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How to practice magic shuffling
The first is this.

Magic is divided according to the distance between the performer and the audience (excluding cameras and other equipment), which is mainly divided into

1. Close-up magic is less than 1 m apart.

2. Interactive magic is less than 10 meter apart.

The stage magic is less than 100 meter apart.

The audience of video magic can only watch it on the screen, but can't see the real person.

The common magic type in close-range magic is card, which contains control card.

Solitaire: Actually, what you said was just a show, not a magic show.

Considering that it is difficult to make your feelings clear by description alone, I have listed some related words for you. You can find the corresponding magic teaching: you can find teaching on Taobao, buy teaching on YouTube, or find a professional magic training institution to study.

poker cards

Cut cards: cut

Complete cut: complete cut

Step by step: swing cutting

Rotary cutting

Double undercut: double undercut

Triple bottom Che: triple bottom Che.

One-handed card cutting: Charlie Erche

Fancy cutting: flower cutting

False cutting: false cutting

Drag and cut: sliding cut

Blackmail cutting: bluffing cutting

Shuffle: Shuffle

Indian shuffling method: Hindu shuffling

Hand shuffling method: shuffle by hand

Shuffle: Shuffle quickly

Slop Shuffle method: slopshuffle

False shuffling: False shuffling

Perfect alternating shuffling method: perfect shuffling /Faro

Insert: insert

Convex surface: inching

Protrude: to protrude outward

Convex surface: in inching

Upward bulge: inching upward

Convex downward: Slowly advance downward

Lateral bending: lateral bending

Oblique convex: gradual change of angle

Card control method: card control

Logic card control method: logic control

Peek card control method: Peek control

Multi-card control mode: multi-shift

Confirmation card control method: persuasion control

Blackmail card control method: bluff pass

Force method: force method

Classic force card method: classic force

Predictive coercion: predictive power

Drop push method: dribbling force

Playing cards and forcing cards: Reeve

Dual card: dual card

Double lift: double lift

Double card unveiling: double turnover

Three-card flip: triple turnover

Bring up more cards: multiple promotions

Card picking method: selection

Method of hiding cards: palm

One-handed palm

Hide the card with one hand: the palm at the bottom of one hand

Side theft method: side seal

Transfer technology: transfer movement

Multi-sole palm of right hand

Gambler card deduction method: gambler police

Hiding cards on the back of hand and playing cards: the back palm disappears &; produce

Card change: switching

Top-changing skill: top-changing

One-handed roof change

An illogical double: an illogical double

All-weather face-up card replacement method: switch face-up at any time /atfus

Change card without knee: no knee switch

Card Move: Pass/Move

Indicator card transmission: pointer passing

Classic Card Transfer: Classic Pass

Herman shuffles: Herman passes the ball

Midnight card change: midnight shift change

Half-shift system: half-pass

Mechanical reversal card method: mechanical reversal

Transfer of Cover Card: Cover Pass

Top card cover movement: top card cover pass

Covering pass cutting

Move card and cut: pass false cut.

Send the second card: the second transaction

Card in Card: Central/Central Trading

Card: Card

Add card: add in secret

Kilometer technology: Kilometer movement

Folding angle: curl

Basic interlayer loading method: standard interlayer loading movement

Card sliding: sliding

Tail index card method: little finger counting

Tail finger pull-down technique: little finger pull-down

Zenneth push technology: Zenneth alignment movement