The level of the team basically determines the upper limit of the final result-in the United States, it is impossible for a poor team to produce good results (which is different from the national competition). Regardless of the player or mentor, the priority of hunting should be as follows:
No award-winning experience: this kind of motivation is the most sufficient.
Award-winning: If your performance in the competition is not as good as before, you can't explain it to others and yourself.
Inexperienced but want to win the prize: the most
Inexperienced, want to play soy sauce: not only players, but also tutors, you know _
This is the same as the entrepreneurial team. Don't care about the aura now, the key is how much you can pay in the future.
We must ensure that everyone in the team has the same vision and strong motivation, otherwise internal friction is a matter of time.
Masters and good tutors are scarce resources. The earlier you start, the greater your gains may be. You want to find the master:
You must also be a master, at least some specialties can give people confidence;
It is necessary to ensure sincere cooperation and mutual encouragement/cooperation between teams-just like falling in love, it takes a certain period of running-in and test to see clearly;
Ensure that everyone's weaknesses can be effectively compensated, even if there are not many experts and generalists. If there is no suitable person to make up for their weaknesses, the result may not be as good as a team with average strength;
We must be able to withstand the competition from other teams in our school, such as digging people, competing for tutors, robbing computer rooms and so on. -There are too many talents to help, alas ~
In short, in addition to taking the initiative to attack, stupid birds fly first, but also need a certain reputation, contacts and organizational skills, accurate observation, clear decision-making, good judgment, and dare to choose.
Second, the equipment:
Numerical tools: Skillful operation of all kinds of software and codes is a basic requirement, and there is no need to put forward more requirements for software, but each characteristic part must be as familiar as possible. The long code should be decomposed into short codes as much as possible, and debugged and tested, with emphasis on annotation. During the game, it is not worthwhile to spend precious time debugging;
Information retrieval: search engine skills are fundamental, and other information content should not be too high. On the basis of various domestic mathematical forums, accumulate as many foreign resources as possible (free discussion library, wiki, official website, professional forums, Daniel's blog /twitter, stackoverflow, Quora, etc. If you can't climb over the wall, try to understand it first, otherwise some resources can't be opened or downloaded. Don't ignore the foreign academic resources of the library.
Writing software: students who have time and energy learn LaTeX, and students who really don't have time use word to convert to pdf.
Data accumulation: students with less money can write excellent papers and study them carefully (Sina Aiwen and madio can go down to 20 1 1 years ago); If you have more money, you can buy comap magazine. You can not only read the papers, but also read the summary of each question, so as to know the answer to that question and the thoughts of the reviewers (I sold it in China that year, but I didn't pay attention to it in the next few years, and now I don't know where to get it).
The degree of preparation before the game basically determines the time adequacy of the game. The lack of preparation before the game is often made up by sleepless nights and race against time. It's hard to say how much creative work can be done in this situation.
Third, leveling articles:
Practice: in practice, we should train and improve according to the characteristics of the team-in terms of models, we should accumulate more background of practical problems, pay attention to cultivating the depth of thinking, and make good use of divergent thinking and reverse thinking; In the aspect of implementation, we pay attention to the methods to improve the efficiency of various algorithms, and accumulate more experience in algorithm debugging, testing, parameter adjustment and effectiveness testing.
Competition: It is ideal to form a US team before nationals, and it is more appropriate to take the experience of nationals. Other competitions, such as the Teachers' Cup, have few opportunities to practice in view of the real competition environment, so it is recommended to practice seriously as an American competition. As long as you practice hard, after several real competitions, the problem of modeling and cooperation should not be too big.
Academic paper writing: The difficulty is not the problem of professional vocabulary or format typesetting, but that the reviewers may be more tolerant of foreign contestants. The real difficulty is how to express clearly and rigorously and conform to academic norms. If you can, you'd better find a professor from an English-speaking country or an editor of an academic journal to help you correct it. If you can't find it, you can only find overseas professors and international students in science and engineering. If you can't, you can only study excellent and English classic papers.
The most difficult thing to practice is English academic writing (I didn't handle it very well in those years). This shortcoming often determines the lower limit of the final grade. The article is well written, at least it makes people understand how ordinary the work is-but if you don't understand, the possibility of tragedy is very high.
Fourth, play boss articles:
Finally, I wrote about real competition. But at this stage, the final score interval has been decided, and there are not many things that can be changed. There are not many things to write here, mainly some details:
Competition registration: prepare visa or master card in advance, and don't write the wrong name and address;
Work and rest: it depends on the situation of each team. The principle is to ensure efficiency and not disturb the rhythm. I am very excited in the early stage, but if I disrupt the rhythm, it may lead to fatigue and low efficiency in the later stage. In fact, the deadline of the USA Tournament is not very strict. If I make good use of the exciting period and efficient period of every day in the early stage, I can continue to persist in the fatigue period, otherwise I won't give you time to continue. For students who want to try Da Vinci's sleep method, it is suggested to fully adapt to the previous competitions and exercises to avoid temporarily changing the way of work and rest, disrupting the rhythm and reducing efficiency;
Citation: If you plagiarize the whole original paper, you must indicate the source-in 2007, the Excellence Award was withdrawn due to citation problems. This is a matter of principle, please pay attention!
Mailing papers: contact the post office/courier in advance to confirm the daily mailing time of the post office so as to postpone the deadline. In fact, few people can use up so much time, which gives the slow heat team an advantage. Before practicing, we should also pay attention to depth and quality before considering speed and efficiency. Before the competition, don't be idle for a few days after handing in the papers, and continue the devil training-perfect and deepen the model to the extreme, promote the deduction of the conclusion of the paper, and even practice English writing.
Finally, I hope everyone will take a dim view of success or failure, and regard the prize won as the autumn when the game kills boss-random sampling within the default winning range:
So don't be impetuous when you win the O prize. It just means that your team is really good.
If you don't win the prize, review well, at least understand the mistakes.
However, the ability developed in the process and the friendship forged are lifelong benefits.