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How to play the early kingdom game?
How to play kingdom? How did the kingdom develop in the early days? Many players say that they are often cleared by monsters on the day or even the fifth day of 10, but in fact this is completely avoidable. Let's share the early development strategy of the kingdom.

The following points must be paid attention to in the initial development of kingdom games:

1, the development of the kingdom, especially in the days of 1- 10, basically depends on the speed of the protagonist, so when everyone can gallop (that is, double-click the unified direction key), try to gallop as fast as possible. If the horse can't run, it will wander slowly for a while and then continue to gallop. Take more money with you when looking for someone, run straight ahead and try to finish three tents at a time (usually there are three homeless tents on the right side of the camp), which saves time.

2. The game starts from the left, so the main development direction of the game is "reaching left and defending right". Specifically, because homeless tents are usually on the right side of the camp, don't develop to the right, specifically, don't cut down the trees closest to the tent. If it is cut down, the tent will disappear (of course, it can be developed after the land is vacated, but it is not worth the loss, and people are the most important factor in the development of the kingdom), so as to minimize the disappearance of tents caused by downsizing and disorderly development. On the left side of the camp, homeless tents are far away, so it is the main development direction, including the construction of farms, fences and watchtowers, all of which are developing to the left.

So my strategy is to focus on the camp, and the correct direction is: camp-archer training-watchtower-fence (it should be 15 days to upgrade to the top stone wall)-watchtower, and there is no fence on the right side of the second watchtower, because it will be faster to attract monsters to hit the middle fence, and the two watchtowers will focus on shooting.

If the city wall is built on the right side of the second watchtower, the first watchtower will be out of reach and basically useless. Although the right side is close to the center of the camp, it is also close to the archer training ground. So once the archers are trained, they will gather on the right wall first, so that the monsters on the right side will not be easy to attack.

Left side of the camp: Step by step is absolutely correct, and many friends remind us not to rush to expand. In the first five days, the arrow tower and wooden fence on the left side of the camp were initially built and upgraded, and then expanded to the left step by step with the increase of archers. Be sure to develop and hold the first farmland before 10. With farmland, even if there is only one piece, it is basically invincible.

3. Getting away from the catapult as soon as possible is very helpful for guarding the city. I played more than 10 before and after, and the only two people who could hold the wooden fence on that day were all slingshots. The trebuchet was upgraded for the second time in the camp, and only two were built for one * * *. Therefore, upgrading the camp as soon as possible and making two trebuchets, I think, is the key to early defense.

4, spend money to buy peace, this trick is very easy to use in the later stage (about 20 days of development). Two farms have been built, and the money is too much to spend. At this time, the watchtower and fence are mainly upgraded, and the rest is to recruit people. Generally speaking, for tents farthest from the camp, there is not enough time to arrive at the camp before midnight (the moon goes down) after recruiting people. My solution is to recruit people and throw 10 gold coins on the ground, which is basically enough to send the monster away. Ensure that the guarantor can reach the camp safely.

Don't be reluctant to part with money. As long as you keep two or more farmland, you will have endless money, but it is difficult to recruit people because of the speed of giving birth to one every day. So it is the most cost-effective to spend money to buy peace. When the camp is upgraded to a top-class castle, it can produce armored swordsmen (that is, those shields or flags hanging on the castle wall that people don't know why, and each shield or flag means a swordsman).

5. Attack the entrance. I have only tried once so far and failed. It is estimated that my troops set out at night and were defeated by monsters. I suggest you try:

A. Every time the two armies attack each other, the game will generate 1 armored swordsmen, and then four armored archers (obviously better dressed than ordinary archers, with the same armor color as swordsmen) will automatically upgrade to a team. Because the castle can only train four swordsmen, two on the left and two on the right, it can send up to two teams to attack the portal.

B choose the day of attack, not the day of blood moon.