Does 3d game modeling need art foundation? Game is an art as well as a technology, especially 3D game art, which is mainly divided into modeling and mapping. The foundation of art is mainly related to mapping. GA's suggestion is that the foundation of art is very important, and it is certainly better to have a basic knowledge of art in 3d ... but surveying and mapping is not equal to painting. Students without art foundation should pay more attention to observing life and improve their artistic accomplishment and aesthetic ability, such as color, light and shadow, details and so on. Judging from the actual situation of GA graduates, some students without any art foundation can become excellent 3D art designers through hard work. Will there be pressure without an art foundation? Yes Because of this, you need to work harder than your classmates with an art foundation. Ps is the main tool for mapping, and you have to learn all the basic functions related to game development. How to obtain the course resources of brushes and model materials, click: communicate and learn together.
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Nowadays, game modeling is generally divided into scenes and characters. Generally speaking, characters are living things such as characters and animals in the game, and scenes are inanimate things such as environment, machinery and props in the game. From the perspective of learning, the starting point of the role is relatively high, which requires a good art foundation and a skilled understanding of the human body structure.
But the characters are more studious, and the scene is just the opposite. There is no end to learning. Because no matter what the role does, the principle is the same, that is, the organizational structure of the human body, and you will become more and more skilled; You will be exposed to many other professional knowledge to learn, observe life and accumulate a lot of experience. For example, to be a street in a city, you need to know the knowledge of urban planning and even study how the sewers are laid out.
For example, if you want to make a suit of armor, you should study the development history of weapons, look at the characteristics of the times of this weapon, and even know what parts this suit of armor has and what the order is. The more detailed you know, the better you can do it. Generally speaking, the more difficult the role is, the easier it is to do; Getting started with the scene is relatively easy, but to do it well, you need to keep learning and improve your literacy in all aspects. Game scene is one of the largest parts of game art work. With the development of game technology, the complexity and fidelity of the scene are getting higher and higher. The demand for the number and skills of staff in this field has also increased.
In a word, game modeling needs game foundation, but even if there is no corresponding game foundation, it can be made up by learning. The artistic requirements of entering the industry are not as high as expected, and there will be a lot of room for improvement after work. The improvement of art foundation and aesthetic feeling will determine your career limit.
Attachment:? Game modeling tutorial ""