The tutorial recommended below is mainly divided into two parts. One part is a very classic theoretical tutorial, which may be suitable for the next five years. The other part is a very good tutorial, which can help you solve some specific problems.
List of all recommended tutorials:
1. Super classic, suitable for single loop part:
(Product Rendering Skills Tutorial)
CG workshop-IntermediatetoAdvTinV-RayforSoftimageandMaya
MasteringVRaybyGrantWarwick
2. Masterpieces are suitable for careful study:
ZBrushHardSurfaceTechniques technology; Create tresinmaya/paint effects;; Create plantsinmaya/mental ray;; Create treesinmaya/Onyx;; grassandplaninstancinginmaya/mental ray; The theme of the "party"; VisCorbel-VrayStudioLighting; Viskolbel-Frye Indoor Lighting
3. Some new theoretical parts:
These idiotic phobias (
FilmicBlender-combining theoldfilmlook(
Physics-based mixed shadows: Fresnel (
How to make photolisticpbmrmaterials-part1(
How to self-study pscg illustration on a zero basis? Basic theories and basic skills cannot be ignored. The study of any major is based on basic theories and skills. 1 ... We must keep practicing! Design and programming are actually hands-on skills, and it is absolutely impossible to read books and talk about theories. It is very beneficial for design, including UI design, to practice hand-drawing in a planned way and improve painting ability. You can start with copying: some examples in the textbook, the existing excellent interface, the works of excellent designers, etc. On this basis, you can add your own thoughts and feelings from time to time to be original; 2. Practice more, insist on doing more, and give yourself more practical experience, from which you will certainly learn a lot of experience and technology that are not available in textbooks; 3. Look at the design at home and abroad, copy or learn from it, and find inspiration by yourself, because often when there is no certain foundation, there is no inspiration. The education and training of Wang Animation Institute has been devoted to making students learn ui visual design better. The curriculum and study guidance are the most rigorous, aiming at making students' design concepts and projects perfectly integrated, making more high-end works and going further in their later design career. I want to learn CG illustration. Where should I start? Learn what? To learn CG illustration, you must have the following points: 1 First, you must have a certain artistic foundation, which is a long-term work and needs to be accumulated; 2. Master drawing software, such as Photoshop and pinter. In fact, the powerful function of Photoshop is enough, pinter's brush function is more powerful, and the two softwares can also be used together; 3, buy a practical hand-painted version, I am using Hanwang's board now, which feels very durable; 4. Apply to join some illustration art groups and consult more experts; 5. Be diligent, observe more, think more and practice more! No matter how talented you are, if you don't draw, you won't make progress if you don't sum up after painting. Of course, you can also choose some good classes, mainly depending on whether you are willing to work hard. The above is for reference only, I wish you a dream come true as soon as possible!