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Taishi Ci's Tactical Choice and Lineup Matching in the Strategic Version of the Three Kingdoms.
How to play the Three Kingdoms Strategy Edition in Taishi Ci? How does Taishi Ci choose the right tactics? If you don't know yet, let's take a look at the answers brought by the following small series:

In the Three Kingdoms Strategic Edition, Taishi Ci is the most suitable military commander for all kinds of assault tactics, with 8 rounds of combo and very high output limit.

In terms of attribute growth, as a military commander who is good at weapons export, the force growth of 2.09 barely passed, and his intelligence was high. His command will be fragile when he is shooting, so Taishi Ci needs protection when he is the main output.

In terms of arms, archers are S-class, cavalry is A-class, and arms have little adaptability. In fact, the poor attribute can only be Gong Bing.

Independent tactics and foldable tactics

Bring your own tactical shooting:

Get combo in battle, reduce command by 25 points.

Analysis:

After 8 rounds of combo, the output limit is very high after carrying double assault tactics. If control is excluded, there can be 16 surprise judgments. However, its weakness is still in command, and the combo attribute is easily destroyed by the team that brings it back to the horse faster, which affects the output.

Foldable tactics to resist aggression;

After the general attack, for random units, reduce the command and intelligence 100, so that our commander can resist 2 points of additional damage for 2 rounds.

Analysis:

Assault tactics, biased towards assistance. The probability is high, that is, we can achieve the effect of strengthening the enemy by weakening the attributes of the enemy generals, and also provide good protection for our own camp.

Understand the recommended strategy

In the choice of tactics, assault tactics are the first choice, giving full play to the role of combo.

output

S-class: one riding a thousand/one hundred riding robbing a battalion/ruthless violence.

A-level: start with a knife/hide the mystery

Secondary control

Class S: Defeat and resist/defeat the enemy.

Grade A: Bowing and drinking feathers

Team recommendation

The following are two uses of Taishi Ci output and control:

(1) Taishi Ci+Cao Cao+Guo Jia (riding)

(Lord) Taishi Ci: One hundred rides rob the camp+one ride is one thousand.

(Deputy) Cao Cao: Eight golden locks+lure the enemy in.

(Deputy) Guo Jia: Lost in front/Xiliang Tieqi/Ping Huang Taiping.

Brief analysis:

Chopper, two guarantees and one lineup.

The core output of Taishi Cizhu can trigger the characteristics of robbing the camp with a hundred rides and riding a thousand.

Guojia Ping Huang Taiping: It can provide a stable and comfortable output environment for the lords.

Cao Cao Feng's Loss+Xiliang Tieqi: It can directly increase the thematic output by at least 55%. But the explosive understanding of Xiliang Tieqi can often create miracles.

Advantages: the upper limit is extremely high.

Disadvantages: The lower limit is extremely high, relying too much on Taishi Ci's play, and there is no way to take Fu Jiaweiton.

(2) Zhou Yu+Taishi Ci+Lv Meng (martial arts)

(Lord) Zhou Yu: Wind helps fire/thunder/purification/soul capture+sitting in a lonely city/cursing bones to cure poison.

(Deputy) Taishi Ci: Violent and ruthless+bowing down.

(Deputy) Lu Meng: _ Tian/Slaughter a few meats+Dominate the enemy of eight gold locks/Disappointed.

Brief analysis:

Martial arts, dual-core lineup, compound control.

Relying on the semi-output and semi-control of Lu Meng and Taishi Ci to maintain the overall operation of the team.

Violent and ruthless Taishi Ci can provide quite good control besides output.

Advantages: overall balance and high stability.

Disadvantages: the output is relatively general, and I am afraid of serial control led by Taoyuan team.