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How does the camera render?
Final rendering renderings

Today, I will share the rendering tutorial of Polaroid camera.

If you want to practice with your friends.

You can design an official WeChat account in the industry.

Backstage (not at the bottom of the article) Message: Polaroid camera

Get a 3D model

I hope today's tutorial can help everyone ~

Detailed steps

1. Drag the model to be rendered to ks.

2. Adjust the appropriate rendering angle and add a camera.

3. Double-click the model shell to open the material drawing, add the plastic material and adjust the color. Roughness: 0. 1, refractive index: 1.5.

4. Right-click the texture to add a color gradient to connect diffuse reflection. Gradient type: viewing direction, blending.

5. Right-click the texture to add noise (texture) and connect it to the bump. Scale: 0.034 mm, concave-convex height: 0. 1, size: 1.

6. Right-click the material to add metallic paint and link it to the label.

Metal coverage: 0.2, metal surface roughness: 0.05, open transparent coating-transparent coating roughness: 0, transparent coating refractive index: 1.5, transparent coating thickness: 1.

7. Connect the completed English font to the base color to increase the font effect and link it to the bump.

8. Copy the metallic paint material and connect the prepared English fonts to the primary colors.

9. Select the model component (as shown by the arrow) to prepare the material.

10. Add advanced materials. Roughness: 0, refractive index: 1.5, roughness transmission: 0, sampling value: 9.

1 1. Right-click the texture, add noise (texture), zoom: 0.002 mm, bump height: 0. 1, size: 1.

12. Right-click tool to add bump with the scale of 0.76 and the weight of 1 and 2: 1. Noise (texture) is linked to bump map 1.

Right-click the texture to add noise (fractal), with the scale of 0.0766 mm, attenuation: 1.2, bump height: 0. 1, and level: 5, and link the noise (fractal) to bump map 2.

13. Add metallic paint to connect the completed English letters with the primary colors.

14. Select the model component (as shown by the arrow in the figure) to prepare the material.

15. Right-click the tool to add color adjustment and link the finished lens material map to the color.

16. Right-click the texture to add noise (texture), zoom: 0.034 mm, bump height: 0. 1, size: 1.

17. Select the model component (as shown by the arrow in the figure) to prepare the material.

18. Right-click material is added with metal material, and right-click texture is added with drawing link roughness, bump, height and width: 0.042mm, bump height: 0.5, length: 3, contrast: 1, recognition: 1, horizontal attenuation: 1.2,

19. Select the model component (as shown by the arrow in the figure) and assign a material to it.

20. Right-click the material and add a metal material with a roughness of 0. 1.

2 1. In the project on the right, select the HDRI editor in the environment, select the chromaticity, and darken the picture color, so as to adjust the light source next.

22. Add pin 1 to the project environment on the right.

Radius: 56.7, brightness: 1.3 1, mixing mode: addition, attenuation: 0. 1.

Attenuation mode: exponential, azimuth: -36.469, elevation: 4 1.928.

23. add Pin 2 in the project environment on the right.

Radius: 68.04, brightness: 0.445, mixing mode: addition, attenuation: 0. 1.

Attenuation mode: exponential, azimuth: 108.53, elevation:-16.992.

24. add Pin 3 in the project environment on the right.

Radius: 39.96, brightness: 1, mixing mode: addition, attenuation: 0. 13 1.

Attenuation mode: exponent, azimuth: 159. 108, elevation: -25.4438+08.

25. add Pin 4 in the project environment on the right.

Radius: 60.48, brightness: 3.465, mixing mode: addition, attenuation: 0. 123.

Attenuation mode: exponent, azimuth: 29.3 12, elevation: 8.943.

26. add Pin 5 in the project environment on the right.

Radius: 62.82, brightness: 1.075, mixing mode: addition, attenuation: 0.724.

Attenuation mode: exponent, azimuth:-103.698, elevation: -47.774.

27. Add Pin 6 to the project environment on the right.

Radius: 12.78, brightness: 0.405, mixing mode: addition, attenuation: 0. 1.

Attenuation mode: exponent, azimuth:-107.009, elevation: -7.638.

28. Add Pin 7 to the project environment on the right.

Check half, radius: 22.4 1, brightness: 5.055, blending mode: add, angle: 106.2 attenuation: 0.076.

Attenuation mode: exponent, azimuth: 23.467, elevation: 17. 1 16.

29. Add Pin 8 to the project environment on the right.

Check half, radius: 22.4 1, brightness: 3.04, blending mode: add, angle: 106.2 attenuation: 0.076.

Attenuation mode: exponent, azimuth: 29.272, elevation: 3.556.

30. Add Pin 9 to the project environment on the right.

Check half, radius: 1 1.34, brightness: 1.875, blending mode: adding, angle: 106.2 attenuation: 0.076.

Attenuation mode: exponential, azimuth: 56.246, elevation: 66.875438+0.

3 1. Add pin 10 in the project environment on the right.

Check half, radius: 1 1.34, brightness: 1.875, blending mode: adding, angle: 106.2 attenuation: 0.076.

Attenuation mode: exponent, azimuth: 48.903, elevation: 55.583.

32. Add pin 1 1 to the project environment on the right.

Check half, radius: 59.76, brightness: 0.3 15, blending mode: adding, angle: -40.32 attenuation: 0.2 13.

Attenuation mode: exponent, azimuth: 0.2 13, elevation: -5. 15 1.

33. Add pin 12 to the project environment on the right.

Check half, radius: 75.6, brightness: 0.905, blending mode: adding, angle: 106.2 attenuation: 0. 159.

Attenuation mode: exponent, azimuth: 1 16.579, elevation: 8.053.

34. Change the background to color in the project environment settings on the right, and adjust the background color.

35. Select "Lighting Customization" in the project on the right.

Shadow quality: 2, light bounce: 16, check global illumination and product mode.

36. In order to better reflect the picture, copy the model and adjust an appropriate size and angle.

37. In order to strengthen the primary and secondary relationship of the picture, select the camera in the project on the right and check the depth of field. The focal length is 7 12. 1 19mm and the aperture is 2.5746.

38. Select photography in the project image on the right and adjust the picture rendering.

Exposure: -0.236EV, white balance: 0, contrast: -0. 1 14, response curve: linear.

Disclaimer: This article is the official partner of Industrial Design.

-Na Qinghong Design Education Original Tutorial

Anonymous reprinting is strictly prohibited.

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