Iron man commander difficulty (the level is too smelly, I really don't want to play the legendary iron man self-abuse). 1 1 reopened the file, and after countless deaths, the team finally took shape. It's much simpler now. I would like to share some experiences with you here, hoping to help those who have just come into contact with Iron Man mode. Because I typed these from memory on the office computer, it is inevitable that they are incorrect or not detailed. Please forgive me. Don't spray if you don't like it. Have a nice discussion.
UFO 2 Commander Iron Man Mode Experience
First of all, focus on the core problem of Iron Man: you can't die! Nobody can die! Nobody can die! The important thing is said three times, especially in the early days, soldiers were generally bloody and poor in ability, and they were directly scrapped when they died. Especially in the first level, it is necessary to ensure that all four people are upgraded and no one is injured.
Team configuration:
There are many configurations, depending on personal preferences. Tell me about mine here.
At first, the marksman was of little use, and his role in the task of grabbing time was further reduced. When the number of team members is expanded to 5 or even 6, 1 can be trained.
Ranger's sword can basically kill gray people in the early stage, and is responsible for reconnaissance and monsters. 1.
Experts must focus on training 1, which is the key to ensure that no one dies every time, and has many auxiliary functions.
Heavily armed with two, all kinds of brainless explosions. Generally, there are only 3 or 4 waves when pushing the map. After the later bomb is fitted with exoskeleton, it can carry four, which is basically enough. But because there are too many strange bombs, it is not the first choice.
I heard that it is easier to completely reinstall, but I think it will be much less fun without the cooperation of arm.
After forming a team later and psionic soldiers can learn key skills, they are configured as: 1 ranger, 1 expert, 1 sharpshooter, 1 reloading, with two powers. When doing the task, reload and switch to sharpshooter. (Psionic key skills: inspiration, control, spear)
Skill selection:
According to different fighting styles, this one has many configurations. My conservative type is to ensure survival first.
Ranger, fencing master (after Phantom of the Opera learned to shoot quickly), shadowstep, attack tactics, difficult to calm down, untouchable, and shoot quickly.
Heavy soldiers, explosive protective gear (later replaced by rolling bullets), destruction, heavy ammunition, explosive mixture, bullets, tearing.
Experts, medical agreement, resurrection agreement (changed to out-of-control agreement after washing), battlefield medical treatment, threat assessment, protection and recovery.
Sharpshooter, watchman, hand of thunder, death falling from the sky, killing zone, steady hand, serial killing.
build
The first choice is to build a ranger command center to expand the number of people who can fight. If the engineer is not released, the chief sergeant will increase 1, and then the highest rank will be added to the captain 1.
It is unbearable for a commander to be in charge of an advanced combat center for more than 20 days in Iron Man mode. A few more wounded people will leave no soldiers available. After that, throwing an engineer to a doctor can reduce the medical time by half. At the same time, after the completion, the recruits will quickly train to different arms according to the needs of the team, and each arm must have at least 1 reserve personnel.
Next, repair the contact satellites on the left or right side of the second row to ensure that at least three contact points can be made immediately during the whole competition. Once dark facilities appear, contact the place with dark facilities as soon as possible. In order to reduce the acceleration of the enemy's push into the science and technology tree, they can be knocked out when the last red dot is left. It doesn't matter even if the red dot is full. There are still 15 days left for you.
The factory building is built in the middle of the second row, and then the satellites and power stations are placed left and right.
Then I walked out of the psionic training room (I personally like psionic soldiers and don't have to bring them if I don't need them), the shadow room and the proving ground.
There are bonuses in the power station on the repair ring and the workshop in the tool room. You can pay attention to the layout, but don't be too reluctant.
There are many different choices in the construction sequence according to personal hobbies. If you start building a workshop, look at the way you like.
scientific research
Priority is given to team weapons and protective equipment. Protective gear is superior to weapons, and it is not easy to die after blood.
Anatomy is not necessary, unless it is an emergency skill, which can be dissected immediately after a period of time.
Some emergency autopsies, gray psychic training rooms, faceless monster mimicry beacons, I don't remember what turned on the plasma Grenade.
equipment selection
Ranger: Exoskeleton or ordinary armor (bullets or grenades with crit and mimetic beacons), weapon plug-in (crit and magazine) and brain plug-in (moving distance).
Heavily armed forces: exoskeleton (all with grenades), Galindo gun, weapon plug-in (blood loss, plus magazine), brain insertion (moving distance or hit).
Sharpshooter: Flying armor with hit bullets, weapon plug-in (hit, magazine), brain plug (hit).
Experts: exoskeleton or ordinary armor (craniotomy and medical kit), weapon plug-in (hit miss and reduce blood), brain insertion and moving distance.
Psionic powers: exoskeleton or ordinary armor (2 mimicry beacons or 1 mimicry beacons and grenades), weapon plug-ins (hit, miss, blood reduction), and brain plugs (moving distance)
black market
You can sell the bodies and things for money. If you don't need money urgently, you can only sell it to the black market every month, and the purchase price is twice as high as usual. I can also exchange information about various items. I usually only buy the ultimate weapon plug-ins and brain supplements I need. Engineers and scientists can get them in missions and maps, but they don't have to exchange them on the black market. However, it is necessary to calculate the amount of information that must be left and contact the currently planned destination area.
Task selection
According to the task reward, choose the task, and the priority level is: engineer-scientist-intelligence-other. After five engineers and three scientists, information can be given priority, and information can also be given priority when it is urgently needed. You can also refer to this order when picking up items on the map.
Fixed reward tasks are generally based on the people or things you lack at present, and you can give whatever you lack.
Rescue mission: There are no sharpshooters or few sharpshooters, so there is not much time for him to stand and shoot. You can bomb the wall with grenades and let the VIP out. So is the escort mission.
The task of resisting the massacre must be completed. Every time there are monsters without faces, the bodies of two monsters without faces can be used as 1 mimetic beacons. It doesn't matter whether the task is completed or not. The body of a faceless monster must be taken away. You don't have to take the initiative to save people, as long as you can finish all the enemies in time, you can still complete the task, but pay attention to the fact that the faceless monster that changes in the middle may suddenly appear beside you and give you a fatal blow. You can use scanners and expert skills to remove faceless monsters.
Main task: don't or don't need heavy troops, because there are many enemies, and the effect will be greatly reduced after heavy bombs are used up. There is no time limit for the main task, and it can be slowly and steadily advanced.
The way to blame:
If we are passively blamed for attacking first, if we are actively blamed, the people we have moved can no longer move. If the position is not good, it is easy to get injured or die. The correct way is to use the front-line personnel of the team to drive away monsters at the beginning of each round, pay attention to running in the whole body bunker as much as possible, and use the action force alone at 2 o'clock. If you haven't driven the monster away after using one point, you should be alert, and then the people behind you should press hard, but be careful not to overtake the people in front, and only use the action force of 1 to alert. Later, with the mimetic beacon, you can take a big step. If it's a big deal, you can throw the simulacra out and not die.
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