All the created military commanders have a growth system, and the four abilities of all military commanders can be increased by up to 20 points. For the sake of understanding, I assume that the experience upper limit of a certain ability value is 100, and the ability value increases by 100 for each additional experience point, and then the experience bar starts to accumulate again, and the experience required for upgrading to the next level remains unchanged.
Then, for example, only the development instruction will increase the political experience of a military commander by about 65,438+02 points, reaching 65,438+03 points (one eighth of 65,438+000 points), while the construction instruction will increase his political experience by 20 points (one fifth of 65,438+000 points). Other instructions have not been tested. If the commander is the duke, no matter whether there is action this month, every month,
The following are the policy implications:
Competency: Open it separately. After testing, it is found that the experience bonus of a military commander executing an instruction is about 5 points (one twentieth of 100 points).
Shimadzu's unique rural middle school education: When starting alone, the experience bonus for a military commander to execute a command is about 7 to 8 points (100). If it is started at the same time as the ability, the experience bonus of a military commander executing an instruction is about 12 to 13 (one eighth of 100). And it will double the experience gained by the duke every month!
Preliminary conclusion: If you start the competency alone, the growth rate of military commanders will be accelerated by about one third. If the Shimadzu family starts rural education and ability training at the same time, the growth rate of military commanders will be accelerated by at least two thirds, and even some instructions can double their experience! No wonder Shimadzu's military commanders have grown rapidly.