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DOTA2 spring dust removal update log summary; Updated on March 25th, 2022.
The game DOTA2 was updated in the spring on March 25th today, mainly to fix bugs and add new functions. Let's take a look at the summary of DOTA2 spring cleaning update log.

DOTA2 2022 was updated on March 25th, 2022.

In the spring of 2022, the dust cleaning and renewal has arrived, which has fixed a lot of problems and completed a lot of optimization to improve life. Look at some major changes-for example, the improvement of halim's description, the optimization of shielding function, the innovation of store search and hero demonstration mode-and then explore the long list below to understand the bug fixes and gameplay adjustments under detailed classification.

Description of halim's Staff and Magic Crystal.

The inner connection between halim's mind (and monologue) is beyond ordinary people's understanding, but in today's update, the influence of his wand and magic crystal on the battlefield is already obvious. The description of halim's upgrade effect now contains more details, including the exact values changed when equipped, and the modified skills will also contain this information in a special part. Many upgrade effects have also been specially rewritten to make it easier for us who are not magic teachers to understand.

Optimization of shielding function

Dota players are very militant, and sometimes they are dominated by wrong emotions in fierce battles. In the case of abusive behavior, it is very important to screen and report players by quick and convenient means, so as to carefully examine them without disturbing their games. In order to achieve this effect, you can now filter the voice, filter the text and report to the player with one click. For the case that the player's behavior is not disturbed, but he still doesn't want to communicate with it, you can also right-click to block the text and voice respectively. There is also a convenient advanced control mode, which uses a brand-new "Block the whole team" button to block the communication of the whole team with one button. We also take this opportunity to re-evaluate the way we handle transaction reports. Our goal is to shield players conveniently and quickly in the case of abuse, and at the same time, we can clearly understand what kind of players should take more severe measures.

Store search has been updated

Spending money should be relaxed, happy and, most importantly, efficient. Therefore, in order to help people feel more unimpeded when shopping crazily, the store search function of items is expanded and the support for keywords is optimized, including emphasizing the display of attribute search. As long as you search for "armor", "strength", "distance" and so on, you can highlight the attributes you are interested in. Choosing the perfect item for the perfect plan will become easier than ever. All you need now is money.

Hero demonstration optimization

Want to try the latest tactics or create your own? Or maybe just eager to know how many axe kings the Tide Messenger can send to the West with one knife? Anyway, you are lucky! The Hero Demo has been updated and redone to include many new features:

The northern area of the demo map has been expanded, and now more flat land is provided for testing.

Added control buttons to make it easier to generate friendly and enemy heroes.

A control button has been added to reset the hero to 1 level.

The control button is added, and the hero can be removed after the test is completed.

The buttons to upgrade, add wands, add magic crystals and switch invincible status will now apply to all currently selected heroes.

After the troops are closed, all the existing soldiers will be destroyed.

Adding a button can make both sides have a wave of soldiers.

With the addition of buttons, six main runes can be generated.

Item description description has been extended.

Never remember how much magic intelligence provides. Or how much armor have you gained from your agility? Don't worry about that. Now, as long as you hold down the Alt key while reading the project description, these properties will be extended to the component.

Skill damage color

Only by knowing the immediate challenges can we make wise choices. To help analyze potential dangers, the damage caused by skills and descriptions will now be based on physics, magic or pure different colors.

Improved language support for singular and plural items.

In order to optimize the applicability of the game in the world, we added new functions to better support the simple and plural rules of multiple languages, and updated more than 400 texts for this purpose.

Permanent effect

If you don't know what effect your actions will achieve, you will be stretched to the limit when formulating tactics. In order to let everyone know more information after the game, the killing situation in the interface after the game will also show the plague mage's sickle of death and the axe king's blade of destruction.

Post-match details can be classified.

Want to delve deeper into the details behind your victory? Now the scoreboard can be sorted out after the game, making it easier to analyze.

joke

It is more difficult to aim at the soldiers when the hiking shoes are thrown within the range of the defense tower.

After the game starts, players can sell items at the original price within the first 30 seconds instead of the normal 10 second.

Devouring the soul now uses the same shortcut key, regardless of the type of infected unit.

Ogre warriors now have sound effects of strength and dizziness.

The aura of all neutral creatures now has a mouse move up to display the range.

Now the item description of ghost tie/ethereal pendant/wristband will update the attribute bonus after 25 minutes.

The treatment value displayed by the repair is not included in some cases of treatment enhancement.

Players with invincible state of spring water will not attack automatically when there are enemies in the range, which will lead to the loss of this state.

Flash dagger and upgraded skill range display will now calculate the promotion effect of casting distance.

The passive effect of extinction of "stealing souls" is clearer. As long as the enemy hero is killed under the destruction effect, the annihilation will gain attack power.

Fixed the error that the items would disappear when the messenger put them back in the storage place in the All Heroes Random Death Contest.

Neutral items can no longer be locked and synthesized. This will fix the error that the messenger will not pass the locked and synthesized neutral items.

Fixed the error that the duration of the phantom copy state was wrong, so that the ontology can be recognized.

Fixed some errors that the source of money could not be increased correctly in acceleration and novice mode.

Fixed a bug in which some descriptions that could be modified by talent in the game would be displayed as 0 instead of the correct value.

Fixed the problem that the messenger couldn't work when the player dropped the line during hero selection or decision-making in acceleration mode.

Now Eul's sacred staff will correctly apply the effect when casting clones with skill immunity, instead of just entering the cooldown.

Kobold's aura of foresight no longer works on heroic units (such as druids' bear spirits), and the error of providing double effects has been fixed.

Now the Clone and Storm duo will correctly inherit the attribute bonus of halim Blessing given by the alchemist.

Now Chen's hand of God will correctly continue to heal the creatures controlled by Chen, not just the initial treatment.

Now, the punishment of Sky Watcher's storm attack will also consider the resurrection of Sky Watcher.

Skywalker's Storm duo's flash daggers are no longer cool when summoned.

Added a note that the clone and storm duo will not inherit the impact effect of skull crusher or abyss blade.

Skywalker's storm duo can't share guards.

Killing Storm duo after Phantom Assassin equips halim's Staff no longer triggers Phantom's invisible refresh effect.

Now, the number of attacks required by the Naga witch's torrent-1 talent will only be reduced by 1 instead of 2.

Now the duel attack bonus of the corps commander will also be rewarded when the winner is invincible.

The correct cooling time of the giant-toothed sea walrus flying kick is now 12 seconds.

Blades of Terror now has the correct 35/40/45/50 second cooldown.

The Monkey King's jungle dance can no longer escape the bleeding arena.

Now the torrent effect of Naga witch in skill recruitment will be produced on the right hero, not Naga witch.

Now, even if "only H/S key interrupts continuous casting" is enabled, riki will not end continuous casting even if he casts a smoke screen when he continuously casts a lore.

Fixed Marcy's shoulder throw and the interaction between Black Emperor's Staff and Violet Zhu Bao.

Now the sniper's concussion Grenade will put a disarming icon on his head.

The passive effect of soul link is no longer permanent after the mutant spirit turns into a druid.

Demon Lord's Demon Gate has added a missing continuous casting icon.

The negative effect of ancient ice shaman's ice and fire bombs adds a missing explanation.

Now halim's magic crystal cursed the crown particle special effect with the correct countdown.

Now using Midas' hand on druids' bear spirits will give you the experience of controlling heroes.

Now Ling Xiong and Storm will gain the power of wands, wands and pendants.

Now the description of the road to nothingness will show the correct value after skill enhancement when pressing Alt key.

Now Zeus's Divine Jump will show the distance when the mouse moves up.

Fixed Crystal Maiden's description of arcane aura.

Fixed Shadow Shaman's spell description. The skill description will incorrectly increase the duration of 1 second after selecting "spell damage".

Fixed Abaddon's talent level of 20, and the cooldown was not updated in the skill description.

Fixed the arrival of shadow demons, which will now be correctly applied to neutral creatures.

Fixed the problem that the tinker's folding shining light took effect on the meat mountain.

Fixed the mistake that the monkey grandson clone had incorrect skills in skill recruitment.

Rubick

Fixed a bug where Labik's illusion based on stolen skills (such as the talons of the source of trouble when equipped with halim's Staff) could not act correctly.

You can now steal halim's crystal to upgrade the night hunting.

Now you can steal ties to upgrade halim's staff.

Now the dragon knight's dragon inflammation fireball can be stolen separately, instead of automatically obtaining it after stealing the cologne form.

Now the stolen hungry wolf bite can work normally.

Now the stolen deep-sea shield can work normally.

Removed the ability to move alone after stealing ghosts. Now Labik will keep two skill slots after stealing this skill.

Now that Labik has the magic crystal of halim, the anti-time roaming will switch to the same slot in time roaming. Now Labik will keep two skill slots after stealing this skill.

Now Smart Wings will switch to the same skill slot as Phantom Ball. Now Labik will keep two skill slots after stealing this skill.

Now when Labik owns the halim Crystal, the dump will be switched to the same slot where it was dismembered. Now Labik will keep two skill slots after stealing this skill.

Now dismemberment will spawn friendly heroes when replaced by other skills.

Spitting will now be switched to the same skill slot in Big Mouth. Now Labik will keep two skill slots after stealing this skill.

Stealing and luring enemies will no longer be surprised in the wild at the same time. After the enemy's temptation is cast, it will still carry out surprise attacks in the wild.

After stealing Io's ghost, now having halim's Staff will take effect correctly.

You can now steal the Ling Wei cloak upgraded from halim Magic Crystal.

If Labik has halim crystal, cursing the crown will still produce thorns.

If Labik has the halim crystal, miasma will still produce plague guards.

If Labik had halim's magic crystal, it would sprout now and produce a tree.

If Labik had the halim crystal, now the shackles can also make snake guards.

If Labik has the magic crystal of halim, it will still release the crushing impact under the extremely cold conditions.

If Labik had the halim Crystal, it would shock the earth now and still be provocative.

If Labik had the staff of halim, he would still have the ghost sword.

If Labik had the staff of halim, the tide of terror would still demonize it.

If Labik has halim crystal, tracking missiles will still produce rocket barrage.

If Labik had halim's magic crystal, now fishermen's crushing would also produce erosion fog.

If Labik had halim's staff, anti-aircraft guns would still have passive side machine guns.

If Labik had the staff of halim, time roaming would still impose a time lock.

If Labik had halim's staff, he would still perform Ninjutsu when throwing darts.

If Labik holds the staff of halim, the arrow of Luna can still send out a storm of stars.

User Interface(UI)

Fast projection with vector as the target has been modified. Now, press the key to start drawing the vector, and release the key to finish the projection. This is the same as the rapid projection behavior of releasing the key.

Now the battle to destroy the reconnaissance guard will show the real winner of the money.

The viewing interface will now correctly show which player is watching the game.

Now the description of halim's staff and magic crystal will be displayed on the scoreboard after the game.

Now backpacks and neutral items will be displayed in hero details after the game.

Now, after holding down the Alt key, the vampire values of hero and non-hero skills will be displayed separately.

Now the skeleton warrior's assembly aura will be displayed in a counting state instead of multiple individual status icons.

Fixed a problem that continuous exchange of neutral items and transmission of an item would lead to an item transmission error.

When watching the league, the relevant interface of Bao will no longer be displayed.

Now, you can press Enter to accept the detection that the match is ready.

Now, after holding down the Alt key, the items in the Quick Buy menu will display the synthesized items.

Holding down the Ctrl key and Alt key, clicking on the following items will tell your team that they are ready, rather than gathering: arcane shoes, latosolic red armor, shin guard armor, Mackensm, the tube of insight and the fog of deception.

The number of sentries displayed in the decision-making stage increased from 2 to 3. You can buy up to 3 sentries at the beginning of the game.

Now, after selecting the hero, the recommended items section of Raiders will display the first section of Raiders without the "initial items" section.

Now when the guard is selected, the placed players will be displayed to friendly players, spectators and friendly coaches.

Now the messenger's return to base button will also return any items on him to the storage when he arrives at the base.

Now you can call up the war notes by binding shortcut keys in the settings.

Now the battle log is displayed on the right, no longer overlapping with the control panel of the hero demonstration.

Now the battle log will take into account the interface flip (the mini map is displayed on the right), and will move to the left after checking this setting.

Fixed the problem of using HTML symbols such as ""instead of ellipsis when saving raiders loading/adding comments. The raiders with this problem still need to be updated manually.

Adjust the hero display on the opposite screen on a 2 1:9 or wider display.

Fixed a bug where having more than two amulets caused the text display of amulet interface to overlap.

Fixed the problem that clicking Start before the hero appeared in mending knife training would cause soldiers not to appear.

Introductory short films (such as hero treasure/physical and mental debut) are no longer shown to players who have not completed the novice process.

decoration

Fixing the illusion will not correctly inherit the mistakes of several jewelry models.

Fixed the problem that the cloth of several models would extend out of the screen incorrectly.

Now, the immortal "Jasper Sign" of the evil Lord has a big custom skill special effect.

Now the immortal "hideous cloak" of the shadow demon has the correct source of the toxic ballistic special effects of the shadow.

Wraith King's immortal "Shadow of Inflammation and Turbidity" has a higher priority than treasure when casting a ghost fire strike.

Earthshaker's immortal "Light Cave Battle Wrist" has been restored.

The effect of the warlock's immortal "Shadow Inscription" skill has been corrected.

The range effect of Yalong's immortal "Dragon Attack" in the underworld has been corrected.

Abaddon's "Devil's Blade" dull shield effect has been corrected.

The tidal hunter's "Deep Sea Beast Belt" removes the particle special effects that should have been on the arm.

The "super vision invasion" weapon with no face and vanity has been fixed.

Now the archer talent aura of Zall Ranger Bao has two styles of custom special effects.

Labik's "Puppet Dilemma Torch" has been restored.

Engineer Bao's injured running action is now played at the correct speed.

The gem of the engineer's treasure has increased the color support of viscoelastic and active electric shock.

Missing armory icons have been added to the engineer suits "Nest of Bullets in the Sky", "Strange Technician", "Bullet Marks and Artillery" and "March of Nitrate Barrel Inspection".

Repair engineer wearing "spirit like riding" Sperne's action in transmission preview.

Labik Zhibao now has customized special effects for engineers to stick bombs, which turned out to be remote-controlled bombs.

Repair the struggling movement of Dian Yan's unique hand, so that she won't get stuck in the wrong movement sequence.

Corps commander's Feather Conqueror suit and its contents can now be traded and purchased.

The corps commander's "Legacy of the Fallen Legion" and "Conqueror with Feathers" have both increased the effect of the wind, whether equipped with valuable weapons or not.

perform

The panoramic interface engine has been updated, and now you can use atlas to interact with the GPU more effectively. According to our evaluation, this will improve the GPU performance required by interface services by 25-30%, especially in some particularly complex main interface pages. This change will also improve Vulkan's CPU performance, which should be particularly effective for Apple computers equipped with M 1 processors.

The special effects of "sandstorm" particles have been optimized to improve performance.

The panoramic interface engine has been updated to avoid some unnecessary rendering target gaps, thus avoiding the work of GPU.

Fixed a thread reduction error that was sometimes used when multithreading was first used. This fix is especially useful for configurations below 4 cores.

In some configurations, fixing an incorrectly set thread association may result in a hang error.

A warning has been added to the video settings that running the computer in energy-saving mode will cause performance degradation.

Optimize the description performance when browsing in the goods store.

Knife tower PLUS

Dai Ze's sacred object "the number of times evil energy can affect four people" has been replaced by "evil energy can hurt and cure".

The engineer's sacred object "the number of remote-controlled bombs killed" has been replaced by "the number of heroes attached to sticky bombs".

The engineer's sacred object "static trap entangled many times" has been replaced by "active electric shock release many times".

The tinker's sacred object "mechanical marching damage" has been replaced by "defense matrix absorbing damage"

The number of kills after the Dark Gate of the Evil Lord's sacred object has been replaced by the number of kills after friendly forces use the Devil's Leaf.

The evil Lord's holy relic "The number of people saved by the Dark Gate" has been replaced by "The damage caused by the additional attack power of the declining aura".

Fixed the holy relic of the Almighty Knight, "Friendly Damage during Godsend".

Fixed _ Sacred "Many Heroes in Assault".

Mibo's hero challenge "Magic damage to heroes" has been replaced by "Pure damage to heroes".

Naga witch's hero challenge "The number of times the witch's song heals the hero" was replaced by "Causing mana damage to the hero".

The challenge of tinker hero "damage caused by mechanical travel" has been replaced by "damage absorbed by defense matrix"

The engineer's hero challenge "the number of times the remote-controlled bomb kills the enemy" has been replaced by "the number of times the sticky bomb attaches to a hero".

The hero challenge of the evil Lord "Dark Gate sends many heroes" has been replaced by "friendly forces kill after using the demon gate".

The hero challenge of Tianya Mohist school has been updated to "cause damage to the enemy under the effect of soul binding": it now includes the damage of friendly forces.

Mirana's hero challenge "Injury after Jumping" has been updated: it now includes all types of injuries, not just physical injuries.

The hero challenge to fix the source of trouble "flashes the number of strokes of dagger/Force staff and talons".

Fixed Dragon Knight's hero challenge "Killing Time in Cologne Form".

Fix the hero challenge of the drow ranger "gale silence more than 2 enemies".

Repairing Crystal Maiden's Hero Challenge "Freezing and Prohibiting Killing Small Soldiers".

Repair the hero of the dark sage and challenge the "damage during the Pentium"

Fixed the heroic challenge of soul eaters "causing damage when they are furious"

Fix the druid's hero to challenge "damage in real bear form"

The hero challenge to repair the myth of Mars "does harm to enemy heroes".

The hero who fixes the myth of Mars challenges to "divide and kill enemy units".

Fix the heroic challenge of the all-around knight "causing damage during the godsend"

Repair the heroic challenge of the all-round knight "The Duration of Godsend Friendly Forces".

The hero of Sulabik challenges "taking things from a distance and stunning many people".

The tinker hero challenges "The laser upgraded by halim's Staff does harm to the hero".

Repair the heroic challenge of the giant tooth sea man "flying kick times"

Heroic challenge of poison warlock has been removed as "causing damage to hero under the effect of silver front".

Removed the hero challenge of tinker "mechanical marching to kill soldiers".

The hero challenge of the evil Lord has increased "the flame storm causes damage to the hero"

Customized game

In addition to the number of rooms, the veranda overview page can now be filtered by the number of active players.

The custom game that fixes the veranda will sometimes not be displayed as a problem that needs to be updated until the game is reloaded or Steam is restarted.

The room list in the corridor no longer shows rooms that do not match the currently installed version of the custom game, or rooms that cannot be added.

SetFilterMoreGold can now filter out gold obtained from bounty symbols.

Creative Workshop

The Dota Creative Workshop tool for items and custom games has been updated, and now a brand-new "ModelDoc" model editor is used. Creative workshop authors should migrate models from old tools, which will be removed in future updates.