According to reports, the General Administration of Press and Publication initiated and cooperated with eight ministries and commissions, including the Central Civilization Office, the Ministry of Education, the Central Committee of the Communist Youth League, the Ministry of Information Industry, the Ministry of Public Security, the All-China Women's Federation, and the China Committee for the Care of the Next Generation, and has jointly issued the Notice on Protecting the Physical and Mental Health of Minors and Implementing the Online Game Addiction Prevention System (hereinafter referred to as the Notice).
According to the notice, the implementation of the anti-addiction system will be carried out in three steps:
/kloc-April 0/5 to/kloc-June 0/5, according to the development standard of online game anti-addiction system, developed the anti-addiction system in online games for domestic online game enterprises.
The examination time is from June 15 to July 15;
On July 16, the anti-addiction system was officially put into use.
At that time, all domestic online games (including foreign online games) must add anti-addiction systems, otherwise they may not be allowed to operate.
Kou said that at present, most online games are equipped with the function of gaining experience value and virtual goods rewards through long-term online accumulation. It seems that minors with weak self-regulation ability indulge in online games too much, which not only damages their physical and mental health, but also affects their normal study and life to varying degrees, so the anti-addiction system will be started. The system will only be aimed at minors. In addition to large-scale online games, it also includes casual online games operated by Tencent and Lianzhong.
Related background information:
As the industry department in charge of online game publishing, the General Administration of Press and Publication, with the cooperation of relevant departments of the central government, organized relevant enterprises, industry associations, experts, educators and parents to jointly study the causes of addiction, explore ways to solve it through technical means, and based on extensive consultation, formulated the development standard of online game anti-addiction system and the real-name authentication scheme of online game anti-addiction system.
The core content of the development standard of online game anti-addiction system is that the accumulated game time of minors is "healthy" game time within 3 hours, and the game time after 3 hours is "fatigue" time, during which the game income is halved. If the cumulative game time exceeds 5 hours, it is "unhealthy" game time, and the income will drop to zero, thus forcing minors to go offline to rest and study.
Kou said that it took a long time to set the "healthy" game time as three hours. Some experts think it should be shorter, and some online game companies think it should be longer, and finally it is determined to be 3 hours. According to the China Game Industry Report 2006 released on June 5438+ 10 this year, 63.5% of users in China surf the Internet for 2 to 3 hours every day and play online games for less than 1 hour.
Kou said that after the implementation of the anti-addiction system, it is expected to have a certain impact on the income of online game companies, but it will not be great. According to the Game Industry Report of China in 2006, the number of online games in China in 2006 was 3 1 1.2 million, and the number of underage games was less than 10%.
In addition, because the anti-addiction system is only for minors, the authentication scheme of online game real-name registration system will also be implemented, and all players who fail to pass the authentication and are confirmed as minors will be included in the anti-addiction system for supervision. At the same time, the online game query system will also be included in the development of the game anti-addiction system. At that time, parents can inquire about their children's games through the inquiry system.
Public opinion generally believes that although the phenomenon of indulging in online games is widespread in all countries, this technical protection measure was initiated by the administrative department of China government. The real-name authentication scheme of online game anti-addiction system consists of three parts: registration system, verification system and query system. All users who are identified as minors through real-name authentication, whose real-name identity information is not standardized and whose authentication fails are included in the scope of online game anti-addiction system.
I. Registration system
Registration system means that after users submit their real identity information to operators, operators identify and classify the submitted information, and initially determine whether users are included in the online game anti-addiction system according to the results of identification and classification.
Second, the verification system
The verification system means that operators regularly submit the real-name identity information that has been identified and classified as adults to the public security department for verification, and the public security department judges whether the information is true or not, and users who fail to verify are included in the online game anti-addiction system.
Schematic diagram of authentication process
Third, the query system
The inquiry system is mainly for parents, which is convenient for parents to know whether their minor children are using an online game or whether their identity information is used by others.
Schematic diagram of query system
Precautions:
1. Identity information: refers to the real and effective identity information required by the operator such as the user's real name, ID number (or household registration book) and contact information provided to the operator at the time of registration.
2. Non-standard identity information: refers to the error of the real name and ID number provided by the user when registering, such as incomplete ID number and irregular arrangement.
3. Minors refer to citizens under eighteen.