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Teaching activity planning
In order to ensure that things or work can go smoothly, it is often necessary to prepare a detailed plan in advance. A plan is a written plan made after comprehensive consideration of factors related to things or problems. So how do we write the plan? The following is my teaching activity plan for you. Welcome to share.

Teaching activity planning 1 activity objectives:

1. Listen to the fairy tale and feel the beautiful feelings of the three little pigs in the story.

2. Understand the story and know that only by working hard and not afraid of difficulties can we build a solid house.

Activity preparation:

1, wall chart (three little pigs build a house)

2. Language magnetism

Activity flow:

1, the teacher talks to the child and leads to the topic.

Teacher: Have you ever seen a house made of any material? (such as wood, grass, bamboo, bricks, etc. )

Teacher: What do you think is the strongest material for building a house?

Teacher: There are three little pigs. They each built a house. Why did they change houses? What material is the house made of? Is the house strong? Let's listen to the story (three little pigs build a house).

2. The teacher tells the story for the first time in combination with the wall chart to help the children understand the story initially.

Teacher: Why do three little pigs want to build a house?

Teachers; What materials do the three little pigs use to build their house? (Little black pig uses straw, little white pig uses wood, and little pig uses bricks)

Teacher: So, which little pig built a strong house? Let's listen to the story again.

3. The teacher tells the story for the second time to help the children understand the story.

Teacher: Which little pig built the strongest house? how do you know

Teacher: So, is the house built by Little White Pig and Little Black Pig strong? how do you know It is not strong because it was attacked by a wolf.

Teacher: The houses of Little White Pig and Little Black Pig were knocked down. Where did they escape to? (at the pig's house)

Teacher: Why doesn't Big Big Wolf hit Little Pig's house? (Because the pig's house is made of bricks)

Teacher: How do the three little pigs deal with the wolf?

Teacher: Who is the most diligent in the story? how do you know

Teacher: Which pig do you like best? Why?

Teacher: So, what do you want to say to the little pigs? (For example, a little white pig can't be greedy and save effort. Only industrious pigs can build strong houses. Little Pig, you are a hard-working pig, and I like you. ) The teacher summarizes according to the children's answers.

Teaching activity planning 2 activity objectives:

1, to stimulate children's interest in learning mathematics;

2. Feel the connection between mathematics and life in the actual situation, and be able to solve simple practical problems by using the addition learned;

3. Cultivate children's observation and analysis ability and develop oral expression ability.

4. Further understand the meaning of addition, correctly calculate the addition within 6, and review additive commutative law.

Highlights and difficulties of the activity:

Further understand the meaning of addition, feel the connection between mathematics and life in practical situations, and use addition to solve simple practical problems.

Activity preparation:

Children's learning tools: digital card 1-6,+,=, 6 yuan paper money.

Teaching AIDS: digital cards, formula cards, price labels, music.

Environmental Creation: A Corner of Supermarket: Beverage Counter

Activity flow:

First, decorate the "supermarket beverage counter"-create a game situation and introduce activities;

1, show all kinds of drinks, let the children have a look and say what they have;

2. Guide children to classify drinks and ask them to introduce the methods of classification;

Second, count the number of drinks-guide children to use what they have learned to solve problems by addition, review additive commutative law and understand the meaning of addition;

1, guide children to ask questions;

2. Guide children to analyze and solve problems;

(1) Formula for different colors

A found the difference of nutrition fast line (different colors)

Point B records the number of orange and blue.

C guide the children to list the addition formulas and talk about the reasons listed;

4+2=6

2+4=6

(2) Add formulas according to different columns.

1+5=6

5+ 1=6

(3) Addition formula of different columns by name

3+3=6

(4) Observe the formulas in the first and second groups to guide children to review additive commutative law.

A found the similarities and differences between the two groups of formulas;

B is indicated by gesture.

Third, look at the calculation formula and dictate the application of addition-to further understand the meaning of addition;

Guide and combine life experience, dictate addition application problems, and develop children's imagination and oral expression ability;

Fourth, shopping games-apply what you have learned and experience the fun of mathematics.

1, showing commodity prices and understanding various commodity prices;

2. Talk about what 6 yuan can buy with money to spread children's thinking: there can be two kinds, three kinds, and more (break through the two-step addition mode, skillfully use addition, and draw inferences).

3. Assign game roles and explain the rules of the game:

The total price of drinks purchased must be 6 yuan, and the goods that exceed or are less than 6 yuan must be adjusted in time, otherwise it will not be settled. (Infiltrating social education of queuing payment)

4, teachers and children play together, individual guidance

Activity expansion

Regional activities: small supermarkets

Teaching activity planning 3 I. Teaching background

For students, learning is a long and arduous task. Maintaining this state for a long time will give students great pressure and make them tired of learning and afraid of learning. In this case, we think that bringing games into the classroom can help students get education while playing, and at the same time, they can relax, so that students may be more able to absorb knowledge. So we chose the game "123 Woodenhead" from many games. After this game, our main message is to let the students know the truth of banning alcohol, which is what the students lack at present. At the same time, it also exercises students' reaction ability and physical adjustment ability, so that students can grow up healthily.

Second, the teaching objectives

1, let the students learn to listen to the password in the game and improve their self-control ability.

2. Cultivate students' quick reaction ability and muscle control ability.

3. Cultivate students' interest in sports activities and initially cultivate their sense of competition.

Third, teaching focuses on difficulties.

1, focus: cultivate students' quick response ability and muscle control ability.

2. Difficulties: Experience the fun of the game and learn the rules of the game.

Fourth, teaching methods: classroom experience, independent inquiry, discussion and exchange.

Verb (abbreviation for verb) Teaching hours: one class hour.

Sixth, the teacher prepares before class: camera

Seven, students' preparation before class

1. Check the rules of the game and related stories online.

2. Think about how to win in the game and use "123 wooden head" in the field of life.

game rule

Eight, teaching process design

(A) the introduction of games

1. Our children like taking pictures very much, don't they?

2. What should we do when taking pictures? Try to stick to the best form and stand still.

I will invite children to play this photo game with me later, ok?

(2) Game experience

1, the teacher explained the rules of the game.

(1) Ask the photographer to shout the password: "One, two, three, wooden head".

(2) After the password is issued, don't talk, don't move, don't walk, don't laugh, and immediately stick to the static state, no matter what posture.

Situation 1: If a person can't help talking first, laughing first and acting first, then this person is the loser of this round of games. This person must go up and "hold hands" with the photographer (each holding one end of the rope), and then start the next round of Woodenhead game until a "warrior" goes up and "cuts off" the rope, and the photographer catches Woodenhead in reverse. Woodhead, who was caught, regained his freedom and ran to a safe place with his teammates.

Scene 2: If there are no losers caught, then any Woodenhead comes forward to take a photo of the photographer's shoulder, and the photographer must turn around to catch Woodenhead, and the caught person becomes the photographer of the new round of the game. If no one is caught, the photographer will remain the same and play another round of games.

2. Students are divided into groups (divided into two groups), each group plays games, and teachers patrol and guide.

(3) Discussion and communication

1. Please tell the winners what they noticed in the competition.

2. Ask the students who failed to talk about the reasons for their failure.

(4) Game summary

Students, what did you learn today?

1, insist. In the game, everyone should learn to persist. The best choice before others move is not to move. Immortality is like our success. As long as you persist, you will succeed. Learn to persist, so that we can not only face success, but also integrate success with us.

2, learn to ban. In the game, everyone must be still when the password is called out. This is the function of the command. Learning to order prohibition is another psychological significance of this game. As the saying goes, "all actions follow the command". When the order is issued, everything I do must be based on the order.

3. Self-control and control. The ultimate meaning of the game is self-control and being controlled. In the game, if you want to stay still, you must control yourself. Being controlled is for better self-control. When a person grows up, he learns to be controlled first and then to be self-controlled, so it is equally important to learn to be controlled and self-controlled in the game.

Design concept:

It is clearly pointed out in the outline that the goal of mathematics education is to "feel the quantitative relationship of things from life and games and experience the importance and interest of mathematics." Learn to solve some simple problems in life and games with simple mathematical methods. " On the basis of learning the experience of six internal addition, starting from the familiar life scene of "supermarket", we can guide children to ask questions and solve problems in activities, consolidate them in application, deepen them in activities, further understand the meaning of addition and use it to solve problems. The whole activity makes mathematics return to children's life situation, from the past mathematical knowledge situation to life practice, giving children a very broad opportunity to transmit and apply mathematical thinking methods, which can get twice the result with half the effort, improve the flexibility and accuracy of children's thinking, and creatively solve their own problems, thus highlighting the role of mathematics as thinking gymnastics.

Teaching activity planning 4 I. Activity objectives

1. Through manipulation, the children are interested in the phenomenon that the ball rolls on the inclined plane.

2. Learn words and charts to express your operation and experience.

Second, the key points and difficulties

1. The object will move on the inclined plane.

2. On different slopes, objects move at different speeds.

Third, the activity preparation:

1. In the activity of Science Corner, children became interested in rolling objects.

I learned to record the observation of a single object.

3. Tennis balls, washboards, building blocks, recording paper, pens, etc.

Four. Activity flow

Inquiry-discussion experience-record extension

Verb (abbreviation of verb) activity process

First, the first exploration

1, wondering: How can the ball roll without pushing?

2. Exploration: children can operate and fiddle freely, and teachers can watch and watch. (It may appear that one end of the board is placed on legs, chairs, building blocks, and one end of the board is held in the hand, etc. )

3. Discussion:

(1) Children tell their own methods and demonstrate them.

(2) Summary: When one end of the board is lifted, the ball will roll down from a height without exerting force.

Second, explore again.

1. Doubt: Let the children play together and try to make two balls roll on the board at different speeds.

2. Exploration: Children operate freely, play with each other, and teachers patrol and observe. (It may seem that both boards are flat and face upwards. But the height of the building blocks is different. Or, the surface of a board is flat, the surface of a board is uneven, and the building blocks are the same height)

3. Discussion:

(1) Children tell stories of cooperation and demonstrate.

(2) Summarize two flat surfaces. The height of building blocks is different, and the rolling speed is also different. Cricket with a high cushion rolls fast, while cricket with a low cushion rolls slowly. Two equal-height, flat balls roll fast, and uneven cricket rolls slowly.

4. Children's experiences

Third, record

1, please write down the gameplay so that everyone can see it at a glance.

2. Children boldly express their own records.

Four. Extension:

Today we play a ball, so are the other things on the ball the same?