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Visual novel, visual novel, is a kind of computer game. Visual novel itself is also a classification of adventure games. Fictional games and audio novels are sometimes called.
There are many cases where the gameplay is thin. Novels in paper media are confused with digital "novelty" and "novelty", and they are not playful. Avoid using this name. Producer is the appellation difference mentioned above. But it is an obvious distinction in society and has not been recognized by many people.
Directory] [No representation
1 visual novel is
2 the origin of visual novels
3 the definition of visual novel
3. 1 Definition of audio-visual novels
3.2 Definition of leaves
3.3 Definition of other companies
4 visual novel article forms of expression
5 the composition of general visual novels
5. 1 article
5.2 paint
5.3 sound
5.4 procedure
6 visual novel this genre
Other kinds of different 6. 1 games.
7 the presentation of visual novels
Eight visual novels
8. 1 LVNS? Ye Visual Novel Series (Ye)
8.2 the performance of the overall picture
8.3 Hybrid of full-screen display and three-line display
9 Miscellaneous notes
10 footnote
1 1 related projects
Visual novels are [edited] novels read on electronic screens, and pictures and sounds are added to the articles displayed on the screen. If you don't read articles, the preconditions of painting and music are different, and so are e-books.
This name, the brand of AQUAPLUS. The origin of "LEAF Visual Novel Series" published by Leaf (especially the three works of Yong, Scar and Zhi 2). Originally, this form of audio-visual novel was called the trademark of Chunruan, with the intention of "sound+novel". Because of the meaning of "portrait+novel", the image effect is intended to be pre-positioned.
Among the producers, adult games and beautiful girl games, and even "visual novels" are rarely used. Use the name of "visual novel", in which the name of adventure game is usually named when not in use.
The origin of visual novels [Editor] As mentioned above, the origin of visual novels is the soft sound novels in spring, which can be seen. The emergence of various games challenges the OnDemand audio-visual novelNo. 1 Work "Brother Cutting the Grass" (1992). After the intensive mystery that can be understood in a single skunk's night (1994) and computer games, it is possible to operate audio-visual novels into a sublimated form. The influence of Skunk Night was filmed as "Ye Meng" (1996).
At that time, the adult game was a classmate of the elf (1992). After the debut, the representative works of the trend drama that paid attention to the gameplay before were put forward and restored. In the previous adult games, there were many things of this level, such as "freebies drawn for watching", which were usually no less than plots. Classmates are an unprecedented hot spot. The mobile sequel Peer 2 (1995), which was born in this way, is further safe and descriptive, which has great influence not only on the story, but also on the evaluated works and industries. In the future, these trends will be transferred to the mainstream of adult games based on story-based adventure games.
In this case, the series of 1 works was called "trilogy of visual novels" after Leaf was published. This is what the producer himself said. Skunk Night was greatly influenced, with high difficulty and background. Put the painting in a huge text and you make something like this. The focus of the "monitor" problem is that the adult game industry at that time "let" out epoch-making articles, and "trace" (1996), a dark theme and Calteau amorous feelings, did not come before it produced a general trend.
However, the appearance of the third work To 2 (1997) completely changed the situation. The atmosphere of the first two works is completely different. Everyone has experienced the daily life of students, such as GALGAME's exaggerated settings and characters, sometimes vivid and sometimes sad, and moved to describe this work as an unprecedented hit release, and its potential has even spread to the consumer game industry. In this way, the pursuit of TV series in Peer 2 ushered in a new situation.
The focus of this hot sale is the style of visual novels. It is good news for many manufacturers in the adult game industry to develop fragile systems to build high-quality scripts and script engines by preparing game software. Later, Moon Ji (2000) and other works also attracted attention in the amateur scope.
Definition of visual fiction [Editor] There are two definitions of visual fiction. 1 This number is the definition of what the whole picture and text represent (narrow visual novel). The second is that the expression of words is not rigid, and the combination of words and images makes the whole contain defined things (generalized visual novels). The broad definition of visual novel includes.
There are two definitions of visual novels. The definition of Leaf, the planner of the title, is not clear, and the standard of using the title in Leaf's own visual novels is not clear, so the user will investigate and explain it separately.
Definition of audio-visual novels [Editor] The soft voice of visual novels is influenced by novels. Reproduction of the whole picture of audio-visual novels. The definition of Chunruan is based on the audio-visual novel Eyes, Ears and Adventure Game Experience, which combines the on-the-spot voice and various image expressions. "[1] and defined. Articles, images, sounds and performances are equivalent to the definition of audio-visual novels, which can be said to be synonymous with visual novels in a broad sense.
The definition of Leaf [editing] is based on audio-visual novels, so Leaf uses something in a broad sense, which is actually fascinating. Only the titles of Ye Zi's visual novels are used, and the contents of the works are presented in a unified form in full screen, which is limited. Judging from this matter, in a narrow sense. Needless to say, the albums "White" and "Party" outside the adventure game part are completely in the form of adventure games, but the whole picture shows no distinction between "who" and "who", and the title of the visual novel is for wearing.
The same computer version of the visual novel in To 2 has been regarded as an adventure game by the PS version. There are many incomprehensible parts. Because AQUAPLUS 18 is used for different ages and brands, the age limit of visual novels is sometimes considered. In fact, ToHeart2 released by PS2 is an adventure game, and then the computer version of ToHeart2 XRATED released by 18 was added as the name of visual novel. However, the transplant routes of PS2 PSP are all sold in the name of visual novels. After that, the PSP of "To Heart 2xrated" was transplanted. This is an adventure game, not a visual novel and business. There are also mixed events in the same works.
As a conclusion, Leaf is not clear about what visual novels and works are.
List of Leaf Visual Novels: The Road to the Heart II
PC( 18 R)○○○○○○○○○
Computer update (18)○- r
Computer remake (18) ○-r
PC (all ages)-?
PS- novel form
PS2-How about it? Love ADV
PSP――○
○ Put the title of the visual novel on the show. ※.
Other companies define [Editor] that leaves are the trademarks of "visual novels" compared with the trademarks of "audio novels" of Chunruan. So other producers can use the titles of visual novels at will. However, the name producers of visual novels use the adult game world, rather than a few. Some producers such as TYPE-MOON and Cat software are used around, and almost all producers use "adventure games" or even their own genre names.
It is better to use the title of visual novels. There are many companies selling games, which are suitable for all ages. The title of the visual novel has been used in the game as "the name of a god?" The law of causality of loss? , "Thief Angel Twin Angel Fantasy Girl", "New Century Gospel Warrior Steel Girlfriend Special Edition" and so on. In particular, the title of "The Girlfriend of New Century Gospel Warrior Steel Special Edition" was originally "Adventure Game of Multiple Movies" and was renamed as a visual novel when the PSP version was released.
Many articles of these producers are expressions, not necessarily informal, generalized and captured.
In the mid-2000 s, the word "visual novel" jumped out of the broad box and happened. ASCII's own electric shock library of record company works is called "visual novels" for sale.
In a word, the titles of visual novels echo the past. In terms of producers, it is better to say that they are actively using it at all ages.
The article expression form of visual novel [Editor] Visual novel is a classification developed from it through adventure games. The visual novel designed Leaf's own product information page to classify adventure games.
Visual novels can be roughly divided into two forms. In a narrow sense, visual novels are full-screen representations and three-line representations.
The lower part of the three lines represents a small piece of a long article, so you need to use a line break style near the paragraph style to express the whole article, and basically you need to understand the content of the article itself. In addition, there are many restrictions on the frequency and method of using the whole picture representation. But you can also express the whole picture vertically, the decoration of ruby and other words, the layout of buttons without right click and so on. Often, the lower part of the three lines indicates that it is necessary to restrict them, so as to avoid redundant sound and picture descriptions, which is beneficial to the full-screen representation of characters, and the "branching" of characters is also possible because of the high freedom of long texts. At the same time of the whole picture, the lower representations of the three lines can be switched if necessary.
The composition of general visual novels [edit]
The background+vertical picture constitutes a concise description of visual novels. Click on an article and it will be displayed on the screen. At the same time, the vertical drawing (figure painting) will change with the situation of the article. Music is background music and effect sound are ready, and the scene is switched together.
Articles [editors] are basically like novels. In extreme cases, bring the novels sold in the market directly, and pay attention to the establishment of visual novels and pictures and sounds. Different characters and background paintings in the novel are all ready for players to see at first sight, because they know that in visual novels,