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The sharing of Shamanka group is the legendary control field of the most stable punching group.
The first season of GVG's service has ended, and all walks of life have found their own new direction. In addition to the short-term fiery outbreak of the zoo, hunters rose again, and the parts law and local tyrants remained strong. What I brought you today is a new card to join the Saka Group in the control field. Last season, the author won more than 70% in the legendary group, which had a good response to the mainstream card group of ladder.

The deck is as follows:

In the case of death, all professions will bring silence cards, so they give up the spider eggs that are lost in silence. At the same time, due to the popularity of deck groups, suicide hammers and blue dragons were abandoned and replaced by more efficient new servants.

New card details:

Continuous explosion-replace lightning arrow and lava explosion with new card continuous explosion. Although the damage is unstable, the upper limit is extremely high, and the totem pad is extremely powerful when there is a lower limit. The harmless bonus in the early stage can replace the lightning arrow to solve the field, and the totem in the later stage can be killed as lava burst, with various usages of overload 1 cost, which is very valuable.

Vortex breaker-a very valuable figure, which is easy to use in the early, middle and late stages. In the face of early zoos and dead language hunting, you can even use 1 for 2. A single flametongue and petrochemical weapon can cause 16 damage, and many of them can be directly killed. To sum up, the card has a strong mocking ability and can completely replace the position of spiders. It is recommended to supplement two cards.

Vitality totem-the last weapon to break up the fast break. Generally, after losing the early advantage, the fast break will leave opportunities such as cutting killer cards. Shamans who lack the means to return blood are easily killed by spells or charges. Now that you have a vitality totem, you can add 4 blood when you play. With the protection of a petrochemical totem, you can return blood in a few rounds.

Dr. Bang Bang-there is no need to explain this. GVG is the first orange card, and the shaman's consumption power is extremely strong. With one piece, the effect has surpassed the big screw.

Trogozor the Thriller card has always been controversial. Many people say that he is not as good as Looseb, which is true. However, in the shaman's card, 6 fees are a necessary element, 8 fees or 10 fees went to Al'akir, and the middle 7 fees need a new card to make up. This card is issued at a fee of 7, which means more control fields than Looseb's mandatory ban on demons. Unable to cast magic means that servants must be exchanged, and the shaman who entered the late strong period mainly relied on this card to consolidate his victory. I bring this card because everyone will keep a trump card or unlock the big screw. This card won't lose money and won't eat the trump card. However, the disadvantage is that this card has no ability to reverse the game, and the wind direction of the game has been decided by 7 fees, so players who don't like this card can still change to big screws.

Opponents explain in detail:

This set of cards can well control the field against popular cards, and it is a very comprehensive card set, which is why many great gods and anchors choose shaman, the most stable profession, to play the ladder.

Against the warrior-Shaman is a very restrained warrior. Although local tyrants fight for many oranges, once they eat hardware decoding, it will hurt their rhythm. Shaman not only solved a lot of cards, but also practiced witchcraft hardware decoding, so he was a soldier in the later stage. Hold witchcraft, ghosts and gods, soft mud, wolf soul and fire tongue in your hands. The combination of fire tongue and wolf soul can give a great blow to the weaker soldiers in the early stage. In the middle period, it changed from small to large, and the scene was opened by the fire element. When the soldiers were exhausted, they entered our rhythm. You need to pay attention to your own bloodline. If you are sprayed by the red dragon, you must be a wall to prevent shouting and beheading. If the previous situation can be controlled, there will be no mud, and mud is best left to the blood roar.

Warlock-the default is the zoo, with lightning storm, wolf soul, magnitude and petrochemical weapons left in his hand. The zoo is not very afraid of mud ejectors, but lightning storms and wolf spirits are definitely the last things the zoo likes to see. Don't be stingy with the card in the early stage. If you can solve it, you can solve it. Silence if you can. After two rounds of lightning storms, the basic zoo also lost its strongest offensive. Leave a hex for big brother, and hang the rest casually.

Oppose hunters-Hunters are more afraid of ridicule than zoos. Most of them are servants of extinct language, so AOE might as well ridicule. Start looking for wolf spirits, mud ejectors, mud, argus, lightning storms and various simple solutions. The hunter lacks the BUFF card, and the sooner he releases the wolf soul, the greater the gain. If there is a solution, solve it. If you don't do this, you will be a servant. Totems don't have to turn. Sometimes one more dog may lose. When the scene is dominant, hang up the explosion and clear the field. When the blood line is stable, hang up and wait for argus or his servant. Anyway, there are energetic totems to consume. Try to leave a magic trick for the lion before the sixth fee. If you don't have magic, you must promise to be silent or laugh. It's easy to take away the 7 fee for being beaten in the face.

Against the mage-the strongest wave of parts method, once the jumper goes on the stage, it means that the technicians and phlogistic warlocks will go on the stage in the next round. If AOE can be achieved, they will lose. Try to keep the mage field free of machinery, so technicians and phlogistic warlocks will lose a lot naked. Grasping the fire tongue in the early stage can relieve the pressure in the middle stage, and it is also good to leave a piece of witchcraft for the exorcist in the later stage. Generally speaking, it is easy to win the mage.

Other professions also focus on controlling the field, and it is easy to win without making mistakes. Today, with the decline of priests, shaman is the most omnipotent existence, and there is no bound occupation. Whether you can fight or not depends entirely on experience and technology. This new set of cards improves the shortcomings of the previous field control and can be mastered stably.