Today is the Internet age, and the Internet has penetrated into people's work, study and life, gradually changing people's way of thinking and lifestyle. Online reading, e-mail, video chat, online games, etc. Deeply affects us. Network has also developed into a culture in an advanced media way, which is infiltrating and spreading in modern society with unprecedented speed and influence. As a result, the network problem has increasingly attracted the attention of the society and triggered people's rational thinking. This way of communication, which brings us unlimited convenience, also brings many negative effects to the fledgling middle school students and even primary school students:
During the holiday, a few friends and I made a field survey in the local Internet cafe, and found that many young people stayed in the Internet cafe for a long time, especially left-behind children, who were addicted to games and virtual online friends and heard childish and angry shouts from time to time. In this case, we randomly selected some Internet cafes and netizens' surveys, and the relevant data mentioned are as follows:
1, where to surf the Internet (multiple choices are allowed): Under normal circumstances, 58.8% of young users surf the Internet at home, 3 1.5% surf the Internet at relatives and friends' homes, 20.45% surf the Internet at Internet cafes, cafes or electronic game halls, 15.0% surf the Internet at parents' or other people's offices, and 65.4009.000000000005
2. Estimation of online time and online time satisfaction: The average online time of young users is about 265,438+02 minutes per week, which is about 30 minutes per day. 37.0% users think their online time is just right, 12.0% users think that a little more is enough, and only 0.7% users think that it is too much. 3 1.7% users think it is "less", 18.5% teenagers think it is "too little".
In other words, 50% of young users are not satisfied with online time.
3. Use Internet functions (multiple choices are allowed): playing games accounts for 62%; Chat rooms account for 54.5%; Sending and receiving mail accounted for 48.6%; Download and save web pages accounted for 39.7%; Use search engines accounted for 25.0%; Subscribe to news accounts for 2 1, 9%; VoIP accounts for14.7%; Online paging accounts for14.3%; Making and updating personal web pages accounted for12.6%; Upload files accounted for 9.4%.
Through casual chatting, we also know that middle school students are mainly curious and like to play online. There are two main problems for middle school students to surf the Internet: First, it affects their study; Second, it is affected by bad information on the network.
However, the survey shows that there are not many junior high school students affected by the internet. Generally, junior high school students surf the Internet out of curiosity, but also because of the large amount of network information and high speed. Most middle school students are still very serious about surfing the Internet. A small number of middle school students who have problems due to the network, their problems are generally "playing". What the internet attracts them is not knowledge, but other things they see. Middle school students' poor curiosity, love to play and self-control make these middle school students who are too addicted to the internet have problems in life, study and even thought. Moreover, it is not only themselves that cause their problems, the fundamental reason is that there are too few websites for middle school students and even teenagers. Generally surfing the Internet, if there is no clear destination to search for information, it is full of things that are too adult in the eyes of middle school students. There are few useful special websites that can really interest middle school students and firmly attract them. Because of this, many middle school students who feel lonely and bored and surf the Internet will be attracted by online games and chat rooms, or be influenced by bad information when browsing unintentionally. Moreover, playing games and chatting can be addictive, and time often passes unconsciously, which affects the health of some middle school students and the efficiency and quality of learning.
The following are the reasons why some middle school students are obsessed with Internet cafes:
(1) Vacation lacks activities that can arouse the interest of middle school students.
(2) Lack of useful places for middle school students to have fun, exercise and relax. Many middle school students are under great pressure to study, so they want to go outside to relax during the holidays. But now there is a lack of places where they can really relax and learn knowledge through play. The science and technology museum is a better place, but it is often not cheap, and the exhibits are rarely updated, so it is impossible for middle school students to go there often. Therefore, it is this "vacuum" that gives Internet cafes opportunities. Moreover, in order to increase the number of tourists, Internet cafes are not expensive, and many games that can satisfy students' love are added, which makes middle school students frequent Internet cafes.
(3) The crackdown on illegal Internet cafes is not strong enough. Many illegal Internet cafes have gone underground or played hide-and-seek with law enforcement officers, which makes it more difficult for law enforcement officers to remove them.
Faced with the above problems, we propose the following solutions:
1. Middle school students should strengthen their self-control ability, avoid browsing bad information on the Internet, play less games, and arrange the time for surfing the Internet, not too long.
Teachers and parents should guide students to surf the Internet instead of blindly blocking the Internet. Instead, we should actively guide students to contact, understand and use the Internet through various training and education, and improve students' quality through education, pay attention to cultivating students' ability to distinguish right from wrong, and enhance their moral judgment ability, so that middle school students can automatically stay away from bad information on the Internet and skillfully use the Internet to serve themselves.
3. More websites should be established for middle school students. These websites should not be didactic, but should be very interesting, which can attract middle school students and enable them to learn knowledge and get education through "playing". We should investigate what kind of websites middle school students like and what kind of content they like, and add these useful contents to these websites aimed at middle school students, so as to be really close to middle school students and attract them from online games and chat rooms. You can add some forums to these websites, so that middle school students can speak freely, express their views and suggestions on websites, teachers, parents and schools, and pour out their thoughts and worries. In this way, many middle school students can stay away from bad websites, solve their psychological problems more effectively, improve the education methods of teachers and parents, and improve the content and effect of websites. This often gets twice the result with half the effort.
4. Cultivate a group of young workers who meet the requirements of the Internet age. At present, some young workers can't use computers at all, and some people have never been exposed to the Internet. This situation is difficult to meet the educational requirements of the Internet age. Therefore, it is necessary to strengthen the network technology training for young workers, master Internet-related knowledge and skills as soon as possible, enrich their knowledge capacity, improve their knowledge structure, and understand the thoughts and thoughts of young people, so as to make the education work more targeted.
We should try our best to supervise the content of websites in the network and purify the network environment. If we find that websites are misleading to middle school students' thoughts and behaviors, we should delete them. Only in this way can the problem be fundamentally solved.