The training course you mentioned is in the era of Mars, so it should be more reliable to look at the course. In the first academic year, I studied painting courses, mainly to cultivate my artistic level and modeling ability. The second year is a separate culture for different directions.
Maya's basic courses generally teach you to use the software, and all modules of the software are studied.
Game special effects should have little to do with the light and shadow effects of the game. The light and shadow in the game are generated by the game engine, and the lighting arrangement in the game is generally done by special people.
Game special effects are the special effects in the game, and the most direct feeling we get is the light and shadow effect in the game. It has many specific subdivisions in the game, such as character skill special effects (such as a roar to release the magic circle), waterfalls, fallen leaves and UI special effects in the scene. Specific to the actual project, these subdivisions may be slightly different, subject to the actual project.
Generally speaking, the courses in the Martian era are quite good, and the graduates who read some post bars are doing well, but it depends on you. After a class, there are some awesome students who don't know what to do after learning.
The following is an introduction to the version of MAD game that moved to the era of Mars:
MDA diploma course in game design
MDA game design diploma course is an original educational model of the training base in Mars era, which integrates job skills, national education and employment security. It aims at the specific positions of game development companies and game outsourcing companies such as online games, next-generation games, stand-alone games and mobile games, and cultivates high-end elite talents in the game industry. In recent years, the voice of domestic game industry for art skills is getting higher and higher. MDA game design diploma course directly introduces the standards and requirements of CG education system in North America in the early stage according to the needs of employers, and carries out art training and strengthening for students. After that, according to the industry post standards, students are given more professional job skills learning and training, and finally meet the industry standards, directly matching the corresponding positions of game companies, seamlessly fitting, without any transition period.
Specifically, you can go to "Mars Age" official website to learn about it, and I won't copy it here.
edu.hxsd.com/class- 1 107.html
I hope my answer is useful to you.