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What are the special effects of various magic weapons and skills in Zhu Xian?
Cooldown time of 45-level universal dice skill: 6.0 seconds additional basic attack: 4 skills additional attack: 60 special effects: when the additional attack fluctuates within the range of 1%-300%, there is a 5% chance that the target will randomly enter an unfavorable state for 3 seconds (dice may be a magic weapon that players like in the early stage, and its powerful additional attack makes many people no longer envy Albizia's high critical strike damage, so now they can draw a lottery, in a word. Absolutely easy to use. 105 Parents don't need to change magic weapons. ) 75 General magic weapon, picturesque skill, cooldown: 6.0 seconds, additional basic attack: 4% skill, additional attack: 60 special effects: 1% total HP attack, 6% chance of causing the target to be unable to eat for 3 seconds (from the initial JP+NB magic weapon to now). . . . Ai doesn't know what to say with the fan. This magic weapon has little room for growth and low attack. Its biggest function is "can't eat", because of its low probability, it has been ignored by people. I really can't describe it. Embarrassment is the status quo) 75 Common magic weapon Linglong Baota Town River Demon skill cooling time: 5.7 seconds additional basic attack: 8% skill additional attack: 150 special effect: 25 chances make the target continuously reduce HP by 900 points within 30 seconds, and increase HP by 240 points for the last time, and there is a 25% chance to increase the attack within 12 seconds, which is directly proportional to its current health value. At most 16 points (Linglong Tower can be regarded as a substitute for the magic weapon of the sect) 75 General magic weapon Ding Tianshi skill cooling time: 5.4 seconds additional basic attack: 12% skill additional attack: 264 special effect: reduce the blood equivalent to 750% of the target task level in 4 seconds and increase the damage by 45% when this magic weapon stunt is critically hit (still considered as a magic weapon of cattle). 75 General Method Baoyu Jingping Yujing Tianhua Skill Cooling Time: 6.0 seconds Additional Basic Attack: 4% Skill Additional Attack: 60 Special Effects: When your HP is greater than 75%, your attack power will increase by 5%, and you will recover 1- 100 HP (hungry). . . . I can only describe this magic weapon in two words, chicken ribs) 105 all-purpose magic weapon gourd square inch dry Kun skill cooling time: 6.0 seconds additional basic attack: 5% skill additional attack: 150 disarmament time/probability: 6 seconds/12% special effect: if the disarmament is successful, the target will be reduced immediately. Recovery is equivalent to 5% of your current Qi, plus 3% of critical hit rate (105 is one of the best magic weapons, with large capacity and good effect). 105 Universal Magic Weapon, Kowloon Shenhuo Hood, Purgatory Shenhuo skill cooldown: 4.8 seconds, additional basic attack: 25% skill additional attack: 600% special effect: 4 seconds, continuously reducing the target by 6544 HP. After catching up, add 1600 points. Studying abroad once gives you a 36% chance to increase your defense by 150 points within 16 seconds, up to 7 times (nothing to say, you want to be a turtle shell if you hang up. ) 105 universal magic weapon, Yin-Yang mirror, Yin-Yang simultaneous generation (stage 2) Skill cooling time: 5.7 seconds additional basic attack: 10% skill additional attack: 300 HP decline aging/probability/ability: 6 seconds /35%/500 special effects: 3% chance to increase the character's physical attack power. Ignore resistance. If the target is dizzy, it will fall into weakness 14 seconds, and the attack will drop by 6% (the mirror can be said to be gourd-like 105, which is a player's favorite and is characterized by large capacity. Good skill effect) 105 general magic weapon, skill cooling time: 6.0 seconds, additional basic attack: 6% skill additional attack: 2 15, reducing hit probability/time/ability: 16%10 second /2% special effect:/. Ignore the 2% resistance probability and restore your maximum HP of 26% (I think it is the best of the 105 magic weapon, its capacity is similar to that of the 135 magic weapon, the skill effect is really awesome, and the trigger probability is nothing to say. The door of a profiteer can point to a chariot. ) 135 general magic weapon panlongzanlongmengyan skill cooling time: 6.0 seconds additional basic attack: 5% skill additional attack: 2 15 bleeding time/total effect: 12 seconds /420 special effect: bleeding effect has 5 chances to add 65438+