Activity purpose:
Break the distance of interpersonal relationship through initial physical contact.
Through activities, students can improve their familiarity and integrate into the course in a short time.
Active equipment:
Indoor or outdoor flat ground can be used.
16 ~ 50 people, the number should not be small.
2 ~ 5 soft (or wool) safety balls (balls are slightly smaller than football, so it is best to master them with one hand).
Activity rules:
1. At first, a coach or student can voluntarily become a "magician" and get a ball to cast spells.
When the magician casts a spell, all the partners start to move to avoid it. As long as it is touched by a magician with a ball, it will turn to stone.
In order to avoid being attacked by magic, you must find another partner and sing a song in the same place hand in hand, which can form a protective cover, but if the song is repeated, it will be invalid and turn to stone.
Don't hook up with other people except to avoid the attack on the journey.
You can't run in the process, you can only walk at a brisk pace to avoid students colliding and falling.
6. A few minutes after the activity, the magician can change the way, turn the moved students into magicians and perform tasks for a ball.
Activity sharing:
Short warm-up activities are usually not shared, and the time should not be too long. The main purpose is to get students excited and participate in the activities.
Second: one dollar, two dollars [ice-breaking game]
Suitable target: people above 10.
Site Requirements: None
Nature of the game: breaking ice
Game time: 10 minute
Game operation:
1, depending on the ratio of boys to girls, for example, the ratio of boys is much larger than that of girls, and the ratio of girls is "2 yuan" and that of boys is "1 yuan"; If the proportion of girls is much larger than that of boys, girls will be regarded as "1 yuan" and boys as "2 yuan".
2. According to the amount of money said by the trainer, all students form corresponding figures, and those who do not form the required figures are eliminated. For example, the trainer calls 7 yuan, and all the students form a group. The face value of all the people in this group should add up to 7 yuan. Students who do not form a group will be eliminated.
3. The rest continue to combine until 4-5 people. After the game, you can give prizes to the remaining people.
Third: promote [ice-breaking games]
Playing some small games between colleagues after work will not only help the emotional communication between colleagues, but also help to enliven the atmosphere in the office and enhance everyone's work enthusiasm.
Rules and procedures of the game
1. Let everyone come down and play with eggs.
It's up to the members to find a partner to guess boxing or any other game that can decide the outcome. The winner evolved into a chicken and could stand up.
3. Then the chicken and the chicken guess boxing, the winner evolves into a phoenix, the loser degenerates into an egg, and the egg and the egg guess boxing, and the winner can evolve into a chicken.
Continue the game and see who is the last phoenix.
Related discussion
What is the theme of this game?
abstract
1. This is actually a game with a small fight. In the process of guessing boxing, everyone can enjoy it. So this game is a typical game that can adjust the atmosphere, so that everyone can get familiar with each other and communicate better.
2. Games can help managers to turn the office into a more active and free place, and help members to play their creativity and enthusiasm, because a good environment can give people a good mood, and a good mood is the source of hard work.
Number of participants: All participants
Time: 15 minutes
Location: Unlimited
Props: None
Application: (1) Mutual familiarity at the beginning of communication.
(2) Used to create a pleasant and relaxed office atmosphere.
Fourth: painter [ice-breaking game]
Props: each group (5~6 people) has a large piece of white paper (not too thin) and two oily pens.
Step 1: Everyone presses his right hand on the paper, puts his wrist against the edge of the paper, and draws the outline of his hand with oil painting.
Step 2: In the blank of the outline of five fingers, please fill in the following contents in order from thumb to little finger.
Thumb: Your constellation.
Index finger: hometown (province)
Middle finger: length of service (0~2 years, A 2~5 years, B 5 years or more, C)
Ring finger: choose a hobby of your own.
Littlefinger: Do you have any travel plans for National Day? (Prepare to travel, fill in A, stay at home, fill in B)
Step 3: find two thumbs with the same content in your group to connect; Followed by the index finger, middle finger, ring finger and little finger with the same content, but there is no connection between different fingers with the same content (such as "A").
Step 4: Each person counts the number of threads in his hand, fill this number in the palm of his hand and sign your name.
End: Reward the students with the largest number of students without groups.
Fifth: the hunter hits the rabbit [ice-breaking game]
Game type: ice-breaking game
Suitable number of people: unlimited
Game props: None
Game steps:
1, please extend your right hand, clench your fist, and extend your index finger and middle finger to form a "V" shape (representing a rabbit), facing yourself; Then stretch out your left hand, clench your fist, and stretch out your thumb and forefinger to form a "pistol" style (representing the hunter holding a pistol), facing yourself.
2. When the left hand (representing the pistol) approaches the right hand (representing the rabbit), the right hand should run and say, "Hunters chase, rabbits run; Hunters chase, rabbits run ",when they run to the finish line, their left and right hands rotate, that is, their left hand suddenly becomes a rabbit and their right hand suddenly becomes a pistol (this game is to let everyone experience the reaction of quick switching between left and right hands). Repeat until all students can change skillfully.
Sixth: attraction [ice-breaking game]
Game type: ice-breaking game
Suitable number of people: unlimited
Game props: None
Game steps:
1, the trainer asked, "Attraction"
The student replied, "What do you smoke?"
The trainer replied, "Suck the first female classmate in the third row!" "
2. According to the instructions of the trainer, all the students in the audience put their right hands on the shoulders of their neighbors to form one or several lines, which can extend to the objects or people pointed out by the trainer.
3. The trainer continues to ask: "Attraction"
The student replied, "What do you smoke?"
The trainer replied, "suck the teacher."
Then everyone will follow the above steps.
4. Trainers can choose everything in the classroom, such as air, ceiling and so on. If someone has no contact with others, trainers can punish them for their fun.
Seventh: coping freely [ice-breaking game]
Number of participants: 4 people in a group.
Time: 15 minutes
Location: Unlimited
Props: None
Application:
(1) Training of creative problem-solving ability?
(2) Adaptive training?
(3) Pre-meeting training and active atmosphere?
Under great pressure, people often face short circuit in their brains, but at the same time, this brainstorming method will also make everyone's creativity well trained.
Rules and procedures of the game
1. Every four people form a group, and arbitrarily determine the speaking order of the members in the group. Two groups form a big group to play games.
2. Let the first volunteer identified by the group come out and shout out any word that passes through his mind to another group, such as: sister, duck, blue sky and so on.
The first volunteer in another group must respond to these words, such as: brother, chicken, white clouds, etc.
The volunteer must keep shouting until he can't think of any words. Once you find yourself saying "Oh, okay, oh …". You must declare defeat, go back to your seat and switch to the next person in your group.
5. which team can persist to the end, which team is the winner.
Related discussion
Does this practice of putting a lot of pressure on your brain help you think?
abstract
1. The key of this game is to let students play in a fast and tense atmosphere. Once someone answers slowly, the sound of "mm-hmm" begins to appear, and he is immediately announced to be eliminated and sentenced to leave the game, so as to ensure the success of the game.
2. You will find that while your brain is short-circuited, you may have some ideas that you haven't even thought about before. Maybe these ideas can help you solve problems better, so this game can be used for warm-up exercises that require members' imagination to make your brain active quickly.
Eighth: Look at yourself [ice-breaking game]
Game type: personal growth, breaking the ice.
Prop: A piece of A4 white paper with double-sided adhesive on the head.
Game operation steps
1. First, write down the sentence "I think my image in the eyes of others" on white paper with double-sided tape, for example, "I think I am friendly in the eyes of others" 1 minute.
2. After writing, ask others to help you stick the white paper behind your back.
3. Everybody get up, write their opinions on others on their backs with white paper, and write them to as many people as possible, at the same time, let more people write them for themselves and keep an objective evaluation. The time is 3 minutes.
4. After writing, any representative will come to the stage to say his own evaluation and others' evaluation of himself, and discuss the problem. -Why do people think differently about themselves?
Precautions:
This game is very suitable for familiar people, especially colleagues in the same department or company, and the effect is better. ?
Be careful not to get the ink dirty when you write?
Game review point:
1, we can discuss: Why do others evaluate themselves differently from themselves?
2. What will happen because of this cognitive gap?
At the same time, should I adjust myself, or should I be consistent with myself in the eyes of others?
Ninth: We are an ice-breaking game.
Drama program:
1. Divide all personnel into several groups, namely A 1, A2, B 1, B2, C 1, C2. Each group has 3-4 members.
2. Introduce yourself among the students in the group. The requirements are name, work unit, position and hobbies. Then recommend a team member to make an introduction on behalf of the group. It is required to introduce each student in the group completely, and you can also add your own evaluation. (You can ask questions)
3. After the introduction of A 1 group, the representatives of B 1 and C 1 group should make a one-sentence evaluation on the speech of A1group. (It can only be positive: for example, the players of A 1 are very young and energetic; Or A 1 players seem to be very experienced; Or A 1 team members are all girls, and they are all beautiful. After introducing Group A2, the representatives of Group B2 and Group C2 will evaluate the speech of Group A2 in one sentence. Wait until all the groups are introduced.
4. The representative who introduces himself and the representative who comments in each group cannot be the same person!
4. The time of each group shall not exceed 2 minutes.
Related discussions:
1. Do you remember others easily? In what way?
2. Which way moves you more, introducing yourself or introducing others?
3. Are you good at praising others?
4. Are you good at discovering the similarities of other members?
Tenth: quarterly feeling [ice-breaking game]
1, everyone got their cards when they entered the stadium, but only a quarter of them. After entering the venue, they need to find the cards in the hands of the other three members and combine them into a complete picture.
2. Everyone should actively look for strangers, ask, show and cooperate, and finally reach an "alliance". Only by finding three other friends can you find a place to sit down.
3. Put the merged picture in front of the desktop. And quickly get familiar with the members of this group.
Eleventh place: Poker Group (provided by skyjean) [Ice-breaking Game]
The successful operation of an enterprise is often the process of finding the optimal performance combination. Whether we can clear our minds in the complicated internal operation and find the best scheme for individuals and departments to cooperate with each other is often related to the success or failure of an enterprise.
Objective: To cultivate initiative and insight into the nature of contradiction in the chaos, and make use of the advantages of two advantages and two disadvantages; Realize information sharing within the organization and cultivate individual team spirit and overall awareness.
Time: 30-40 minutes (depending on the depth of the discussion)
Target audience: The most suitable start of management training course for 24-36 people.
Teaching AIDS: 1 folio white paper (fixed on the whiteboard or classroom wall in advance), 1 roll double-sided adhesive tape (cut to about 40cm in advance, one for each group, and pasted on the white paper at intervals from top to bottom), 1 set of ordinary poker (52 cards * *) and red whiteboard pen.
Process:
1.3 minutes, each person will combine the card he touched with the other four (or five or six) cards into a deck (this is your future learning team), and strive to form a winning deck as soon as possible.
1). The best cards are the first, the second and the third, which are combined by flush, flush and mixed flush.
2). In the miscellaneous card group composed of several pairs, those with less logarithm (for example, 3+2 in a group of 5 cards is 2+2+1; Among the six cards, 3+3 is the fourth superior card group compared with 2+2+2.
3). If a card containing a "bomb" appears, it will "turn decay into magic" and become the best of all cards.
4). If more than two similar decks appear in a certain combination type, the best deck of the combination is the one that is successfully combined first (handed in first);
5). If one of the worst cards in each deck does not meet the above criteria, it indicates the failure of the whole hand.
2. Distribute playing cards (ask the assistant for help).
Everyone takes a card, and you are not allowed to look at it until you get the "start" instruction.
3. announce "start".
Closely observe the performance of the students, and urge everyone to hand in the assembled decks in time and put them away separately.
4. announce the results.
After collecting all decks, stick each card in each deck on a piece of double-sided adhesive tape regularly according to the time of handing in, judge the ranking of each deck according to the rules and mark it next to each deck. Small prizes can be awarded to the best deck. If the worst deck of cards appears, the combination is declared a failure.
Discussion:
1. Do you have the best and worst single card?
2. How can we optimize the combination?
Comments:
In the whole game operation process, what I feel most is the single card, whether it is the best card or the worst card. Only after combining can I realize its value and figure out whether it is the winning card group or the worst card group. Personal value cannot be displayed alone. Only in a group can the individual's value be confirmed or displayed. For example, an isolated k, or a 3, it doesn't matter who is older or younger. Only after combination can its value be realized to the greatest extent, forming a winning card group or a worst card group.
Secondly, in the combination of cards, there may also be such problems, such as whether several cards can be properly mobilized to eliminate the worst cards, or to promote the cards with lower dominance, thus changing the whole big-name game. At this time, we should pay attention to keeping the best deck of cards as much as possible or keeping its core values, such as keeping? Quot bomb ",the least mobilized. It should be noted that this link should try to avoid snubbing most students.
Twelfth place: shaking game [ice-breaking game]
abstract
Participants assessed their energy levels before and after motivational exercise.
purpose
Give play to your best level; Stop procrastinating; Stimulate your vitality when your energy is weak; Relieve stress; Overcome anxiety and fear of failure; Overcome boredom; Encourage employees to play the highest level; Help others stop procrastination; Motivate employees with long-term poor performance; Motivate members in large organizations; Manage your stress.
Time 15 minutes.
You will learn.
A short exercise can greatly improve your vitality.
you need
You need to prepare vitality meters, playback devices and dynamic tapes or CDs for all participants. She works hard to make money is a good song!
How to do
1. Send the vitality scale to all participants. Then let them rate their vitality between 1 and 10, with the highest score of 10.
2. Then, use your playback device to play some interesting music and let people run or stand still (depending on their ability) for 3 minutes. When they do this, encourage them to cheer for each other.
3. Now let them wait for about 30 seconds to reassess their vitality. Calculate the average score quickly, and display the results on the slide if you like. Has the average energy level increased?
Finally, explain the benefits of doing some short exercises during the day's work. By improving the overall health and comfort level, energetic physical exercise can be used as an incentive.
discuss a problem
1. What effect does energy exercise have on your energy level?
2. Do you have any strenuous exercise during working hours? Do you exercise in the workplace or elsewhere? What kind of exercise do you do? Do you often exercise?
3. How should you integrate energetic exercise into your daily life?
If we had more time.
Here are some short and easy exercises that can be done in an office environment. You can add other exercises you have learned, especially those recommended by employees.
Exercise program
Knee-lifting walking
Swing in place, ride a bike
Bend over and jump boating.
Hula hoop dance
Self-operation
Learn and practice your daily exercise to make you full of energy at home!
Vigor meter
Record the energy level before and after exercise:
0 coma
gasp for breath
4 Overview
6 full of energy
8 full of energy
10 feels great
Thirteenth: Blow away the tension [ice-breaking game]
Overview: Students learn "clearing lung and breathing".
Goal: Stop procrastinating; Relieve stress; Overcome anxiety and fear of failure; Help others stop procrastinating; Help others tide over the difficulties; Motivate employees with long-term poor performance; Manage your stress.
Time: 5~ 10 minutes.
What you need: No special materials are needed.
How to do it: explain the basic knowledge of "clearing lung and breathing" to participants;
First of all, we should take a deep breath-in fact, we just try to take a deep breath of air. Secondly, I will hold my breath and count from one to five slowly. Finally-this is the essence-we should exhale slowly until we exhale completely. When we do this, we will sweep away the tension in our bodies.
Now demonstrate lung-clearing breathing, and then ask participants to do this breathing two or three times. Ask people how they feel about clearing their lungs and breathing. Most people would say that they feel much more relaxed.
Finally, it discusses how to use lung-clearing breathing in daily life to overcome the factors that affect motivation.
discuss a problem
1, would you like to clear your lungs and breathe during work? Why?
2. Under what circumstances is it useful for you to clear your lungs and breathe? Under what circumstances, you don't want to take such a breath to clear your lungs?
3. As a stress management skill, what are the advantages and disadvantages of clearing the lungs and breathing?
Self-operation: It is also useful to clear the lungs and breathe at home. Let deep breathing refresh you and become part of your morning routine to get ready for the day's work.
Excerpt from-
Collection of Training Games-Incentive Games Author: [America] Robert? Epstein waiting for Shanghai Science and Technology Publishing House (1, 2003)
Sixteenth: parity [ice-breaking game]
Digital composition: there is no limit, the more the better; Form a circle.
Game method:
1. Divide the whole team into red and white groups.
2. All people form a circle and sit down facing inside.
3. Then count off one by one according to the host's password at the center of the circle. But unlike ordinary reporting, it is carried out in an irregular form of reporting only odd or even numbers.
4. If the host says "report odd numbers", that is, 1, 3, 5, 7, and the host says "report even numbers", that is, 8, 10, 14. . . . . .
If you make a mistake, you will be sentenced out and must leave the circle.
6. When fewer and fewer people play at last, you can end the game.
7. The host calculated that the group with more people was the winner.
Seventeenth: insincere [ice-breaking game]
Composition of the number of people: 10-20 people, preferably half male and half female.
Game method:
1, this game is a game with "yes" and "no" answers. But the answer must be insincere and reverse the facts to answer.
Say to a boy, "Do you often wear lipstick?" Boys must answer "yes"
3. Designate a person as a ghost, and the ghost will ask questions in turn, and the person who answers wrong will be replaced by a ghost.
Note: If you ask everyone two questions, it will be quite interesting.
Eighteenth: Customer First [Ice-breaking Game]
Composition of personnel: 6- 10.
Game method:
1. Choose a leader as the boss first.
The boss should report his business order to the clerk first, and then ask the clerk to report the contents of the order-the name of the orderer and the goods.
3. For example, the boss pointed to one of them and said "fish shop". The person pointed out immediately said, "Mr. Zhang ordered two red dragons." If the customer orders a duplicate, that person loses.
4. In this way, you can constantly change the content of the business and let the game continue to play.