1) first determine the position and intensity of the main light;
2) determining the intensity and angle of the auxiliary light;
3) Equipped with background lights and decorative lights. The light distribution effect produced in this way should be clear in priority and complement each other.
There are several places that need special attention when lighting:
1) The lighting should be exquisite but not excessive. Too many lights make the work process messy and difficult to handle, and the display and rendering speed will also be seriously affected. Only the necessary lights can be kept. In addition, we should pay attention to the use of light projection, shadow mapping and material mapping, and it is best to use mapping where light can be replaced by mapping. For example, it is much more convenient and effective to show the light in the window when you look from the outside at night than to simulate it with lights. Don't distribute light casually, otherwise the success rate will be very low. For unnecessary lights, we must resolutely not keep them.
2) The lighting should reflect the light and shade distribution of the scene, and it should be hierarchical, and all lighting should not be treated equally. Choose different kinds of lights as needed, such as spotlights or floodlights; Decide whether to project the density of light and shadow as needed; Determine the brightness and contrast of the light as needed. If we want to achieve a more realistic effect, we must make some efforts in light attenuation. You can temporarily turn off some lights to eliminate interference and set other lights better.
3) You should know that the lights in MAX can be surreal. We should learn to use the "exclusion" and "inclusion" functions of light to see whether absolute lighting can illuminate or project an object. For example, in order to simulate the lighting and projection effect of candlelight, we usually place a floodlight at the wick of the candle. If this lamp doesn't project the candle body, the big shadow produced by the candle body on the desktop may give us a headache for half a day. In architectural renderings, the method of "exclusion" is often used to make lights not produce lighting or projection effects on some objects.
4) Lighting should follow the process from theme to part and from simple to complex. For the formation of lighting effect, we should first adjust the angle to set the main style, and then adjust the characteristics of lighting attenuation to enhance the sense of reality. Finally, adjust the color of the light and change the details. In order to simulate the effect of natural light realistically, we must have a deep understanding of natural light sources. Reading more books and doing more experiments will help. The lighting used in different occasions is also different. In the production of indoor renderings, in order to show a gorgeous effect, some main lights are often set to light orange * *, which can achieve the effect that materials are not easy to achieve.
In short, it's only a matter of time before you practice more and dare to practice and master the essence of running out.
Illumination is the most important means to simulate natural lighting effects in 3DS MAX, and it can be called the soul of MAX scene. However, complicated lighting settings and changeable application effects are a big problem that puzzles many novices. How to obtain satisfactory lighting effect makes many friends feel headache and helpless. The main purpose of this tutorial is to lead you to deeply understand the lighting settings in 3DS MAX, completely relieve the confusion of friends, and thus create a more realistic and desirable MAX scene.