger is harmful to our health.

Teacher's Interlanguage If you want to know what Hoss did when he was angry, the children should listen carefully.

The second paragraph of the story:

Hoth was very angry. He stepped on a flower in the garden. His mother greeted him. He turned away from her. Aunt Pearl sent him home, but he didn't say thank you to Aunt Pearl.

The teacher shows the corresponding courseware, guides the children to recall the story, and judges whether Hoss's approach in the story is correct.

Question group 2

1. What did Hoth do after he got angry?

2. Is Hoss doing this right?

The children look at the pictures displayed in the teacher's courseware, recall the stories and express them in their own words, and mobilize their own experience to answer questions according to the teacher's questions.

The teacher's summary once again lists the mistakes made by Hoth after he got angry, and draws the conclusion that being angry will make us do bad things and make people around us sad.

The teacher's interlanguage Hoth was angry. Mom has a good idea. Let's see what mom has.

The third paragraph of the story:

Mom and Hoth cooked an angry soup, vented all their unpleasant feelings into the angry soup, and then Hoth was in a good mood.

Teachers show "happy" Horses prints and guide children to observe the difference between happy expressions and angry expressions.

The teacher concluded that everyone would be angry. Being angry is a normal thing, but being angry often will affect your health and hurt your friends, so being angry often is a bad thing.

Designing and explaining the story is too long, which not only makes it difficult for children to concentrate, but also makes them forget the story. Therefore, dividing the story into paragraphs according to the plot and summarizing the problems will help children understand the story and deepen their memory.

Link 3: Games-Deepening the Impression

Teacher's Interlanguage Today, the teacher learned mother Hoth's secret magic weapon and now teaches it to the children. In the future, when you encounter unhappy things, or when your parents and friends are in a bad mood, you can cook them a pot of angry soup to make yourself or them happy.

The teacher organized the children to play the game "Cook Angry Soup Together".

The rules of the game The teacher and all the children form a circle hand in hand. Teachers read children's songs and do actions, and children follow suit.

Note that the movements don't have to be completely accurate, but the atmosphere must be active.

Content of children's songs: sprinkle some salt, put some sugar, Zuo Zuo left, twist three times, right, right, twist three times, breathe out a dragon's breath (let the children breathe freely), I am happy!

The teacher decides the number of games according to the child's state. After the game, the child is organized to rest and the class is dismissed naturally.

Incorporate the design instructions into this content to play a simple little game "Cook Angry Soup Together", so that children can experience and use it, so as to achieve the purpose of deepening the theme, so that children can understand the happy mood in a happy atmosphere, which is beneficial to their physical and mental health, and are willing to try to resolve bad emotions.

Activity summary

The lesson plan of Angry Soup takes picture books as the main line, connecting two learning points: "Understanding anger is a normal emotion, but being angry often is not good for physical and mental health" and "learning to solve anger". According to the characteristics of children's learning, tell stories and summarize stories in stages, so that children can integrate into their own personal experiences and deepen their understanding through questions. Finally, small games stimulate children's interest in after-school use and extend classroom content to life, thus achieving teaching purposes.

Expert comments:

The design of this lesson plan is intended to organically combine the theoretical content with the practical problems of children, which is well conceived and conforms to the age characteristics of children in the middle class. The goal is also expressed from three aspects: cognition, action and will, and the key and difficult points are accurately grasped. In the activity, teachers use situational introduction to grasp children's interest in learning, mobilize children's existing experience through clever questions, guide children to think and judge independently, and learn and experience good ways to release anger in gamification situations. The design of teachers' activities is distinct, focused and interlocking, among which "transition language", "matters needing attention", "design description" and "teacher summary" are clear and distinctive.