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What courses do you need to learn in game modeling training?
The course of game modeling training usually includes the following aspects:

Basic courses: including basic art and software. Art foundation includes sketch, color and composition knowledge, and software foundation includes the use of 3D modeling software, mapping software and rendering software.

Modeling course: including low mold making, high mold making and next generation high mold making. Low-mold production is mainly traditional Game model production, while high-mold production pays attention to the expression of details and shapes, and the next-generation high-mold production is more elaborate and high-quality model production.

Mapping and texture course: including the skills of material mapping and texture drawing, and how to use various mapping software to treat the model surface.

Lighting and rendering course: including the performance and rendering skills of light and shadow effects, and how to use renderer to light and render models.

Animation and special effects course: including skills in character animation, scene animation and special effects production, and how to use animation software to make and bind animation.

Project practical course: practical training combined with actual projects, focusing on teamwork and practical operation ability.

The course of game modeling training will also involve game planning, game industry trends and other knowledge. To help students better understand the whole picture of game development.

Game modeling training courses are rich, mainly involving art, software, modeling, mapping, lighting, animation and many other aspects. Students can choose their own courses according to their actual situation and learning objectives. At the same time, students also need to pay attention to the cultivation of practical operation and teamwork ability, and constantly improve their skills and experience through the training of practical projects and cases.