STEAM education takes the promotion of maker spirit as the core task, maker space as the main body, modern information technology as the main tool, integrates the knowledge of multidisciplinary and interdisciplinary teaching activities such as STEAM, and realizes the cultivation of students' imagination, creativity and problem-solving ability through the complete process of creativity, design and implementation of STEAM project.
STEAM education usually takes STEAM activities as the carrier, that is, interdisciplinary practical activities integrating science, technology, engineering, art, humanities and mathematics. It emphasizes that students creatively solve practical problems by using multidisciplinary knowledge under the guidance of projects and problems. From this perspective, STEAM education is also a form of science education or science and technology education.
Problems of STEAM education:
In the classroom teaching of STEAM education, situational teaching is usually used to guide students to solve problems in specific problem scenarios, including: first finding problems, then guiding the integration of multidisciplinary knowledge, transforming ideas into digital models through three-dimensional creative design software, and finally generating them. For example, set a scene: the footprint of the robot spider is partially damaged and needs to be repaired. Then the 3D model of printed parts is designed to guide students' innovation and creation from the perspective of solving problems.
In STEAM education, teachers create challenging tasks for students by integrating projects into complex design processes. They solve problems and produce products by "promoting students to create tangible learning products that embody themes, concepts and standards, so as to learn engineering knowledge and skills in an interactive environment and promote recall and reuse" through the iterative exploration process. Learn to establish logical connection in production; In the process of displaying and sharing works, analogy and reflection are carried out, and critical thinking is carried out at the highest level.