ZB software sculpture snake model tutorial;
Look at the effect of this brush first:
First, the snake head model making
Here, in addition to other parts of the oral model, UV is expanded to generate scale details in ZB according to the map.
Second, the scale square continuous mapping production
This part is mainly to make a quadrilateral continuous picture of snake skin and abdominal texture in SD. The snake brush can be made into a brush because other parts except the head can be simply summarized into the same texture. The idea of SD production is as follows:
1, basic production
The basic production is to carve this gray detail map directly in ZB and then generate it, and then directly start to make a square continuous map with SD.
2. Hierarchical relationship
This step increases the upper and lower gray levels, which can facilitate the subsequent realization of the hierarchical relationship of ruler stacking.
3. snake scales are tiled
In this step, tilesampler is used to make tile effect, and at the same time, a left-right gradient image is used to mask the two sides, which can be used to add the texture of snake belly later.
Step 4 add abdominal texture
This step is mainly to do linear gradual abdominal texture, which will naturally change through the disturbing nodes in the directionalwrap under the action of perlinnoise, otherwise it will be slightly stiff if it is straight.
5. Texture integration
The snake scale and the belly texture are mixed through the blend node, but before that, it is necessary to control the gray level of the belly texture to realize the hierarchical relationship between the belly texture and the snake scale.
Finally, AO nodes are added to realize quadrilateral continuous materials, thus reducing high modulus details in ZB.
Third, ZB's brush making.
With this map of ZB, things are much easier. Mask according to the figure, and then squeeze out the details of the scale thickness according to the deformation of the mask, and it is finished.
However, it should be noted that before this, remember to do a good job of oral mask. The steps are as follows:
①
According to ultraviolet grouping
②
Switch the moving axis, click the direct mask of oral grouping, and then select it reversely to protect the oral cavity from being affected.
③
④
Extrusion detail
Here, you can directly use the low-modulus brush in the snake brush to pull out the shape, and then use the SD exported map to generate details, so that the strength of the details is more controllable.
The above is "How does Zbrush carve a snake?" Feather rabbit shared it today. ZB software sculpture snake model tutorial, I hope it will help you learn ZB sculpture! ZB sculpture occupies a certain position in the three-dimensional industry. Learning ZB and doing three-dimensional modeling can be considered as an introduction. If you are looking for a ZB tutorial everywhere at this time, why not choose the ZB self-study course of our feather rabbit system? Click on the link:
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