The price of VR equipment is too high.
To have a complete VR experience, the first is the requirement for VR equipment. For the popular HTC vive, a set of equipment with bracket and somatosensory tracking accessories is very expensive.
The lower-priced device experience is not a real VR, in the big manufacturers HTC Vive, Oculis, PS VR. Vive has the strongest immersion. On Vive pro, the binocular resolution reaches 2800x 1600. Compared with other VR products, the lead is very large. Moreover, Vibe also has a special SteamVR tracking technology, which is also the best for the game experience and positioning accuracy and range.
If you can't choose the expensive Vive, in fact, the experience of VR games is not perfect enough, and you can only provide an early adopter role.
Not only VR peripherals, but also expensive computer hosts are needed.
Due to the display characteristics of VR, VR requires high resolution of the output picture. There are many head-mounted VR eyes on the market now, and you can experience VR cosmetic surgery with your mobile phone. But for the current mainstream mobile phone resolution of 1080p, you can only see a bunch of mosaics. The high demand for output resolution requires higher hardware configuration of the computer.
NVIDIA official website recommended 1060 as the graphics card for VR entry-level experience. Plus other accessories in the same position of 1060 graphics card, the cost of optical host is about 7000 yuan. And this is only an entry-level configuration. It may be that in the actual experience of some excellent VR games, it is often impossible to stabilize at a comfortable frame number under high special effects. Moreover, due to the strong immersion of VR devices, players are prone to dizziness and nausea when the number of frames is low. And the price of a computer that plays high-resolution masterpieces will also stop a large number of people.
There are few excellent VR games, and most of them are made by small workshops.
In the hot VR market, a large number of VR games have followed suit. Most of them are rough and only pursue one kind of sensory stimulation. Like roller coasters, virtual girlfriends, etc. There are not many brilliant works in real games. However, it is worth mentioning that the VR version of Resident Evil 7 is probably the best VR game at present. This is only for the VR experience and does not involve gameplay. There are few such excellent games, most of which are made by small workshops, and it may take a week to catch up.
And those big game makers have always held a wait-and-see attitude towards VR games. Tencent's WE game doesn't even have a VR game section. Because of the strong capital strength, the giants only need to wait and see.
It can't be well combined with the existing live game ecological chain.
Judging from the current domestic game atmosphere, the popularity of a game is closely related to the live broadcast. The head anchor of each platform broadcasts a game live, which has a great influence on the popularity of the game. The sudden popularity of Jedi survival is a good example, judging from the rare live broadcast of VR games. The makeover given by the anchor is still the ordinary game screen before processing, and the gap between the audience's perception and the anchor's perception is very large.
However, if the unprocessed VR image is broadcast live, assuming that the anchor configuration is good enough, the audience is willing to buy a pair of low-end glasses to watch the live broadcast. But it is still not realistic for the live broadcast platform. If the VR game is live broadcast, it means that an ultra-high bit rate is needed for better live broadcast effect, and behind the ultra-high bit rate, it is equivalent to the broadband cost of burning money on the platform.
Therefore, VR game live broadcast still has a long way to go, for the existing mature game industry chain. Make great efforts to do a thankless thing, few people try. It is often studios or manufacturers that have their own user groups that are still insisting. That kind of revolutionary works, even 3A masterpieces, should be hard to see in a short time.
VR cannot cover all game types.
For VR, the most suitable game is the first-person perspective. Maybe those racing games, shooting games, Sims games. This kind of game may have a great game experience using VR, but most popular games can't be realized with VR. Whether it is hard-core shooting games such as CS:GO or MOBA games such as Dota and LOL, there is a great conflict between this game mechanism and the operating mechanism of VR.
VR can only realize some games that focus on experience and vision, but for some games that need to be operated "accurately" slightly, it can't be realized according to the current VR.
VR may be the most suitable for live broadcast, and the number one player is just a movie after all.
If VR can catch fire again, it may be on the live broadcast. Judging from the existing sports events, variety shows and even various performances. If all kinds of technical problems can be solved perfectly, so that VR users can have an immersive experience by purchasing a VR device, the era of VR will appear.
After all, in today's era, entertainment is paramount. Even this year's fast-growing games, after all, only belong to a small number of people's entertainment. If VR can meet the entertainment needs of the public, it will be like the current variety show and star-studded e-sports. Welcome your own era with a sweeping gesture.