God
God is the most powerful and immortal creature. Is a resident of the endless Yuan Ye of Xinghai. They appear in followers' dreams and at different times with different faces. The works of art that describe them also show their various forms. What they really look like is not any kind of body. Ke Ruilong is always described as eladrin, but he is not eladrin, nor is he a fine creature-he is a god, and his form transcends anything, even the shape of an angel.
Some gods are good or orderly, some are evil or chaotic, and some have no camp. Every god has his own view on what the world should look like, and representatives of gods on earth are spreading their views on life and the world. Except the chaotic and evil gods (Gruumsh and Ross), all gods are enemies of the devil, because the devil tries to destroy the world, not rule it.
Most people worship more than one god and pray for different gods at different times. Civilians in a small city may visit three altars in a temple and pray for the protection of Bahamut, the harvest of Paro and the progress of Moradin's craft. Priests and paladins usually serve only one god and fight for him. Adventurers in other different fields, from those who eat by mouth to heroes, will sincerely believe in a single god and ignore other gods as a whole to enhance their sacred status.
Many gods have completely different views on the world. Even believers in the same camp may have conflicts.
Avandra
Kindness and honesty
God of change. Avandra's priesthood includes: freedom, trade, travel, adventure and borders. Her temples are not common in civilized areas, but the shrines dedicated to her by the roadside are all over the world. Halflings, businessmen and all kinds of adventurers are her followers, and many people drink in her name-regard him as a lucky god. Her teaching:
Luck always favors the brave. Take control of your own destiny, and Avandra will smile like you.
* Fight back against those who deprive you of your freedom and persuade others to fight for your freedom.
* Change is inevitable, but piety (for Avandra) can make change better.
Bahamut
Be orderly and kind
Known as Bai Jinlong. Bahamut is the god of justice, protection, nobility and honor. Orderly and kind paladins usually trust him, and so does the metal dragon-as the strongest of its kind. The emperor has his name on his crown. His teaching:
* Always pursue the highest ideals-honor and justice.
* Always be alert to evil and always be at the forefront of the struggle against evil.
* Protect the weak, liberate the oppressors and respect order.
Keruilong
No camp
The god of spring, beauty and art, Corellon is the protector of mysterious and beautiful creatures. He brought arcane seeds to the world and planted the oldest forest. Artists and musicians believe in him, and so do those who regard their casting as art. His temples can be found in the wilderness where elites haunt. He despised Rose and her priestess for leading the drow astray. His teaching:
* Cultivate beauty in everything you do, whether you are casting spells, writing legends, playing the pipa or practicing the art of war.
* Looking for missing magic items, forgotten rituals and masterpieces of ancient art ... Corellon may personally give them encouragement.
* Stop Rose's followers in the first place.
Corday
No camp
Cod is the God of Storm and Lord of War. His priesthood includes power, power on the battlefield and thunder and lightning. Soldiers and athletes believe him. He is a fickle, indulgent and wild god, calling for storms on the mainland and at sea, hoping that people with good weather will worship him. His teaching:
* Be strong, but don't use your strength to play and destroy.
* Be brave at all times and laugh at timid people.
* Enhance your combat effectiveness and win honors and rewards.
Accompany Luo
Kindness and honesty
Sun God is accompanied by Xia God, and Luo is also the guardian of time. He supports those in need and opposes all evil. As the god of agriculture and harvest, he is the god most commonly believed by ordinary people, and his pastor is very popular everywhere. Paladins and Rangers are his followers. His teaching:
* Relieve any pain you can find.
* Take sunshine and Luo to a dark place to show your kindness, sympathy and pity.
* Beware of evil.
Greater Power
Be orderly and kind
The greater power is the god of creation, the patron saint of craftsmen, especially miners and blacksmiths. He digs mountains on the earth and is the patron saint of fireplaces and families. All kinds of dwarves are his followers. His teaching:
* Face disasters calmly and tenaciously.
* Show loyalty to your family, tribe, leaders and people.
* Try to leave your mark, a legacy and a high-quality product in the world. Whether you are a blacksmith by the fireplace or the ruler of a dynasty.
Queen crow
No camp
The name of death has been lost for a long time, but she is called the queen of crows. She is the weaver of fate, representing winter. She decides the date of everyone's death, and mourners call her name at the funeral, so that the dead will not become undead. Her teaching:
* Don't pity those who suffer and die. Death is part of life.
Punish those who are arrogant in the chain of fate. As the puppet of the raven queen, you must punish anyone who is arrogant.
* Monitor Horcas' servants and destroy any of them. The demon prince of the undead tried to seize the throne of the crow queen.
Eiras
No camp
E is the god of civilization. She is a great inventor, creator and legislator of the city. Rulers, judges, pioneers and voters all worship her. Her temples exist in major cities all over the world. Her teaching:
* Cooperate with others to achieve your goals. Society and command are always more effective than individuals.
* Transform the wilderness to make it livable, protect the light of civilization and prevent it from being eroded by darkness.
* Find new ideas, inventions, new places to live and conquer new wilderness. Create machines, cities and empires.
Ioun
No camp
I am the god of knowledge, skills and prophecy. Sages, prophets and military strategists all worship her. These people live by their knowledge and spirit. Ke Ruilong is the protector of arcane, and I am the protector of arcane research. The library and the school of witchcraft and wizardry were established in her name. Her teaching:
* The perfect balance between reason, insight and sensibility.
:: Accumulate, preserve and disseminate all kinds of knowledge. Pursuing education, establishing libraries and searching for lost and ancient knowledge.
* Always be wary of Vikner's followers, who try to master knowledge and secrets. Destroy their plans, expose their secrets, and influence them with the light of truth and reason.
Melora
No camp
M is the god of wilderness and sea. She is a wild animal, a quiet forest, an angry whirlpool and a silent desert. Rangers, hunters and elves all worship her, and sailors should pray to her before sailing. Her teaching:
* Protect wilderness from destruction and overuse, and resist the expansion of cities and empires.
* Hunting monsters and other things that nature hates.
* Don't be afraid of the savagery of nature, and live in harmony with the wilderness.
Sai hanin
No camp
The goddess of the moon and autumn, she is also the protector of deception and illusion. She is closely related to Corellon and Melora, and has a wide range of believers among elves and halflings. She is also the goddess of love, sending photos for lovers' trysts, and scouts and thieves pray that she has her own job. Her teaching:
* Follow your goals and find your own destiny
* Stay in the shadow and avoid excessive enthusiasm and absolute evil darkness.
* Look for new horizons and new experiences, and don't let anything hold you back.
Treaty of Thornhold
Allawi: the God of Agriculture
Alawai belongs to the neutral and kind camp, in charge of fertility, harvest and plants. Believers include farmers, soldiers and other groups concerned about the weather and harvest, as well as Tuid people and forest rangers. Arawai is usually depicted as a half-elf woman, sometimes a halfling or a human, and occasionally a bronze dragon. Alawai is the sister of Benillo and Hunger, and the mother of resentment (according to scripture, resentment is the result of Alawai being raped by his brother). Arawai's fields include kindness, life, plants and weather, and his preferred weapon is the hammer.
Orion: God of knowledge and order
Olin belongs to the order-neutral camp and is in charge of knowledge and magic. Believers include most arcane spellcasters, sages, librarians and transcribers. The image of Olin in ancient books is usually a human or dwarf mage, and is occasionally depicted as a majestic blue dragon. Olin is Anita's brother and Bodley's husband, and is closely related to the shadow. Olin's fields include knowledge, order and magic, and his preferred weapon is a wooden stick.
Vallino: God of Beasts and Hunters.
Vallino belongs to the absolutely neutral camp, in charge of animals and hunting. Believers include hunters, Tuider, barbarians and rangers. Vallino is the guardian of nature, but at the same time, he also supports civilized races to ask for the right amount from nature in order to survive. Vallino is usually depicted as a burly human being, sometimes as a rough-looking and kind-hearted orc, and occasionally as a green dragon in hunting. Vallino is Aravai's brother and thirsty brother. Vallino's fields include air, animals and soil, and his preferred weapon is the tomahawk.
Beurdeley: the God of Settlement and Family.
Baudrais belongs to an orderly and kind camp. It is the patron saint of villages and families, and also blesses weddings and government meetings. In ancient books, Baudelaire is usually portrayed as a civilian dressed in any ethnic costume, and sometimes as a red bronze dragon incubating eggs. Bodley is Olin's wife. His fields include communication, good order and protection. His preferred weapon is spear.
Dolala: The God of Honor and Dedication
Duhala is the patron saint of glorious fighting, self-sacrifice and sunshine. Duhala is a messenger of peace, a cautious strategist and strategist. His followers include paladins, generals and diplomats who are angry with each other. Duhala is also the sun god, bringing light to the darkest corner of the world. Duhala is usually depicted as a human or half-elf knight shining with divine brilliance, and sometimes as a red dragon perched in the clouds. Du Hara is the sister of Du Dunn and Mock. Her fields include kindness, order, the sun and war, and her preferred weapon is Zhan Ji.
Doyle Donne: God of strength and army.
Du Dunn belongs to the chaos camp and is in charge of the war. Du Dunn is the patron saint of perfect figure, preferring strong body and strict training. Du Dunn is usually depicted as a muscular human being, sometimes a dwarf or an orc, and occasionally a silver dragon. Du Dunn is the brother of Du Hara and Mock. His fields include chaos, kindness, strength and war, and his preferred weapon is a long sword.
Cole Corlan: God of Commerce and Wealth.
Kokonan belongs to the neutral camp and is in charge of trading and money. His followers include retailers, businessmen and thieves, as well as any group that wants to continue to make a fortune. The image of Ko's Koran is usually a well-dressed, plump and amiable human or dwarf. Some ancient books describe him as a white dragon lying on an ice sapphire bed. Ku Quran is the son of Olajo and Anita and the twin brother of the prison guard. Cole Curran's fields include charm, business and travel, and his preferred weapon is a hammer.
Oladra: the God of Feast and Luck
Olazhuo belongs to the neutral and kind camp, in charge of luck and wealth. His followers include gamblers, vagrants, bards and other hedonists. Euler Zhuo is usually depicted as a young halfling, sometimes an old man and occasionally a black dragon. Olajo is the wife of Anita and the mother of Ku Quran and the jailer. Olajo's fields include banquets, kindness, medical care and luck. He prefers weapons sickles.
Onatar: Craftsman and God of Melting
Anita belongs to the neutral and kind camp and is in charge of craft, industry and flame. Its followers include craftsmen, artists, blacksmiths, smelters and many manufacturers. Dwarves prefer to trust Onata. In ancient books, he is usually depicted as a dwarf blacksmith and occasionally as a brass dragon. Fire-loving wizards and psychics sometimes believe Anita. Anita is Olajo's husband and the father of Ku and the jailer. His fields include artisans, fire and kindness, and his preferred weapon is a hammer.
The Dark Six.
In a sense, the six dark evil spirits are also a part of fate, more precisely, because their evil behavior was expelled by fate. The followers of the six dark devils include criminals, exiles, villains and various monsters. Scriptures show that they often rely on various tricks to fight against the God of Destiny, and believers prefer to regard the believers of the God of Destiny as enemies.
Swallow the sacred emblem
Swallower
Swallow belongs to the neutral evil camp, and is also the brother of Alawai and Vallino. Legend has it that he got his daughter's resentment after raping his sister Alawai. As the master of the deep sea, the swallow is in charge of eddies and reefs, showing the destructive power of nature to the fullest. Believers include Sahuayuren, and sailors usually try their best to meet his requirements out of fear. The usual image of swallowing is a person or a fish monster with seaweed on his hair and beard, a fisherman who scatters flowers, a fierce shark or a turtle. The fields of devouring include destruction, evil, water and weather, and the preferred weapon is trident.
angry
Resentment belongs to the neutral evil camp. She turned anger into madness, and most of her followers were extreme and emotional. Resentment is usually depicted as a half-elf, sometimes as a drow, and occasionally as a snake-shaped Gibol dragon. Resentment belongs to evil, madness and passion, and the preferred weapon is the sword.
Hades (hades)
Prison guards belong to the neutral evil camp, in charge of death and decline, and are also the twin brothers of Cole Curran. Kou represents the pursuit of material wealth, while the wake represents hunger and greed for the souls of the dead. Guards usually lurk in the dark, waiting to devour the souls wandering in Dogrul (the kingdom of death). He is usually portrayed as a scrawny or obese human being, a lich or a ghoul, and sometimes he is depicted as a skeleton dragon. The fields of protection include death, decay and evil, and the preferred weapon is the giant sickle.
A monk who believes in ridicule
The mock
Mock belongs to the neutral evil camp, proud of treason, and finally betrayed his brother Du Dunn and his sister Du Hala, so he was strongly accused by the god of fate and eventually exiled. Mock is a well-trained soldier, and his followers include soldiers, thieves, monks and assassins. The common image of ridicule is a human warrior in the shape of a ghoul, whose skin is torn off, often covered with enemy's skin, and sometimes portrayed as a red dragon in semi-purgatory. The fields of ridicule include destruction, evil, deception and war, and the preferred weapon is a single sickle.
Shadow (shadow)
Olin's magic experiment gave his shadow an independent personality, and the shadow was born. Shadow belongs to the chaotic and evil camp and is devoted to the study of dark magic and natural erosion. Believers include evil wizards, magicians and many monsters who live in Zhuomu. The usual image of a shadow is a shadow, and sometimes (especially in Zhuomu) it is depicted as a shadow dragon. Shadow belongs to chaos, evil, magic and shadow, and the preferred weapon is wooden staff.
Traveler (traveler)
Travelers belong to the chaotic neutral camp and have nothing to do with any other gods. They are the most mysterious of the six dark evil gods. It is said that travelers use thousands of disguises to travel around the world out of sympathy for shapeshifters. Travelers are scheming and prefer cautious plots. In some areas, travelers are called gift givers, but proverbs warn everyone to "be careful of travelers' gifts". "Travelers' followers include shapeshifters, animists, and many semi-shapeshifters and semi-animists. Travelers' fields include artisans, chaos, travel and deception, and their preferred weapon is machetes.
The sacred emblem of the wall blood clan
The blood of Vol
Most of the followers of the Wall Blood clan are interested in death and immortal creatures. They believe in the ancient Lich Wall and call her the Queen of the Dead. The warbler family has a long history and its followers are all over the world. They can be found in the civilized areas of Kovali, the fairy kingdom of Alleno and even the mysterious Schindler continent. Wall and his followers believe that the dead are the way to become gods and respect negative energy, just as the immortal parliament respects positive energy. Believers of the Wall Blood clan are obsessed with the literal meaning and symbolic meaning of the word "blood" in heredity, trying to change the genetic genes through research in order to achieve evil plans. Wall himself is a powerful necromancer, and at the same time he has solved the secret of the creation method of the undead. Priests of the Wall Blood clan usually belong to the evil camp of order. Their fields include death, evil, order and necromancer, and their preferred weapon is dagger.
The sacred emblem of Huanglong Club
The sacrifice of the dragon below.
Huanglong Club is a combination of organizations with different styles. The common feature of these organizations is their obsession with underground countries. Some of them hope to summon Geppel in Huanglong, some hope to summon demons who live underground to walk with them, and a few believers firmly believe that there is a paradise in the depths of the earth and are committed to purifying their souls with blood to ensure that they are qualified to find the promised land for their motherland. Although some members have gone crazy and gradually deviated from the original goal of exploring the secret of Goepel's power, most members still belong to the neutral evil camp, including Huanglong, the earth, evil and madness, and their preferred weapon is the medium-sized pickaxe.
Holy emblem of Guangmang Avenue
The road to light.
Half-dream spirits living in Aidar usually don't believe in any god, but follow the great positive energy that runs through the universe in Iriana, or great light, belonging to the order and neutrality camp. Most believers in Guangming Avenue are psychics or psychics, hoping to strengthen their bodies and spirits through meditation and communication with the great light, and to resist the invasion from darkness through practice, especially the spirit of Hydreau's semi-nightmare, which belongs to a dark dream. A few priests who believe in illana can gain divine power, including order, meditation and protection, and their preferred weapon is unarmed attack.
Immortal Senate badge
Immortal court.
Eleanor's elves believe that immortal ancestors are gods and often seek the help of immortal judges. Compared with the immortal creatures, the immortal ancestors of the immortal parliament rely on positive energy activities and are also powerful beings belonging to the neutral and kind camp. The fields of immortal parliament include immortality, kindness and protection, and the preferred weapon is machete.
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