Telecommunication area: Ionia, Anzu, Noxas, Bandel City, Peter Wolf, War College, Giant Peak, Leize Garrison, Ruling Land, Black Rose, Shadow Island, Iron Sun, Crystal Traces, Balanced Sect, Shadow Stream, Watching the Sea, Conquering the Sea, Karamanda and Picheng Garrison.
Netcom area: Birgewater, Demassia, Fredred, Fearless Pioneer, Shuruima, Twisted Jungle, Dragon Nest.
Other areas: education network area.
Extended data:
Precautions:
Intelligent casting can pick out the range indicator, and displaying the trajectory will make the player have a more accurate judgment when casting certain skills.
The action in front of a normal attack is called shaking before the attack, and the action behind it is called shaking after the attack. Shake before an attack cannot be cancelled, and shake after an attack can be cancelled by putting skills or moving. Canceling the backswing by moving is the legendary walk a.
In the early alignment period, the soldiers under the tower can be replenished. If you hit the melee tower twice, you can get a flat, and if you hit the distant tower once, you can make up. (AP is generally not good in the early stage, so you can collect skills or play before the tower hits).
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