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How to model the 3dmax simple sofa model?
3dmax is an applicable and practical software for 3D modeling, animation and rendering, which can meet the needs of most users. No matter what industry you are in, the software can provide fully integrated 3d modeling, animation, graphics and composition solutions to speed up production. If you want to learn 3dmax modeling, tutorial learning is very important! Share one with you: 3dmax simple sofa model modeling method! Let's study together! 3dmax simple sofa modeling method: 1. Chair design method 1. First, in the top view, create a cuboid with a length of 600, a width of 650 and a height of 320, and set the number of length segments, width segments and height segments to 6. 2. Right-click in the view and convert it into an editable polygon in the pop-up shortcut menu to make it an editable polygon. Press 1 to enter the elevation of the vertex and adjust the position of the vertex in the left view. 3. In the top view, make corresponding adjustments. 4. Enter the polygon sub-object level, select the polygon in the top view, and pull out the armrest shapes on both sides. Draw the height of 805, and draw the same height twice to get the following figure. 6. Click the button after "Chamfering" in the "Edit Geometry" rollout, set the parameter to height 40, set the contour to -57, enter the polygon level, select the polygon as shown in the figure, and then press the delete key in the keypad to delete the selected polygon. Second, the modeling of the chair makes the modeling of the backrest part 1. Select the polygon displayed in the perspective view, click the Extrude button, select the extrusion height of 80, apply it, and stretch it twice. 2. Squeeze again, and change the extrusion height to 40, so that the height of the backrest part is consistent with both sides. 3. Then to the edge level, weld the edges of the backrest and armrest that are not connected together with target welding. 4. Hold down the CTRL key of the keyboard and use the selection cycle key to select the edge to chamfer. Set the chamfer amount to 55. Enter the vertex level, adjust the vertex of the left view and change its shape. So the sofa was made. To sum up, it is "How to model the 3dmax simple sofa model?" Have you learned to share all the content? The steps are more detailed. Please refer to the tutorial carefully and learn the operation. I believe you can also make a sofa model soon ~