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Why is American STEAM education so hot?
This question can be answered from three aspects.

I. State support

The concept of STEM has been put forward for a long time in the United States, which originated in the 1980s. In 2006, the American competitiveness plan of the Bush administration incorporated STEM into the national education strategy. With the help of Obama, a new upsurge has arisen.

In 2009, then US President Barack Obama proposed the education innovation movement, stressing that the United States would give priority to the development of STEM and was determined to raise the ranking of science and mathematics education in the United States from the middle position to the forefront of the world. Since then, the United States has invested a lot of money to support STEM education research from kindergarten to 12 grade (K- 12) and higher education. States in the United States have also taken effective measures to promote the development of STEM education, including establishing statewide STEM education networks, establishing regional STEM centers, establishing STEM high schools, starting student programs from kindergarten to grade 8 (K-8), and strengthening teachers' professional development.

20 10 georgette Jacqmin, a scholar at Virginia Tech University in the United States, first proposed that A (art) should be included in STEM, which widely includes arts, music, society, language and other humanities and arts disciplines. Integrating STEAM education can not only promote students' cognitive development, but also enhance their emotional and spiritual realm, enhance their critical thinking and problem-solving ability, and cultivate their creativity.

In the United States, STEAM education from kindergarten to 12 grade (K- 12) has always been regarded as an important national education reform strategy. The U.S. government's strong investment in STEAM education has made STEAM education develop rapidly in the United States.

Second, the school is open and students have more time.

One of the great advantages of doing STEAM in the United States is that American schools finish school early, and many primary schools even finish school at one or two in the afternoon, which also gives birth to many after-school plans. Because parents can't pick up their children for work so early, many schools open some training institutions to enter the school and use their venues to continue to teach students until four or five in the afternoon, so that children will not have nowhere to go.

Compared with day care, it is a waste of time for children to play. Parents are more willing to use this time to let their children learn something useful (of course, there are other extracurricular classes such as sports and art).

And summer camp. Summer camp. It is illegal to leave children alone at home in the United States, and someone must take care of them. Therefore, families with working parents will send their children to various summer camps, so STEAM summer camp has become very popular.

So American children actually have many opportunities to learn STEAM courses seven days a week. In addition, some schools have special courses on STEAM, and for domestic children, there are much more opportunities to learn STEAM.

Third, the support of parents.

In the United States, many STEAM courses are combined with games to entertain and educate. American parents don't object to their children playing games, and many of them also play with their children, especially My World. There are countless adult players on the Internet who have made many related MODs, software, tools and tutorials just to play with children, which should be unimaginable in China.

Learning a thing needs motivation, but it can't be forced by parents alone. Learning should be based on children's interests. If children's preferences are not considered, the result is often failure. No matter how good the content is, they can't learn anything. Interest and parental support are the source of children's knowledge and skills.