Current location - Education and Training Encyclopedia - Educational institution - Epub downloads the full text of "Magic Logic Thinking Game Book" and seeks Baidu's network disk cloud resources.
Epub downloads the full text of "Magic Logic Thinking Game Book" and seeks Baidu's network disk cloud resources.
The game book of thinking about magic logic (Sony International Education Company) e-book network disk download for free online reading.

link:/s/ 1 nmrmxmmgas _ my-yvrm 0 MRA

Extraction code: x3tq Title: Magic Logical Thinking Game Book

Author: Sony International Education Company

Translator: Jiang Liping

Douban score: 8.6

Publishing House: Beijing Daily Publishing House

Publication year: 20 18- 10

Page number: 168

Content introduction:

This is a thinking game book to help children improve their programming ability.

Nowadays, as a skill that should be mastered, "programming" has attracted the attention of all ages. To improve the ability to solve problems, we need to exercise the ability of logical thinking, and the core of program education is "the ability to see problems from multiple angles" and "the ability of logical thinking".

Although this book does not directly involve programming, the theoretical problems such as mathematical problems and application problems selected in the book all condense the elements of exercising thinking ability. The examples in this book involve many colorful problems. Although they are not all simple questions, there is no question without an answer. As long as you use various ways of thinking flexibly, you will find the answer. By solving these exercises, it will be helpful to improve the programming ability.

About the author:

Sony International Education Company, founded in April 20 15, is a subsidiary of Sony Group in the field of education. Committed to the innovative education platform of the future society, aiming at realizing innovation in the field of education through IT technology.

Up to now, it has operated the world's largest online mathematics competition system-Global Mathematics Challenge, with more than 300,000 users, and developed the KOOV programmable educational robot suite. According to STEM education (self, technology, engineering, mathematics), develop a curriculum system for primary and secondary school students and train the next generation of innovators.