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How to Develop Children's Games "Happy Activity Day" Education and Teaching Papers
In a sense, children's emotions, attitudes, abilities, knowledge and skills are all developed through games.

First, the game is the best teacher to induce children's intrinsic learning motivation and improve their interest in learning. Can stimulate children's initiative to learn. The excellent quality of children in the game is higher than usual, and their potential is greatly activated. Their thinking, observation, imagination and language skills will be higher than usual. By introducing games into teaching activities, teaching activities are gamified, and the interest of games is taken as the internal motivation to start, maintain and adjust the enthusiasm of children to participate in activities. Through game teaching, children can turn teachers' requirements into conscious learning, stimulate children's internal motivation, and let children learn knowledge in happiness, which is really "learning while playing". Children enjoy the game and master the knowledge unconsciously. Game is an activity that is beneficial to the healthy development of children's body and mind. With its unique charm, it allows children to swim in their hearts, grow their minds, cultivate their personality and have excellent personality traits ... Second, it is a unique way for children to know the world by organically integrating games with group activities. Children's games are not only entertainment, but also study, work and life. Children may be "playing" from beginning to end, but they are also "playing".

1, the integration of games and health activities. The cultivation of children's good habits needs multi-channel cultivation, and games are the most acceptable way for children. For example, how to teach and demonstrate, a small number of children just can't learn to wear clothes. I use the vivid children's song "Grab the collar, build a house, mouse, get out of the hole, squeak on the house" to let children learn to wear clothes in pleasant games and understand the truth in speaking, speaking, doing and playing.

2. The integration of game and science. Mathematical activities in the field of science are abstract and boring. I integrate mathematics knowledge into games and let children play middle school, which can not only meet the needs of children's games, but also achieve the purpose of mathematics teaching. For example, when learning odd and even numbers, let children play the game of finding friends, so that children can understand that some dolls in numbers can't find friends, which is singular, and some dolls in numbers can find friends, which is even. Another example is playing the game of "whack a mole". First, whack a hamster and ask the children to count the number of whacks. Games let children devote themselves to teaching activities. Simple and boring teaching activities become lively and interesting, and children learn easily and happily, with better results.

3. Integration of games and social activities. Society is a big classroom, and children's games are children's experiences of social life, which will be unconsciously reflected in their games. For example, how to be a good guest, by creating a game situation, let the children go to Xiong's house to be guests, the children learn how to be good guests and good hosts, or play music games with three rabbits, and understand not to open the door to strangers in singing and dancing.

4. Integration of games and language activities. Because children's thinking has the characteristics of visualization, it is easier for children to accept literary works if they can be visualized. Therefore, performance games are widely used in language teaching activities. For example, the story "Little Tadpole Looking for Mom" allows children to imitate images through action-oriented roles, and perform according to stories in literary works and sports activities, so that children can master what they have learned in games, play and performances.

5. Integration of games and artistic activities. Art teaching needs the support of game activities. Whether it is dancing, music or painting, it takes repeated practice to master these skills, and children are prone to boredom. Children will be happy to accept game teaching. For example, in the art teaching activity "Draw a Bird", under the guidance of the game language, the teacher draws a "round sun" representing the bird's head, a "curved moon" representing the bird's body, "the sun has a long mouth and eyes" representing the bird's mouth and eyes, and a "crescent moon with a small cattail leaf fan" representing the bird's tail. Using this interesting game language to guide children to draw, children know what to draw first, what to draw later and how to draw, and boring drawing becomes simple. Another example: dance teaching activities, teachers will use interesting game language to match actions, children will remember actions while reading children's songs, and quickly master what they have learned.

Games play a very important role in teaching activities, and there are many ways to penetrate into teaching activities. Proper use of games can improve the effectiveness of classroom teaching. Games are presented in various ways in classroom teaching, and teachers can choose the appropriate way to use them according to their own teaching needs. The presentation methods of games in classroom teaching mainly include: whole game introduction, partial game introduction, game introduction, game extension, game competition, game nursery rhymes, finger game and so on. So as to pay attention to the teaching content of teachers again.

Third, carry out traditional game activities in children's daily activities.

The game is rich in content, diverse in forms, simple and easy to operate, some are played by hand, and some only need very simple materials. For example, a stone, a rope, these things that can be obtained everywhere can make the game play, but they can bring us much childhood joy. Children have a lot of scattered time in the transition of one-day activities in kindergarten, such as after children come to the park, before leaving the park and after meals. In the transition of each link, the game is interspersed in scattered time. At the same time, it reduces the time for children to wait in line, which embodies the principle of alternating static and dynamic.