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Unity3d training. Training what?
First of all, look at the individual's basic ability and level, and the training content will be different.

Specifically, you can look at the following categories of courses:

Unity3d course content 1,

C language and data structure: C language foundation, variable types, operators, conditional structures, loop structures, arrays, pointers, functions, strings, structures, file operations, etc.

Project development: the development of student information management system

Unity3 training course content 2,

U3D game scripting language C #: basic syntax of C #, array, string and object-oriented, set, exception handling, IO stream, WinForm form, delegation and event, reflection mechanism, process, multithreading, network programming and MySQL database operation.

C# Project Development: E-commerce System Development

Unity3d course content 3,

U3D Game Engine: Unity Editor, Terrain Editor, Lighting, Unity Engineering Architecture, Script Foundation, Common Classes Gameobject, Transform, Application, Tools Vector3, Random, Time, Input, Mathf, Camera, Rigid Body Control, Collision Trigger, Physical Light Detection, Mouse Detection Event, Audio, Video, particle system, UGUI, 2DSprite, joint, cloth, role controller, Mecanim animation system, NGUI plug-in, navigation grid pathfinding, AI pathfinding algorithm, 3D mathematical knowledge, Invoke, collaborative function, ITween plug-in, mobile platform input, gravity sensing, Ray.

Unity3d course content 4,

Develop a game independently