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Li Xinke's Entrepreneurship Course
Li Xinke's working experience in the Ministry of Science and Technology for more than ten years has given him a unique and profound understanding of creative industries. Due to some restrictions in social and cultural atmosphere, economic development stage and traditional ideas of talent education, China's local creative industries once fell behind developed countries. Games, animation, etc. It is an important part of creative industry. Due to the scarcity of excellent professionals, the development of this industry is seriously limited. In 2004, in view of the huge talent gap behind the vigorous development of China's local game animation industry, he registered and established Beijing Zhonghui Yizhi Technology Co., Ltd. (GAFME) in Beijing, and started the first professional game talent training program in China-Game Academy, which filled the gap in the training of professional game developers in China. According to Vision Network, Game Academy has more than 30 direct training centers in Beijing, Shanghai, Guangzhou and other places, training more than 20,000 students, becoming the largest export base for game development and design elites in Asia, and successfully delivering nearly15,000 talents in game planning, game operation, program development and art design to the society. These outstanding creative talents with solid professional skills and excellent professionalism are all over the country, accounting for 70%. In March, 2008, Li Xinke launched another heavyweight project of Zhong Hui Puzzle nationwide-Animation Institute, which created the largest and most powerful education platform for animation design and production talents in Asia. Li Xinke is also known as the leader of digital entertainment vocational education in China. According to statistics, Zhong Hui Yi Zhi, led by Li Xinke, has 42 directly-operated campuses in China with more than 1.500 employees, which is unique in the field of IT talent education in China.

At the beginning of the birth of Game College and Animation College, there was no precedent and reference in the field of domestic game animation vocational education. After careful investigation and analysis, the curriculum research and development team of Zhonghui Puzzle Game College fully combines the cultural background and acceptance psychology of China students, so that students of different levels and different foundations can master the professional knowledge and skills of game development and animation design through systematic training step by step, which provides a stable and reliable talent guarantee for the development of local creative industries in China. In order to enable students to master the most cutting-edge skills in game animation development and design, and to train the best talents for game animation enterprises in China, Li Xinke always emphasizes the innovation of courses. The curriculum systems of Zhonghui Puzzle Game College, Animation College and Digital Film and Television College have independent intellectual property rights, and ensure to keep up with the latest trends of industry and technology development, constantly bring forth the new and update the curriculum in time, so that the curriculum can keep up with the pace of enterprise practice and technological progress, which has changed the situation that the vocational education of game animation talents in China relies solely on the introduction of external products. In addition, Zhong Hui Yizhi has constantly summarized, revised and improved teaching management, and creatively established a set of "VE vocational education system", which divides the whole teaching system into eight systems and nine modes, covering academic product development, teacher training certification, student management assessment certification, teaching support and quality supervision. As the guiding direction and working standard of the company's product research and development, teaching implementation and teaching quality management; At the same time, Zhong Huiyi has also set up a professional and excellent academic team. Through Zhong Huiyi's unique "632 teaching method", the efficiency of "teaching" and "learning" has been improved by scientific methods and strict management.

In the process of enterprise management, Li Xinke has always emphasized service innovation. For IT vocational education and training institutions, employment service is one of the key service links, and it is also an important index to evaluate the quality of a vocational education institution. Zhong Hui Yi Zhi not only requires students to achieve the purpose of employment, but also does not unilaterally pursue the employment rate; How to find a job, the quality of employment and the prospect of career development are the issues that Li Xinke is most concerned about. He regards these as the core competitiveness of the whole enterprise. Li Xinke also pioneered the innovation of capital operation in the game animation vocational education industry. The warming of IT education and training industry in China has aroused widespread concern in the capital market. When choosing a partner, Li Xinke values not only its financial support, but also its valuable experience in capital operation and integration with the international market for enterprises and the whole industry. In March 2008, KPCB China, the world's top venture capital fund, raised $654.38 million from Zhonghui Yizhi, which was the first connection between China digital entertainment vocational education institutions and the international capital market. With their strong support, Li Xinke led Zhong Huiyi to actively expand overseas markets, and made great progress in broadening international horizons, which also provided valuable reference and experience for China IT vocational education and training industry to practice its internal strength and go abroad. In addition to actively exploring the education and transportation of local game animation talents in China, Li Xinke, as an entrepreneur, has always maintained a high sense of social responsibility and paid attention to public welfare undertakings. Li Xinke, led by Zhong Huiyizhi, has always advocated the concept of green creation in creative industries to students, and has always insisted on operating enterprises from the perspective of students and society, and fulfilled the civic obligation of being an excellent entrepreneur for the education of local game and animation talents in China. Through the implementation of the student loan policy and the "special scholarship for game animation talents", Zhong Hui Yizhi has reduced the economic burden for students who are interested in entering the creative industry and set an example for them with excellent academic performance. In June 2008, Zhong Hui Yi Zhi won the first public welfare pioneer award in IT education and training industry.