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UG NX7.5 complete self-study manual book description
UG NX7.5 is a complete and practical self-study manual with illustrations, clear structure, prominent points, typical examples and strong applicability. It is a good complete and practical self-study manual from entry to proficiency, suitable for professional and technical personnel engaged in mechanical design, industrial design, mold design, product modeling and structural design. The complete self-study manual of UGNX7.5 can also be used as professional UGNX training materials for UGNX7 series (including NX 7.0 and NX7.5) and training courses in colleges and universities.

UG NX (Siemens NX) series software is a powerful umbrella oriented product development software, which enjoys a high reputation in the industry and has many loyal users. UG NX7.5 complete self-study manual is based on UG NX 7.5 Chinese version software, and introduces the functions and practical application knowledge of the software step by step with typical examples. UG NX7.5 is a complete self-study manual, covering knowledge and practicality. It is divided into 9 chapters, including: introduction and basic operation of UG NX 7.5, sketch, spatial curve and datum features, creation of solid features, feature operation and editing, surface modeling, assembly design, engineering drawing design, GC toolbox application and synchronous modeling. UG NX7.5 complete self-study manual;

Elementary-advanced-actual combat, step by step, easy to learn CAX software design.

Reasonable knowledge system and learning process, professional knowledge and software operation are closely combined.

Collect successful cases of teaching and training and front-line enterprises.

A comprehensive and systematic introduction to design ideas, operation methods and skills.

Chapter 1 Introduction and basic operation of UGNX7.5

Product introduction of 1. 1 UGNX

1.2 UGNX7.5 operation interface

1.3 Basic operation of file management

1.3. 1 new file

1.3.2 Open file

1.3.3 Save operation

1.3.4 Close the file

1.3.5 file import and export

1.4 system basic parameter setting

1.4. 1 object preferences

1.4.2 User interface preference settings

1.4.3 Select Preferences

1.4.4 background preference settings

1.4.5 Visualization preference and visualization performance preference settings

1.5 view layout settings

1.5. 1 new view layout

1.5.2 Replace the view in the layout

1.5.3 Delete view layout

1.6 working layer settings

1.6. 1 layer settings

1.6.2 Move to layer

1.6.3 Set view visibility

1.7 basic operation

1.7. 1 View operation

1.7.2 Select object operation

1.8 introductory comprehensive actual combat drill

1.9 Summary of this chapter

1. 10 thinking exercise

Chapter II Sketch

2. 1 sketch work plane

2. 1. 1 Brief Introduction to Sketch Plane

2. 1.2 on the plane

2. 1.3 on the trajectory

2. 1.4 Reattach the sketch

2.2 Create datum points and sketch points

2.3 Sketch basic curve drawing

2.3. 1 Draw contour lines

2.3.2 Draw a straight line

Draw a circle

2.3.4 Draw an arc

Draw a rectangle

Draw rounded corners

2.3.7 Draw an oblique angle.

Draw a polygon

Draw an ellipse

2.3. 10 Drawing artistic spline and fitting spline

2, 3. 1 1 Draw a quadratic curve

2.4 sketch editing and operation

2.4. 1 deviation curve

Array curve

Mirror curve

2.4.4 Intersection point and existing curve

Quick pruning

Rapid expansion

Make a corner

Edit curve parameters

2.5 sketch geometric constraints

Manually add geometric constraints.

Automatic constraint

2.5.3 Automatic Judgment and Creation of Constraints/Dimensions

Alternative solution

2.6 sketch size restrictions

2.6. 1 automatic size determination

2.6.2 Horizontal and vertical dimensions

2.6.3 Parallel dimension and vertical dimension

Angular dimension

Diameter size and radius size

Perimeter size

2.6.7 Continuous automatic dimensioning

2.7 Orienting Views to Sketches and Orienting Views to Models

2.8 sketch comprehensive combat drills

2.9 Overview of this chapter

2. 10 thinking exercise

Chapter 3 Spatial Curves and Datum Features

3. 1 basic curve drawing

3. 1. 1 Draw a straight line

3. 1.2 Draw an arc/circle

3. 1.3 Use the "Line and Arc" command set

3. 1.4 Draw the spiral line

3. 1.5 Drawing Art Spline

3.2 Curve in Curve Set

3.2. 1 bridge

3.2.2 Connection

predict

3.3 Curve from Body

3.3. 1 intersection curve

section curve

Extract virtual curve

3.4 curve editing

3.5 Create datum features

3.5. 1 datum

reference axis

Benchmark CSYS

Reference plane grid

Points and point sets

3.6 Overview of this chapter

3.7 thinking practice

Chapter 4 Creating Entity Features

4. 1 Introduction to Entity Modeling

4.2 Creating voxel features in design features

Create a box

Create a cylinder

4.2.3 Create a cone/frustum.

Create a sphere

4.3 Creating Scan Features

4.3. 1 scan

4.3.2 buckle along the guide line

Change scanning

pipeline

4.4 Basic Forming Design Features

Create an extruded feature

4.4.2 Creating a Rotating Feature

Create hole features

Create a boss

4.4.5 Create a cavity

4.4.6 Making cushion blocks

4.4.7 Creating a Thread

4.4.8 Creating convex features

4.5 Comprehensive example of entity feature modeling

4.6 Overview of this chapter

4.7 thinking practice

Chapter 5 Feature Operation and Editing

5. 1 detailed features

5. 1. 1 chamfer

5. 1.2 edge rounding

5. 1.3 surface rounding

5. 1.4 draft

5. 1.5 Other detailed functions

5.2 Boolean operation

5.2. 1 total

Difference calculation

Demand delivery

5.3 shell extraction

5.4 Associated Replication

5.4. 1 extract

Compound curve

5.4.3 Example Features

Mirror image feature

mirror image

5.4.6 Geometric features of generated examples

5.5 Feature Editing

5.5. 1 Edit feature size

Edit location

5.5.3 Feature Movement

Substitution feature

5.5.5 Replace with an independent sketch.

Expression inhibition

Edit solid density

5.5.8 Function Playback

Edit feature parameters

5.5. 1 0 can be edited again.

5.5. 1 1 feature reordering

5.5. 1 2 Characteristic Suppression and Elimination Suppression

5.6 Examples of comprehensive practice in this chapter

5.7 Overview of this chapter

5.8 thinking practice

Chapter 6 Surface Modeling

6. 1 Overview of surface foundation

6. Basic concepts and classification of1.1surfaces

6. 1.2 tools for understanding the surface

6.2 Create a surface based on points.

6.2. 1 passing point

From the pole

From point cloud

Rapid surface fabrication

6.3 Creating Surfaces from Curves

Artistic surface

6.3.2 Through curve group

6.3.3 Through the curve grid

6.3.4 Create a surface by sweeping.

Cutting surface

N-plane surface

6.4 Other Methods of Creating Surfaces

6.4. 1 general extension

6.4.2 Edge bending of contour line

Offset surface

Variable deviation

Offset surface

Trimming piece

Pruning and expanding

6.4.8 Split plane

6.5 Edit the surface

6.5. 1 Move the definition point

Moving electrode

Matching edge

Deformation of curved surface

Conversion surface

expand

6.5.7 Isoparametric Trimming/Segmentation

boundary

Renovate the surface

6.5. 10 Change the edge

6.5. 1 1 change order

6.5. 12 change the stiffness

6.5. 13 normal direction is opposite.

6.5. 14 smooth rod

Other tool commands for editing surfaces

6.6 Surface thickening

6.7 Actual functions of several other surfaces

6.7. 1 four-point surface

6.7.2 Whole mutation

6.7.3 Sewing and canceling sewing

6.8 Practical examples of surface synthesis

6.9 Overview of this chapter

6. 10 thinking exercise

Chapter 7 Assembly Design

7. 1 Basis of assembly design

7. 1. 1 Introduction of new assembly documents and assembly interfaces

7. 1.2 assembly terms

7. Overview of1.3 Assembly Method

7.2 Use pairing conditions

Contact alignment constraint

"center" constraint

"Glue" constraint

"angle" constraint

"concentric" constraint

"distance" constraint

7.2.7 "Parallel" Constraint

"vertical" constraint

"Fixed" constraint

"fit" constraint

7.3 Using the Assembly Navigator

7.4 Component Application

7.4. 1 new components

Add component

Rearview mirror assembly

Create component array

Edit component array

Moving parts

Replace parts

Assembly constraint

Create a new parent object

7.4. 10 Display Degree of Freedom

Show and hide constraints

7.4. 12 Setting of working parts and display parts

7.5 Check simple interference and assembly clearance

7.5. 1 simple interference

Assembly clearance analysis

7.6 exploded view

7.6. 1 Create an explosion diagram

Edit explosion diagram

7.6.3 Manufacture of automatic explosive components

7.6.4 Cancellation of explosive components

Delete explosion diagram

7.6.6 Explosion diagram of switch

Create a trace line

7.6.8 Hide and Show Components in View

7.6.9 Display and Hiding of Assembly Exploded Drawing

7.7 Establishment and application of assembly sequence

7.8 Example of product assembly

7.8. 1 part design

Component design

Check assembly clearance.

7.8.4 Use the working part to check the product structure.

7.9 Overview of this chapter

7. 10 thinking exercise

Chapter VIII Design of Engineering Drawings

8. 1 engineering drawing module switching

8.2 parameter preset of engineering drawing

8.2. 1 Drawing Preference Settings

Annotation setting

Section line setting

View parameter settings

8.2.5 Check the label parameter settings.

8.3 Basic management operation of engineering drawings

8.3. 1 new drawing page

8.3.2 Open the mode page.

8.3.3 Display Mode Page

8.3.4 Delete Mode Page

8.3.5 Edit Mode Page

8.4 Insert View

8.4. 1 basic view

Projection view

Local amplification

sectional view

Semi-sectional view

Rotating profile

Partial sectional view

Disconnect view

normal view

8.4. 10 Drawing View

8.5 Edit View Basis

8.5. 1 Move/Copy View

Align view

View boundary

Update view

8.6 Modify the section line

8.7 Drawing Marking/Annotation

……

Chapter 9 GC Toolbox Application and Synchronous Modeling UG NX (Siemens NX) is a new generation of digital product development system, and its series of software are widely used in mechanical design and manufacturing, molds, household appliances, toys, electronics, automobiles, shipbuilding, industrial modeling and other industries.

There are many books about UG NX series on the market, but it is not easy for readers to choose a practical learning book that suits them among many books. Many readers are puzzled: UG NX, which has been studied for a long time, seems to feel that it has not been introduced yet and can not be effectively applied to actual design work. An important reason for this confusion is that when we study UG NX, we pay too much attention to the function of the software, but ignore the practical training and the accumulation of design experience. In fact, a good uG NX course not only introduces the basic software functions, but also introduces the application knowledge and skills with typical examples and design experience, and also gives consideration to design ideas and actual combat. In view of this, based on many years of first-line design experience, the author has compiled this UGNX self-study manual which combines software functions and practical applications.

This book is based on UG NX 7.5, with software application as the main line, combined with software functions, and introduces the functions and usage of UG NX 7.5 in a comprehensive, in-depth and detailed way through actual combat examples. Because UG NX 7.5 belongs to UG NX 7 series, this book is also suitable for readers who use UGNX 7.0 to learn and use, but some functions are not available in UG NX 7.0, and some command tools are slightly different, which needs the attention of readers who use UG NX 7.0.

1. Content and knowledge structure of this book

This book is divided into 9 chapters, and the main contents of each chapter are as follows.

Chapter 1 introduces the introduction and basic operation of UG NX 7.5, including product introduction, operation interface, basic operation of file management, system basic parameter setting, view layout setting, working layer setting and basic operation.

Chapter 2 focuses on drawing working plane, creating datum points and points, drawing basic curves, drawing editing and operation, drawing geometric constraints, drawing dimensional constraints and drawing comprehensive examples.

Chapter 3 focuses on the practical knowledge of spatial curves and datum characteristics.

Chapter 4 first introduces the introduction of solid modeling, then introduces how to create voxel features, how to create sweeping features and basic forming design features, and finally introduces a comprehensive feature modeling example.