Let me briefly introduce this picture first.
First, because this picture is really bad, you were born on the frozen island and AI was born on the mainland. This kind of graph challenges the victory within 200T, and success just shows that almost all graphs within 200 t can be achieved. If I don't succeed, I will gain a valuable experience of "double victory". This experience is still very good.
Second, someone is provocative. However, the provocateur himself conquered the victory with 371t. Even if I win with 220T, there are still 150 rounds left, which is enough for me to drive the angel mecha back to liberate him.
In addition, this picture well proves that "scientific research is the most precious resource in civilization 6". At least the first 100T of this bureau is devoted to the development of scientific research and a wave of cruise ships.
Comparison of PS 100T data
I am a provocateur, round research: 35-9, round culture: 19-8, strength: 5 cruise 2 galleons-ignorant navy. The conquest is over, time: 168T.
After the cruise ship comes out, it will be a city in one or two rounds. When the coastal areas were finished, the Cossacks also came out. Cossack+engineering hammer one or two rounds is also a city.
I took a wrong road in the middle, lost several rounds, and my skills were a little slow. It wasn't until 145 that I arrived in Cossack, and the bottle was only 123 when it came out, which led to the last UU in France (the muskets didn't come out when other AI was destroyed), but I saved ten Cossack troops and engineering hammers, and added the Crusader creed (this creed was used in one game).
In other words, the Crusaders also have a translation called "Just War". This battle report is also like this.
168T, the final picture of Paris at the gates (the other six capitals have been captured, and all the Cossacks in France were bought from the laid city-states by faith.
Thinking explanation
First of all, this map is a map of polar islands, which is doomed to be unable to push people with C6 conventional "small bow and small waves" technique.
Tactics-Paddle Sailing Pushing People
Don't laugh, this can really be pushed away. A 25-force paddle sailboat is going to add about 30 forces to a city. If there are more than two attack positions, 3-4 ships can be pushed away by hard collision.
However, this is a very tricky technology, because even the classical long-range navy can't push it away after it leaves the city wall. Only 1 attack bit can't be pushed away, even if there is no wall.
In a normal chart, it is necessary to explore whether there is such a city or city-state nearby. It is very profitable to push people with paddles and sails.
In this picture, the coastal cities of Ai are all near the sea, only 1 square, which is not close. So this tactic was not used.
Tactical cruise ship
Cruise ship is the standard play of every generation of civilized charts. (C4 is a privateer) In the 5th generation, the standard process of NOSL cruises was to educate and popularize universities-build several compass boats and save money for Astronomical Oxford II. The 6th generation cruise technology line is shorter and more effective, so it is a line not to be missed in the chart.
In this game, I studied the 99T square sail and all the ancient luxury technologies, saved enough money for upgrading, hammered out the corresponding units, upgraded 5 cruise ships and 2 galleons, and swept the whole map.
So, how many resources do we need to accumulate to go out to sea by cruise around 100T?
Science and technology: navigation 25+ astrology 25+ astronomical navigation 60+ shipbuilding 100+ cartography 270+ square sail 660+ animal husbandry 25+ mining 25+ pottery making 25+ writing 40+ irrigation 25= 1280 scientific research.
Money: 5 cruise ships 1250+2 Gallon540 =1790 gold coins.
Capacity: 2 sails, 65+5, 4 rows, 300=365 capacity.
The above is what we need to accumulate before the 100 round. Of course, in order to meet the requirements of some high-tech Eureka, we also need two ports and several workers' development facilities to trigger the corresponding Eureka.
Analyze the difficulty of accumulating these resources.
1790 money: this is not difficult. Luxury goods can be exchanged with normal Ai for alloys above 10. We didn't hit anyone before we set off, and the distance was long and the score was low. In terms of quantity, technology is backward, and all AI will not condemn it. In fact, I didn't have AI to condemn me before I went out, so I had to take the initiative to condemn him. As long as we sell two luxury goods, we can save the money. And I also have my own gold coins, and I sell masterpieces for money.
365 capacity: This is not difficult. Even if each city has a population of 1, the city has four hammers, a total of 20 hammers, and the round of 18 has been settled. In fact, there are 10+ hammers in my capital, and the production capacity of other cities is about seven (population 1-3- 1). I only used 10 rounds to accumulate production capacity and built several more ships.
1280 scientific research: this is the real bottleneck, which is why I say "scientific research is the most important".
Let's calculate.
Scientific research needs 1280. Palace 100 round can accumulate 200, and we need 1080, with an average of 10.8 per round. We need the average population of 100 t 16.
The population of 100T 16 is very simple, but it is difficult to average the population of the former 100T. Because this is calculated from 1T, in the first few t's, you only have the population of 1 anyway, and the population of 50T in Standard Speed Shop can't reach 16. In this way, at 100T, you should at least increase the population to 40~50, so that the "average" can reach 16.
Of course, it is not difficult to rapidly advance the population of 100T with bows and arrows, but it is obviously unrealistic to farm or map the polar frozen soil by yourself.
After reading the above strategy, I believe that my friends have learned how to play this picture of the polar island, so try it in the game quickly!
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