# 1: Energy weapon: It can only be obtained when the main story escapes from Inklee base in the later period. It's on a table on the second floor. Obviously, if you search carefully, you won't miss it (the raiders said it was the colonel's room).
# 2: Cannon: Fortress is where you take T5 1 armor. The CO building has just entered a safe inside, so it is not difficult to find it.
# 3: Endurance: A pile of debris in the dead claw nest, near the place where the mini nuclear bomb was taken, near the entrance, not very deep.
# 4: Blasting: WKML broadcasting station (WKML broadcasting station) is located in the sewer near the broadcasting station building. The entrance is a manhole cover. Watch the ground. The manhole cover is in a pile of stones, which is not obvious.
# 5: Eloquence: The slave trader's boss's room (the nigger in red has a big bed of love at home), on the table, obviously.
# 6: Impression: On the shelf of Dave Republic Library, it is obvious.
# 7: Agile: a greener pasture disposal site (I don't know how to translate it, there is a lot of radiation in the upper right corner of the map (the intensity is not big, but the range is large, and there will be radiation when approaching), and there is a falling alien flying saucer nearby, west of the 92 refuge 10 degree direction). Obviously, there is an office building on the desk.
# 8: Maintenance: Arif (Arif? ), that is, there are four families on the Vampire Task Bridge. Evan King (an old man standing by the bridge) has a desk at home, which is locked in when no one is looking, and his home is in the back.
# 9: Science: 106 The medical station in the shelter residential area is in a room near the east wall. This place is complicated and prone to dizziness. Please look carefully.
# 10: Charm: 108 On a table in the Cologne laboratory of the refuge, compared with the above one, 108 is worse than 106. ....
# 1 1: Unlocked: Bethesda student, a building ruin in the east of the map (south of the abandoned dog parking lot), on a table on the top floor of the east office building, it is not difficult to find. You can also walk from the west building, with a passage in the middle.
# 12: Small gun: National Guard warehouse (Ministry of National Security? ), the underground armory, on the shelf, is also the place to take the super fat nuclear bomb launcher. The villain's room is in front of the room with the transmitter. When you enter the armory here, you must open an iron gate. You can only turn it on if you take the switch upstairs and cross the training area. The terrain is dizzy. Watch the road. After entering, the villain is obvious.
# 13: Stealth: monster tunnel, in the monster's lair (I don't know what it means, monster town? ) On an iron box, to the east of the central cave.
# 14: Bargaining: At Evergreen Mill (Yongchun Valley? ) is the den of robbers. It is located at the lower left of the map, 1 12, east of the abandoned garage at the entrance of the shelter. In a valley, there are tracks and many train cars at the entrance. There is a super mutant in a big cage. It enters 1 big building (the one with stairs leading to high places). There is a door on the 1 floor leading to the robber entertainment area, and there are many billiards tables. Kill all the robbers. There is a businessman (he won't hit you, he says he just wants to do business with you). The room near a shelf inside is dark and difficult to find. By the way, he killed the businessman. His gun is very good (there are many mines on the entrance railing, so be careful).
# 15: Melee: Dunwich building (that is, the legendary ghost building), the building at the lower left of the map, doing the Coke challenge task. If you ask the man if there is any special place nearby, the man will also give you coordinates and tell you never to go there. In the toxic underground cabin (underground part? ), that is, if you kill all the way, you will eventually come out from the upstairs where you started to enter the hall (you can't get there at first, you can only kill all the way from a passage), and the villain will come out on the ground of a small square room with a lot of debris.
# 16: Hand-to-hand combat: Rockopolis, this is not easy to find, because it is not a landmark building and the map will not be displayed. Specifically, I will find the entrance to the missionary shelter in 1 12, the abandoned Smith garage, to find my father. When I get to the garage, I will go west. After a while, I will see a big stone with a row of faded pennants hanging across it.
# 17: medical treatment: when the game just escaped from 10 1, it was on the desk of dad's clinic (because I have to go back to 10 1 later, I can't go to many places, so I'm not sure if I can go back there, so I'd better get it at the beginning of the game). When you escaped, you passed a robot and started cutting cakes on your birthday.
# 18: Power: nuclear bomb town (just left 10 1 I want to go). On the bedroom table on the second floor of the mayor's house, you have to pry the door in and file it flat before slipping. This is easier to find than the one in Da Qiao. The mayor's house is on the right side of the town entrance.
# 19: Intelligence: An old man is quarreling with a scientist on the table of the carrier city science laboratory. Suggest 10 1 swim directly, take this villain first, and then do something else, otherwise the upgrade will suffer.
# 20: Luck: D.C. Arlington District, in Arlington Lodge, there is a hill full of graves, and there is a lonely little house on a nearby hill (very conspicuous, there are no other buildings around), that is to say, this part of DC is surrounded by ruins and can only be reached by underground subway. The specific way is called flooded subway from the lower right of the map. You can only go in through the underground passage. The subway station is not far from the river. If you can't find it, you can look for a place in Dukov (Dukov? ), is a goat's mansion (this goat is the person who wants to steal the key for me, and if he takes the task, he will also give you the coordinates). The subway station is on the west side of goat's house, across the river, or the super Duper supermarket where he has been looking for the survival manual of wasteland and food. The flooded subway station is in the southeast of the supermarket, and there is also a subway station outside the ruins (a little east of the south of the supermarket)
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