The glory of the king Asian Games Edition Project:
Coach: Lito.
Athletes: Chi Xiaoming (Ming), (Dou), (Warm Sun), Luo Siyuan (Flower Sea), Sun (Calm) and Xu (Enoch).
Peace Elite Asian Games Edition Project:
Coach: Yang Li.
Athletes: Chen Yumeng (Huahua), Huang Can (Natural Pot), Won Woo Ryu (Sima Guang), Zhang Jianhui (Plaid), Paraboyi.
League of Legends project:
Coach: Zhu Kai.
Athletes: Bai Jiahao (369), (Bin), (Tian), (Jack Love), (Jie Jie) and (Knight).
Knife tower 2 project:
Coach: Zhang Zhicheng.
Athletes: Lu Yao (May), Wang Chunyu (Ame), Xiong (Pyw), Yang Shenyi (Holy Grail), (Ball) and Zhao Zixing (XinQ).
Dream Three Kingdoms 2 Project:
Coach: Johnny.
Athletes: Jackie Chan, Fu, Guo Runmin, Yao Xing,.
FIFA online4 project:
Athletes: Li Sijun and Liu Jiacheng.
The prospect of e-sports:
1, market scale expansion
The e-sports industry is growing at an alarming rate and has become one of the most dynamic and potential industries in the world. It is expected that the e-sports market will continue to expand in the next few years, attracting more investment and sponsors.
2. Cross-platform and globalization
E-sports is not restricted by geography. Through the Internet and online game platforms, players can participate in competitions and exchanges anytime and anywhere. This makes e-sports cross-platform and global, and promotes cooperation and exchanges between different countries and regions.
Step 3 increase business opportunities
With the popularity of e-sports and the increase of audience size, more and more business opportunities have emerged. Sponsors, advertisers, media companies, etc. All of them have joined the e-sports industry and gained commercial returns through sponsorship, live broadcast and advertising.
4. Increase employment opportunities
The rapid development of e-sports industry has brought a lot of employment opportunities, including professional players, coaches, commentators, hosts, event organizers, game developers and so on. These occupations provide employment opportunities not only in the field of sports, but also in the fields of management, operation and entertainment.
5, social recognition.
E-sports has gradually won the recognition and attention of more people. More and more schools and institutions have started to offer e-sports majors or set up e-sports teams to bring e-sports into the formal education system. This will help to enhance the status and recognition of e-sports in society.
The above data comes from the official website, Asian Games.