A picture perfectly illustrates STEAM education.
At present, the most popular parts of STEAM education are: children's programming, teenagers' programming, artificial intelligence, 3D printing, laser cutting, small particles of building blocks, intelligent hardware and so on. Are all part of the presentation form that conforms to STEAM education. STEAM education is all-encompassing, and it integrates more knowledge, so that students not only find STEAM courses interesting, but more importantly, they can learn more valuable knowledge.
Training comprehensive talents with comprehensive disciplines. STEAM education is not limited to a certain field like traditional education. STEAM education makes STEAM education more playable and operable by integrating the knowledge of different disciplines. Students can exercise their hands-on ability, innovation ability, leadership ability, communication ability, independent thinking ability, teamwork ability, STEAM presentation ability and so on. In a word, STEAM education is an educational model to cultivate all-round and comprehensive talents.