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What preparations do Changping Beida Jade Bird need to make to share and learn iOS development games?
The advantage of making games with Flash is that people can play games on almost any web browser, at least on Macs and PCs. However, more and more people use mobile phones (such as iPhone) to surf the Internet. As you may know, iPhone.

Web browser does not support Flash. However, that doesn't mean you can't make Flash games for the iPhone. Changping Beida Jade Bird can make an application suitable for iOS (a system running on iPhone, iPodTouch and iPad) by encapsulating the new technology of iPhone in FlashCS5. You can even sell these apps in the Apple App Store.

In fact, it is relatively simple to make the iOS version of the game, but it is a bit difficult to get it in the hands of players. Because the only legal way to publish your game is through the Apple AppStore, you have to overcome many difficulties to let others play your game. And ios training tells you that developing iOS applications requires some preparation in advance. Some of the things needed here are for you to test the game on an lOS device, while the rest will not be used until you are ready to submit the game to the app store.

Five preparations for developing games with iOS:

1, Apple iPhone developer account.

Go to Apple's website to buy a one-year certificate signature. Without a developer account, you can't submit your app to the Apple App Store or even test your app on an iOS device.

2.iOS devices

Although it is technically feasible to develop, test and submit applications to Apple AppStore on iPhone, iPodTouch or iPad without on-site testing, it is not a good idea. You really need to see how your application works in actual use.

3. Digital signature

This certificate was created by yourself with another software on your Mac or Windows computer.

4. Set the configuration file.

This is the file you got from the Apple developer account. You probably registered the application on Apple's system and got this file from the process. See the same Adobe link for more information.

5. Distribution map.

Another file you need to get from the Apple developer website, but not for testing on the iPhone, but for making a version and submitting it to the AppStore.