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Shenzhen secai training school
Hello, landlord:

Want to know about animation at present? Film and television? Games? From these three aspects, I think what kind of work you should do and what kind of training you should receive. In fact, I don't quite understand the profound truth, but if you look at the development of animation, film and television and game industries in China in recent years, it is not difficult to see which industry has more development prospects.

As for the development of the game industry, it can be illustrated by a set of data:

The 26th Statistical Report on Internet Development in China released by China Internet Network Information Center (CNNIC) in mid-July, 2010 shows that by June, 2065 438+00, the total number of Internet users in China had reached 420 million, exceeding the 400 million mark. The number of online game users has also continued to grow, increasing by 3 1.56 million compared with the end of 2009, reaching 296 million, accounting for more than 70% of the total number of netizens. On the contrary, the talent gap of online games in China has further widened. According to incomplete estimates, the current talent gap of animation online games in China has reached 300,000.

According to Pearl, an American market research organization? Research data show that the online game market in China reached $3.9 billion in 2009, and it is expected to exceed $6 billion by 20 12. With the continuous expansion of the market, the contradiction between supply and demand of online game talents will become more intense.

Through the above two sets of data, I believe it has clearly shown the current talent gap in the game industry.

However, the large talent gap does not mean that the standard of talent requirements is low. At the end of 20 10, a wave of layoffs in major game companies just reflected the improvement of employment standards in the industry, and the game industry has transformed from a simple period of rapid expansion to a period of rational development.

"I'm short of people, but I'd rather be short of people!"

Therefore, to become a high-quality talent and enter the game industry, it is essential to receive relevant professional skills training.

Okay, let's answer your question. First, at present, the domestic game industry is mainly concentrated in the Yangtze River Delta with Shanghai as the center. Well-known game companies at home and abroad have set up offices in Shanghai, and naturally the training system in Shanghai is also the most advanced. Therefore, instead of learning technology well and coming to Shanghai for development, it is better to come to Shanghai to learn technology in order to better contact the game industry.

Second, the above majors you listed are generally animation, film and television, and games. Which of them is better? I have proved it with data in my previous answer, so I won't say it here. There is also a salary map of game practitioners for your reference.

Finally, no matter what you study, it is not difficult, mainly depending on what psychology you apply for. If you just want to muddle along, it is difficult to learn anything; If you want to learn a skill to ensure your future employment, then nothing can be difficult to get you. As for what you said, there is no art foundation, don't worry, because almost all game training institutions have basic courses, that is, sketch courses, so nothing is difficult in the world, and nothing is impossible to a willing heart. Mentality is the most important thing.

Finally, if you want to choose a game training institution, Booz Game Education warmly welcomes your inspection and visit. We are a professional training institution for game talents, with the qualification granted by the state, and the students are guaranteed 100% employment. O(∩_∩)O Thank you.