Since Osamu Tezuka's Astro Boy, Japanese animation has been widely known all over the world. Before the popularization of computers, hand-drawn animation has become a sunrise industry in Japan. However, in the case of rising labor costs, it is difficult to imagine the scale of today's animation industry without introducing computers.
Animator Miyazaki Hayao's new work has repeatedly set new box office records. Although there are big Japanese companies that make' cinema animation' like Toyotomi Hideyoshi, most of the works are made by small companies, and small processing professionals and individual producers have to be entrusted in many aspects of production.
There are about 3,400 employees in the whole industry, and more than 30 animated series are broadcast on Japanese TV every week. Together with image products and customized works, their output is almost 200 copies per month. Although some of them are processed overseas, the quality and output of Japanese animation industry under harsh conditions (compared with other manufacturing industries) are amazing. Without CG, the mass production of animation is unimaginable.
Video games began in the United States, and Japanese software made them popular all over the world. 1993, Nintendo launched an 8-bit dedicated game machine, and 1996 reached 64-bit. But no matter how good the performance of hardware is, it is useless without interesting software. With the cultural accumulation of Japanese animation and comics, game companies make full use of CG and form a world-famous game industry in one fell swoop.
In less than 20 years, it has grown to several hundred trillion yen. Nintendo, Sega, Sony and other internationally renowned companies have become synonymous with video games.
(1) What are the main training programs for the baby induction class?
Improve learning ability
Through sensory training, children can be