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What kind of talents should be trained for e-sports related majors?
E-sports related majors cultivate reserve talents in e-sports industry.

The e-sports industry chain can be divided into upstream, midstream and downstream. The upstream is mainly game research and development, the middle is the organization and operation of events, and the downstream is the spread of events and e-sports culture. Each link has its own characteristics, and the focus of the corresponding course is also different.

E-sports majors mainly study e-sports technology, introduction, referee, event organization and planning. In terms of e-sports theory courses, in addition to compulsory courses in universities such as ideology and politics, English and computer, students majoring in mathematics and entertainment will also study professional courses such as Introduction to Games and basic courses related to planning.

In terms of practical teaching, the college will regularly invite people from the industry to give lectures and lectures. Students will also cooperate with students in the fields of art and program to complete graduation design, and participate in competitions of related enterprises, accumulate works through experiential learning, and deepen their understanding of majors and industries.

E-sports should also learn to create stories, formulate rules, innovate gameplay, communicate with programs and artists, and let the planning in the mind land and become game works presented to players.

E-sports and management;

E-sports and management are undergraduate majors in colleges and universities and belong to physical education. A four-year academic system is implemented and a bachelor's degree in education is awarded. The professional code is 0402 10TK. This major mainly studies the research and development of game varieties, the creation of IP events, the operation of professional teams, the development of derivative products and the development of related industrial services.

Cultivate professional compound talents who undertake education and training, event organization, enterprise management and club management in e-sports industry; Can be engaged in related positions of e-sports enterprises, such as e-sports athletes, coaches, referees, professional managers, event planning and execution.

The main courses include e-sports technology, introduction to e-sports, e-sports referee, competition organization and planning, data analysis and tactical design. 2 1 March 2/91day According to the Notice of the Ministry of Education on Publishing the Examination and Approval Results of 20 18 Undergraduate Majors in Ordinary Colleges and Universities [2065438+09] No.7,

This major was included in the list of newly approved undergraduate majors in the 20 18 record and approval results of undergraduate majors in ordinary colleges and universities.