Maker is a group of people who like or enjoy innovation and pursue the realization of their own creativity. Whether they realize business value or help others is not their main purpose. Maker space is a community platform for these makers to realize creativity, exchange creative ideas and products, combine offline and online, innovate and make friends.
Domestic maker space belongs to the initial stage, and the creative source mainly comes from foreign open source websites. At present, there is no distinctive sustainable development model. In addition to the individual maker space belonging to the comprehensive platform, the specialization trend of the maker space in the future is inevitable. The business model and operation model of Maker Space itself are also worth exploring and exploring.
Question 2: How to understand Internet thinking, such as enterprise platformization, employees' creativity and users' personalized Internet thinking, is a mutually beneficial, free, open and personalized starting point, giving full play to the characteristics of netizens and respecting them.
Question 3: What is maker education in maker space? Shandong meichuang campus chuangke space
Question 4: What does Haier Zhang Ruimin think of employee customization? Employees become makers, and every employee becomes an entrepreneur, subverting the traditional employment system in the past.
Question 5: What is maker education? In childhood, children like to doodle on paper, make various shapes with plasticine, and build houses with Lego bricks. But along the way, school education has become more and more rigid, and a large number of homework and exams have caused students to memorize knowledge. Students' creativity and innovative spirit are losing.
There is no doubt that the Maker Movement will change our study at school. It can reduce the damage of standardized teaching and testing to students' individualized development, and encourage creativity and innovation in a new way-using new digital technology to design, make, share and learn across time and space.
Some young people showed their amazing talents through the Maker Sports Exhibition. In addition to Kane introduced at the beginning of the article, Sylvia, who is 1 1, has a live webcast called Sylvia's Super Invincible Maker Show. With the help of her father, she introduced electronics, Arduino development of open source hardware and other interesting projects to millions of audiences through singing, playing and teaching, which was very popular. Joey from 14? Young maker and entrepreneur Joey Woody. At the White House, Obama was surprised by his marshmallow cannon.
In the United States, from policy to practice, maker culture has begun to gain a foothold in the education sector.
The White House began to embrace the maker movement because President Obama proposed to innovate education and improve students' STEM (science, technology, engineering, mathematics) learning level. In his campaign speech in 2009, Obama said, zhlzw, "I hope all of us will think about innovative ways to motivate young people to engage in science and engineering. Whether it is a science festival, a robot competition or an exposition, young people are encouraged to create, build and invent-to be creators of things, not just consumers of things. "
At the beginning of 20 12, the United States launched a new project, which will introduce "maker space" into 1 000 American primary and secondary schools in the next four years, equipped with open source hardware, 3D printers, laser cutting machines and other digital development and manufacturing tools. Maker education has become an important part of the United States to promote educational reform and cultivate innovative talents in science and technology.
Some schools also realize that they have lost the way to motivate students to study actively. They began to try to bring the maker spirit into school education. In the past few years, the academic maker space and manufacturing laboratories in American universities have increased rapidly. Some K 12 schools also try to set up maker space in the library, or transform classrooms to adapt to project-based and practice-based learning.
The focus of maker education is how to integrate maker space into existing educational projects. Maker space is a place where makers make, communicate, share knowledge and resources, and cooperate in projects. For schools, the maker space is not only that, but also the environment for curriculum implementation. Teachers should learn to turn the classroom into a dynamic maker space, and encourage students to create things, invent handicrafts and share ideas. Maker course mainly has the following elements: hands-on is the most important, open sharing, bold attempt, iterative design, paying attention to aesthetics, breaking age discrimination, strong personalized learning, technology is the basic element, and students control learning independently.
In the book "Creation is Learning", some ideas of maker courses are provided for K 12 schools.
Primary school-invent and make an interesting toy; Simple programming with Scratch; Learn stop-motion animation, etc.
Middle school-making and assembling electric toys; Draw a personal portrait with simple drawing software; Learn to weld simple electronic components; Learn to assemble touch devices with MaKey MaKey suite.
High school-solve daily problems with raspberry pie, Arduino or other open source hardware; Make your own robot; Learn to make a game to show your math skills.
The integration of digital technology and education brings not only curtain class, but also maker education. In the personalized era of learning, the two need to be combined and complement each other. Students can not only gain knowledge through online learning, but also design and make in the school's maker space, giving full play to their creativity. In this sense, the maker movement will become the next fulcrum of learning change.
Question 6: What is the Maker Teaching Method? In childhood, children like to doodle on paper, knead various shapes with plasticine, and build houses with Lego bricks. But along the way, school education has become more and more rigid, and a large number of homework and exams have caused students to memorize knowledge. Students' creativity and innovative spirit are losing. There is no doubt that the Maker Movement will change our study at school. It can reduce the damage of standardized teaching and testing to students' individualized development, and encourage creativity and innovation in a new way-using new digital technology to design, make, share and learn across time and space. Some young people showed their amazing talents through the Maker Sports Exhibition. In addition to Kane introduced at the beginning of the article, Sylvia, who is 1 1, has a live webcast called Sylvia's Super Invincible Maker Show. With the help of her father, she introduced electronics, Arduino development of open source hardware and other interesting projects to millions of audiences through singing, playing and teaching, which was very popular. Joey from 14? Young maker and entrepreneur Joey Woody. At the White House, Obama was surprised by his marshmallow cannon. In the United States, from policy to practice, maker culture has begun to gain a foothold in the education sector. The White House began to embrace the maker movement because President Obama proposed to innovate education and improve students' STEM (science, technology, engineering, mathematics) learning level. In his campaign speech in 2009, Obama said, zhlzw, "I hope all of us will think about innovative ways to motivate young people to engage in science and engineering. Whether it is a science festival, a robot competition or an exposition, young people are encouraged to create, build and invent-to be creators of things, not just consumers of things. " At the beginning of 20 12, the United States launched a new project, which will introduce "maker space" into 1 000 American primary and secondary schools in the next four years, equipped with open source hardware, 3D printers, laser cutting machines and other digital development and manufacturing tools. Maker education has become an important part of the United States to promote educational reform and cultivate innovative talents in science and technology. Some schools also realize that they have lost the way to motivate students to study actively. They began to try to bring the maker spirit into school education. In the past few years, the academic maker space and manufacturing laboratories in American universities have increased rapidly. Some K 12 schools also try to set up maker space in the library, or transform classrooms to adapt to project-based and practice-based learning. The focus of maker education is how to integrate maker space into existing educational projects. Maker space is a place where makers make, communicate, share knowledge and resources, and cooperate in projects. For schools, the maker space is not only that, but also the environment for curriculum implementation. Teachers should learn to turn the classroom into a dynamic maker space, and encourage students to create things, invent handicrafts and share ideas. Maker course mainly has the following elements: hands-on is the most important, open sharing, bold attempt, iterative design, paying attention to aesthetics, breaking age discrimination, strong personalized learning, technology is the basic element, and students control learning independently. In the book "Creation is Learning", some ideas of maker courses are provided for K 12 schools. Primary school-invent and make an interesting toy; Simple programming with Scratch; Learn stop-motion animation, etc. Middle school-making and assembling electric toys; Draw a personal portrait with simple drawing software; Learn to weld simple electronic components; Learn to assemble touch devices with MaKey MaKey suite. High school-solve daily problems with raspberry pie, Arduino or other open source hardware; Make your own robot; Learn to make a game to show your math skills. The integration of digital technology and education brings not only curtain class, but also maker education. In the personalized era of learning, the two need to be combined and complement each other. Students can not only gain knowledge through online learning, but also design and make in the school's maker space, giving full play to their creativity. In this sense, the maker movement will become the next fulcrum of learning change.
Question 7: What is maker learning? When I was a child, children liked to doodle on paper, knead various shapes with plasticine, and build houses with Lego bricks. But along the way, school education has become more and more rigid, and a large number of homework and exams have caused students to memorize knowledge. Students' creativity and innovative spirit are losing.
There is no doubt that the Maker Movement will change our study at school. It can reduce the damage of standardized teaching and testing to students' individualized development, and encourage creativity and innovation in a new way-using new digital technology to design, make, share and learn across time and space.
Some young people showed their amazing talents through the Maker Sports Exhibition. In addition to Kane introduced at the beginning of the article, Sylvia, who is 1 1, has a live webcast called Sylvia's Super Invincible Maker Show. With the help of her father, she introduced electronics, Arduino development of open source hardware and other interesting projects to millions of audiences through singing, playing and teaching, which was very popular. Joey from 14? Young maker and entrepreneur Joey Woody. At the White House, Obama was surprised by his marshmallow cannon.
In the United States, from policy to practice, maker culture has begun to gain a foothold in the education sector.
The White House began to embrace the maker movement because President Obama proposed to innovate education and improve students' STEM (science, technology, engineering, mathematics) learning level. In his campaign speech in 2009, Obama said, zhlzw, "I hope all of us will think about innovative ways to motivate young people to engage in science and engineering. Whether it is a science festival, a robot competition or an exposition, young people are encouraged to create, build and invent-to be creators of things, not just consumers of things. "
At the beginning of 20 12, the United States launched a new project, which will introduce "maker space" into 1 000 American primary and secondary schools in the next four years, equipped with open source hardware, 3D printers, laser cutting machines and other digital development and manufacturing tools. Maker education has become an important part of the United States to promote educational reform and cultivate innovative talents in science and technology.
Some schools also realize that they have lost the way to motivate students to study actively. They began to try to bring the maker spirit into school education. In the past few years, the academic maker space and manufacturing laboratories in American universities have increased rapidly. Some K 12 schools also try to set up maker space in the library, or transform classrooms to adapt to project-based and practice-based learning.
The focus of maker education is how to integrate maker space into existing educational projects. Maker space is a place where makers make, communicate, share knowledge and resources, and cooperate in projects. For schools, the maker space is not only that, but also the environment for curriculum implementation. Teachers should learn to turn the classroom into a dynamic maker space, and encourage students to create things, invent handicrafts and share ideas. Maker course mainly has the following elements: hands-on is the most important, open sharing, bold attempt, iterative design, paying attention to aesthetics, breaking age discrimination, strong personalized learning, technology is the basic element, and students control learning independently.
In the book "Creation is Learning", some ideas of maker courses are provided for K 12 schools.
Primary school-invent and make an interesting toy; Simple programming with Scratch; Learn stop-motion animation, etc.
Middle school-making and assembling electric toys; Draw a personal portrait with simple drawing software; Learn to weld simple electronic components; Learn to assemble touch devices with MaKey MaKey suite.
High school-solve daily problems with raspberry pie, Arduino or other open source hardware; Make your own robot; Learn to make a game to show your math skills.
The integration of digital technology and education brings not only curtain class, but also maker education. In the personalized era of learning, the two need to be combined and complement each other. Students can not only gain knowledge through online learning, but also design and make in the school's maker space, giving full play to their creativity. In this sense, the maker movement will become the next fulcrum of learning change.
Question 8: What is a digital maker? In childhood, children like to doodle on paper, knead various shapes with plasticine, and build houses with Lego bricks. But along the way, school education has become more and more rigid, and a large number of homework and exams have caused students to memorize knowledge. Students' creativity and innovative spirit are losing.
There is no doubt that the Maker Movement will change our study at school. It can reduce the damage of standardized teaching and testing to students' individualized development, and encourage creativity and innovation in a new way-using new digital technology to design, make, share and learn across time and space.
Some young people showed their amazing talents through the Maker Sports Exhibition. In addition to Kane introduced at the beginning of the article, Sylvia, who is 1 1, has a live webcast called Sylvia's Super Invincible Maker Show. With the help of her father, she introduced electronics, Arduino development of open source hardware and other interesting projects to millions of audiences through singing, playing and teaching, which was very popular. Joey from 14? Young maker and entrepreneur Joey Woody. At the White House, Obama was surprised by his marshmallow cannon.
In the United States, from policy to practice, maker culture has begun to gain a foothold in the education sector.
The White House began to embrace the maker movement because President Obama proposed to innovate education and improve students' STEM (science, technology, engineering, mathematics) learning level. In his campaign speech in 2009, Obama said, zhlzw, "I hope all of us will think about innovative ways to motivate young people to engage in science and engineering. Whether it is a science festival, a robot competition or an exposition, young people are encouraged to create, build and invent-to be creators of things, not just consumers of things. "
At the beginning of 20 12, the United States launched a new project, which will introduce "maker space" into 1 000 American primary and secondary schools in the next four years, equipped with open source hardware, 3D printers, laser cutting machines and other digital development and manufacturing tools. Maker education has become an important part of the United States to promote educational reform and cultivate innovative talents in science and technology.
Some schools also realize that they have lost the way to motivate students to study actively. They began to try to bring the maker spirit into school education. In the past few years, the academic maker space and manufacturing laboratories in American universities have increased rapidly. Some K 12 schools also try to set up maker space in the library, or transform classrooms to adapt to project-based and practice-based learning.
The focus of maker education is how to integrate maker space into existing educational projects. Maker space is a place where makers make, communicate, share knowledge and resources, and cooperate in projects. For schools, the maker space is not only that, but also the environment for curriculum implementation. Teachers should learn to turn the classroom into a dynamic maker space, and encourage students to create things, invent handicrafts and share ideas. Maker course mainly has the following elements: hands-on is the most important, open sharing, bold attempt, iterative design, paying attention to aesthetics, breaking age discrimination, strong personalized learning, technology is the basic element, and students control learning independently.
In the book "Creation is Learning", some ideas of maker courses are provided for K 12 schools.
Primary school-invent and make an interesting toy; Simple programming with Scratch; Learn stop-motion animation, etc.
Middle school-making and assembling electric toys; Draw a personal portrait with simple drawing software; Learn to weld simple electronic components; Learn to assemble touch devices with MaKey MaKey suite.
High school-solve daily problems with raspberry pie, Arduino or other open source hardware; Make your own robot; Learn to make a game to show your math skills.
The integration of digital technology and education brings not only curtain class, but also maker education. In the personalized era of learning, the two need to be combined and complement each other. Students can not only gain knowledge through online learning, but also design and make in the school's maker space, giving full play to their creativity. In this sense, the maker movement will become the next fulcrum of learning change.
Question 9: What are the beneficial revelations of Maker's success? Revelation 1: In the era of "internet plus", being a maker is the only way for technological innovation.
Scientific and technological innovation is an important force to promote industrial upgrading, and its innovation mode changes with technological progress and social changes. If the traditional scientific and technological innovation model characterized by "from laboratory to factory to market" can be in an invincible position in the shortage era and the seller's market, it will be abandoned by the market when most industries enter the buyer's market and stick to the traditional scientific and technological innovation model in the "internet plus" era of "I (the user) is the market".
Revelation 2: In the construction of innovative cities, everyone can become a "maker".
Behind a brainstorming, an idea, a design, a product and a touch of gold is a strong interest and hobby, as well as my enthusiasm and practical ability. This concept of innovation and creation and the perseverance of "not doing small but not doing it" are the necessary potential of an innovative city. Therefore, "maker" is a weather vane and a sower. Their greatest demonstration value is a spirit of the times and social orientation, that is, to stimulate everyone's greatest innovation potential, so as to pursue personal dreams and promote social progress.
Looking back at history, the course of Suzhou's reform and opening up for more than 30 years is a history of innovation and entrepreneurship of "makers" one after another. The wheel of reform and opening up is rolling forward. In this vibrant city, everyone has their own dreams. In order to achieve them, we must practice and persevere.
And "Maker" undoubtedly lit the lamp of dreams in our hearts. On the platform of open resources and Internet, technology is no longer the decisive threshold for innovation. As long as you are creative, professional and enthusiastic, everyone can become a "maker". If you like cooking, you are a "chef" and the stove is your workbench; If you like planting, you are a "gardener" and the flowerpot is your experimental field. As long as creativity, dreams and * * * flash in the process of using your brain and hands, you will have the opportunity to start from an early age and become bigger.
2 1 century, encouraging innovation and establishing enterprises are the only way for technological innovation, which has a strong gene of the times. More and more young people are beginning to join the ranks of makers, making scientific and technological innovations and making corresponding contributions to the development of the times. Their spirit is worth learning by many people.
Question 10: seeking to popularize maker culture ~ ~ maker culture is a subculture and a variant culture produced in popular culture. Subculture is usually rooted in people with unique interests and persistent beliefs. Maker is such a group of people-they love technology, are keen on personal practice, and firmly believe that they have plenty of food and clothing. Maker culture is an extension of DIY culture, which incorporates technical elements. DIY culture is a combination of punk concept and anti-consumerism. Punk concept usually represents rebellion, anti-authority, individualism and free thought. The resulting maker culture has some characteristics of both. It does not agree with arbitrary consumption and is willing to creatively reuse existing resources.