What is maker education?
The word "Maker" comes from the English word "maker", which originally means that a person points out his hobbies and tries
What is maker education?
The word "Maker" comes from the English word "maker", which originally means that a person points out his hobbies and tries to turn all kinds of ideas into reality. It belongs to maker education, which is STEAM education. Maker education is a combination of maker culture and education. Based on students' interests, it advocates creativity, encourages sharing and cultivates interdisciplinary problem solving, teamwork and innovation abilities by using digital tools.
Tong Cheng Tong Mei focuses on the programming of 6- 18-year-old teenagers and related STEAM maker education, and has formed a youth education platform with children's programming, intelligent robot programming and programming mathematics curriculum system as the core, which integrates large-scale authoritative science and technology competitions at home and abroad, children's qualification examination certification, study tours at home and abroad, winter and summer vacations, and the establishment of maker laboratories. The teaching system carries out the innovative education concept, emphasizes the cultivation of students' comprehensive ability and the improvement of practical problem-solving ability, and transmits cutting-edge technology while stimulating interest and thinking exercise, so as to help China teenagers build their ability and thinking vision to meet the future world.
What about Shenzhen Mingchuang Education Technology Co., Ltd.? Does anyone know?
The company is real and the service should be reliable.
What about Guangzhou Mingchuang Education Consulting Co., Ltd.?
Introduction: Guangzhou Mingchuang Education Consulting Co., Ltd. is committed to vocational skills training, language training, emotional counseling and education and training consulting services.
Legal Representative: Liu Huan.
Establishment time: 20 18-02-05
Registered capital: 654.38 million yuan.
Type of enterprise: limited liability company (wholly owned by natural person)
Company Address: Room 805, 8th Floor, Qiao Yue Building, Sanyuanli Avenue 165, Yuexiu District, Guangzhou (Cluster Enterprise).
Famous aphorisms of innovative education in schools
Creativity is the attitude education needed to cultivate creative thinking. It is the main base for knowledge innovation, dissemination and application, and also the cradle for cultivating innovative spirit and innovative talents. Imagination is more important than knowledge, because knowledge is limited, and imagination summarizes everything in the world, promotes progress and is the source of knowledge evolution. Strictly speaking, imagination is a real factor in scientific research. The way to acquire profound knowledge and lofty morality is so far away that I will wholeheartedly look for them from heaven to hell.
The success or failure of an enterprise lies in whether it can innovate, especially in the current stage of the transformation of the old and new systems. This spirit is even more needed in a particularly difficult period for enterprises.
What is steam maker education?
STEAM stands for science (), technology (), engineering (), art () and mathematics (). STEAM education is a comprehensive education integrating science, technology, engineering, art and mathematics.
Maker Education, a laboratory under the School of Service Design of Tsinghua University Academy of Fine Arts, focuses on how to practice STEAM teaching objectives and OBE education concepts through Maker mode. The research direction of the laboratory includes K 12 user research, STEAM theory research, OBE theory research, maker teaching course research and development, innovative space design theory and so on.
Maker Education Lab is based on three core dimensions: creativity, innovation and education. Stimulate innovation through creative community, practice innovative practice through creative prototype, product iteration and project incubation, and promote the creation of China; Conduct user research and develop educational products under the mode of life laboratory; Promote popular science education; Practice the spirit of "learning by doing" through the maker model.
(5) Creating famous teachers and expanding reading.
The idea of STEAM education was first put forward by the United States * * * in order to strengthen the education of science and technology, engineering, art and mathematics in the United States K 12. The original body of STEAM is the concept of STEM, that is, the initials of science, technology, engineering and mathematics.
Encourage children's development and improvement in science, technology, engineering, mathematics and other fields, cultivate children's comprehensive literacy, and then enhance their global competitiveness. Recently, I joined Arts, that is, fine arts, and became more comprehensive.
What does maker education mean?
In childhood, children like to doodle on paper, knead various shapes with plasticine, and build houses with Lego bricks. But along the way, school education has become more and more rigid, and a large number of homework and exams have caused students to memorize knowledge. Students' creativity and innovative spirit are losing.
There is no doubt that the Maker Movement will change our study at school. It can reduce the damage caused by standardized teaching and testing to students' personalized development, and encourage creativity and innovation in a new way-using new digital technology to design, make, share and learn across time and space.
Some young people showed their amazing talents through the Maker Sports Exhibition. In addition to Kane introduced at the beginning of the article, Sylvia, who is 1 1, has a live webcast called Sylvia's Super Invincible Maker Show. With her father's help, she introduced interesting projects such as electronics and open source hardware Arino development to millions of audiences through singing, playing and teaching, which was very popular. 14 Joey Hudy, a young maker and entrepreneur. At the White House, Obama was surprised by his marshmallow cannon.
In the United States, from policy to practice, maker culture has begun to gain a foothold in the education sector.
The White House began to embrace the maker movement because President Obama proposed to innovate education and improve students' STEM (science, technology, engineering, mathematics) learning level. In his campaign speech in 2009, Obama said, zhlzw, "I hope all of us will think about innovative ways to motivate young people to engage in science and engineering. Whether it is a science festival, a robot competition or an exposition, young people are encouraged to create, build and invent-to be creators of things, not just consumers of things. "
At the beginning of 20 12, the United States launched a new project, which will introduce "maker space" into 1 000 American primary and secondary schools in the next four years, equipped with open source hardware, 3D printers, laser cutting machines and other digital development and manufacturing tools. Maker education has become an important part of the United States to promote educational reform and cultivate innovative talents in science and technology.
Some schools also realize that they have lost the way to motivate students to study actively. They began to try to bring the maker spirit into school education. In the past few years, the academic maker space and manufacturing laboratories in American universities have increased rapidly. Some K 12 schools also try to set up maker space in the library, or transform classrooms to adapt to project-based and practice-based learning.
The focus of maker education is how to integrate maker space into existing educational projects. Maker space is a place where makers make, communicate, enjoy knowledge, resources and cooperation projects. For schools, the maker space is not only that, but also the environment for curriculum implementation. Teachers should learn to turn the classroom into a dynamic maker space, and encourage students to create things, invent handicrafts and share ideas. Maker course mainly has the following elements: hands-on is the most important, open sharing, bold attempt, iterative design, paying attention to aesthetics, breaking age discrimination, strong personalized learning, technology is the basic element, and students control learning independently.
In the book "Creation is Learning", some ideas of maker courses are provided for K 12 schools.
Primary school-invent and make an interesting toy; Simple programming with Scratch; Learn stop-motion animation, etc.
Middle school-making and assembling electric toys; Draw a personal portrait with simple drawing software; Learn to weld simple electronic components; Learn to assemble touch devices with MaKey MaKey suite.
High school-solve daily problems with raspberry pie, Arino or other open source hardware; Make your own robot; Learn to make a game to show your math skills.
The integration of digital technology and education brings not only curtain class, but also maker education. In the personalized era of learning, the two need to be combined and complement each other. Students can not only gain knowledge through online learning, but also design and make in the school's maker space, giving full play to their creativity. In this sense, the maker movement will become the next fulcrum of learning change.
Can I use the name of a famous writer to set up an educational institution?
It is suggested not to use the names of famous authors in the establishment of educational institutions, because this is equivalent to a kind of infringement and a wrong behavior.
() Established the earliest preschool education institution named after kindergarten in the world.
The first monograph on preschool education in the world is "Parenting School".
Parenting school profile;
/kloc-the early preschool education works of Czech educator Comenius in the 0/7th century. Written in Czech in 1628 and published in 1632. Have "dedication" to parents, teachers, etc. * * * Chapter 12. Discuss the nature of preschool education; The value of physical exercise; Emphasize that children's initial understanding of nature is the beginning of wisdom development, and the importance of moral cultivation and religious education to children; Point out the preparations that children should make before entering Chinese schools.
Famous sayings of educational innovation
Innovation is the source of life in science classroom.
-Asimov
Being able to ask questions correctly is the first step of innovation.
Tsung Dao Lee
Believe in books, it is better to have no books.
-Mencius
Humanistic management is the innovative spirit of managers.
-Zhang Ruimin
To achieve great things, we must start from small things.
-Lenin
Beijing Chuangcheng Consulting was renamed Qin Ge Education. This is their symbol. Everyone thinks it looks good.
First of all, I personally think that the second one can better reflect the sense of value of consulting companies.
How to evaluate the quality of a logo?
First, it looks good.
Signs are first used to show people. If they don't look good, it's useless to do other things well. Just like a youth idol drama, if there are no handsome guys and beautiful women, no matter how good the script and the director are, it is no use, let alone the costumes and props. Therefore, a good logo should first look good, and this standard should be based on the average aesthetics of the target audience (consumers, recipients of information). For example, the symbol of a chemical fertilizer product (which may be bright red and green with strong color contrast) may not be beautiful to urban white-collar workers, but it is a good symbol as long as farmers' friends feel beautiful. The so-called green radish tastes different, and the standards of good-looking are also different. The key is to look at the feelings of the target audience corresponding to the brand. They think it is good to look good, and it is not good to look bad. It's just that you can appropriately improve this aesthetic standard, euphemistically called: improve aesthetic taste, but the premise of doing so is to fully consider the audience's acceptance ability.
Second, unique.
Logo, also called "logo", shows its main function-recognition. The earliest symbol of mankind should be the "totem" between tribes in primitive society. For example, the symbol of the Chinese nation "Dragon" is a combination of totem of previous tribes. Until today, when people see the "dragon", they will associate it with China, because it is very different from the symbols of other nationalities. This uniqueness is one of the most important features of the symbol. If a logo makes people feel similar to other logos, then it loses its "recognition" function, even if it looks good, it can't be regarded as a good logo, because if it loses its recognizable uniqueness, it will lose its basic meaning.
Third, simplicity.
Simple signs are designed to make people easy to remember and use. Just like the classic three lines of Nike hook and Adidas, this extremely simple symbol is not only remembered by people of different races and ages, but also recognized far away. The simplicity of the logo has brought many benefits. However, because there are more and more signs, people make some signs more complicated in order to distinguish their own signs from other signs to the greatest extent and enhance their uniqueness. In addition, the compound trend of symbols is also influenced by "postmodernism"