The operation method of modeling and rendering cartoon furniture with C4D;
1. Open the software C4D, create a new cylindrical model, click the C key to make it editable, and select all right keys to select Optimization. 2. Right-click the bottom surface to select "Split", select the bottom surface to be stretched repeatedly, and then select inside to stretch one groove at a time. 3. Select all the turning edges, right-click the chamfering tool, and create a new subdivision surface with the cylinder as the sub-object. 4. Create a new ring spline and create a lofting tool, using the ring as the subobject of lofting. Hold down the Ctrl key to move the copied spline and copy several resizing. 5. Create a new symmetry with lofting as the sub-object and create a new cylinder. 6. Create a new rectangular spline and a new lofting tool, with the rectangle as the subobject of lofting. Hold down the Ctrl key to move the copied spline and copy several resizing. Create a new plane, click the c key to make it editable, adjust the shape, and select extrusion. 7. Create a new spiral as a sub-object of the plane, adjust the angle, and create a new twist as a sub-object of the plane to adjust the strength. After creating a new subdivision surface, make this plane its sub-plane, and then copy multiple adjustment placements. 8. Create a new rectangular spline, click the C key to convert it into an editable adjustment point, then copy a reduction, then delete half of the outside points, and select the line to move down. Create a new ring spline. 9. Create a new symmetry, take the ring as a child, and add angles to all lines. Select all splines, and then right-click to select linked objects to add and delete. 10. Resize the internal spline, create a new extrusion, use the ring as a subring, create a new rectangular spline, and then create a new extrusion. 1 1. Similarly, planes and splines are adjusted in extrusion and chamfering. 12. New spiral splines, new scanning and stretching, and new Boolean tools are all sub-tools of Boolean tools. The new symmetry is also used as a sub-object of Boolean. 13. Press C to convert two new ring splines into editable ones, delete points and copy them. Adjust the position of the point. Create a new symmetry with spline as sub-object. Adjust the spline at the bottom. In the new extrusion and chamfering. 14. Create a new sphere model and press the c key to make it editable. The zoom tool squeezes it. Select the bottom surface to stretch it. Create a new symmetry and treat the sphere as a child. 15. Select the content browser background template and double-click Add to create a new disc model and adjust its shape. 16. Create a new shader, import texture materials, add them to the object, and create a different shader. Select the render type and save the location. 17. The final effect is the operation demonstration process of C4D making cartoon furniture. As a three-dimensional design software, C4D is not so simple to use. Beginners who want to learn must follow their tutors. Systematic teaching with a tutor will definitely make your self-study more effective.