Courses to be learned in animation model design: basic knowledge of Photoshop, training of relationship between modeling and perspective, color basis, material expression technique, scene prop model, character model, 3ds Max scene prop model, lighting application and lighting principle, material and rendering performance, prop mapping, scene mapping and rendering synthesis, Mental ray advanced rendering technology, role mapping and rendering synthesis.
Courses that animation design needs to learn: binding foundation, role binding, animation foundation, role animation.
Courses that need to be studied in the later design of animation column package: composition and advanced visual language, AE special effect synthesis technology, AE synthesis comprehensive case, two-dimensional column package production, three-dimensional column package production.
Courses that animation special effects design needs to learn: particle special effects, Maya special effects set, advanced application of particle expression, rigid body technology, soft body technology, Maya N dynamic system, Painteffects special effects, Fur and Hair technology, After Effect special effects, and synthesis technology.
Courses to be learned in game planning and design: macro-environment analysis of digital games, advanced planning theory of digital games, creative practice of digital games-Unity3D project development.
Courses that need to be studied in the design of the original game painting: hand-drawn basis, artistic basis of the original painting, setting of the original characters, setting of animal roles and setting of scenes.
Courses to be learned in game UI design: visual design foundation, visual application technology of light and shadow structure, UI design, surreal application and expression, composition and visual language, visual art expression and application, Flash platform application, hypermedia integration application technology and interactive platform application technology.
Courses to be learned in game scene design: CG art foundation, game scene props, Chinese scene production, western scene production, environment construction and combination scene production, Q version scene production.
Courses that need to be studied in game character design: CG art foundation, game props, quadruped production, game character production, Q version character production, monster character production.
Courses to be learned in game animation design: laws of motion, characters, quadrupeds, monsters' NPC movements, cloth animation and scene animation.
Courses to be learned in game special effects design: explanation of 3Ds max game special effects production case, introduction of game special effects and application of phantom software, particle system of max software, actual combat of game special effects, explanation of game engine special effects editor, and explanation of game engine special effects examples.
Courses that game programming needs to learn: C++ program foundation, algorithm and data structure, Win32 program introduction, game mathematics and intelligent application, 2D game technology and application.