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Witch introduction
In all professions, the mage needs to rely on his own skills and spiritual strength most. The mage has a very important skill to restore mana-heating, which can increase the mage's ability to restore mana. Of course, if your equipment is good enough to provide you with quite a few attributes to restore mana, then you don't have to learn the skill of heating. There are many choices in the mage's skill tree. Ice spells are a good choice. Ice spells can not only do a lot of damage to the enemy, but also slow down the enemy's movement. Ice spells can also freeze the enemy in place until the enemy dies during the freezing period, and also buy them time to recover their mana. In addition, another important skill of the mage, electrostatic field, is also a skill we need to learn, which can effectively help ourselves and our teammates to take risks better.

Adding points to the mage's attributes is a difficult choice. But like most characters, endurance should usually be the first choice, not energy. Strength is not so important to the mage, because strength is usually proportional to the armor of the equipment. The mage's health is very low, and it is easy to die once attacked. Based on the above three aspects, it can be said that the mage is the most difficult profession. Because the mage needs strength-in order to put on better armor, the mage needs physical strength-in order to get more health, the mage needs energy-in order to cast powerful spells for himself. In short, the mage should choose the armor he wants to equip, and then achieve the power demand of the armor he wants to equip through the power bonus of other equipment. This is a wise choice. In this way, I can save more points

Mages should choose equipment with stronger mana recovery properties. However, in terms of combat reserves, they should not completely give up melee. In the game, some monsters may have high magic resistance. As a mage, spells may not do much damage to monsters. The best way to deal with this situation is not to cultivate only one single-line magic, but to cultivate multi-line magic. And try to avoid close combat with the enemy. After all, melee is not a mage's strong point.

Mercenaries Mercenaries will be of great help to the mage. Mercenaries in the second and fifth games are very good choices. Mercenaries can attract the attention of the enemy, and the mage can cast her powerful spells in the rear. Mercenaries in the second scene (defensive type) can help the mage through ordinary difficulties very well, and they are very powerful before level 30. With the improvement of mercenary level, the ability of mercenaries is getting stronger and stronger. In addition, the mercenary in the fifth game is also a good choice for the mage. This mercenary has strong physical damage ability. In short, these two types of mercenaries are good helpers of the mage. You can also improve the ability of mercenaries in all aspects by equipping them with better items.

The enchanted virgin succubus and evil spirit will cast a special curse, which will do you harm when you cast spells, and the more mana you use to cast spells, the greater the damage. These spells include similar teleportation but not Lei Yun Storm and Energy Shield. So when this curse is imposed on you, your best way is to stop casting any spells until the curse disappears. Either find a temple to resist the curse, or go back to camp and destroy it. Magic virgins only work when your power is greater than your life. If you have more mana than life, you will be cursed.